As you may know, Keiji Inafune is the producer of both Mighty No. 9 and the upcoming ReCore.
Mighty No. 9 comes out tomorrow, and its reviews have been middling at best. One might even say that's it Mighty No. 2.
Watching the trailers, I couldn't help but feel ReCore had a bygone look as far as gameplay was concerned. It sported a lot of that PlayStation 2-era clunky platforming that's been left by the wayside (and left in the more capable hands of the masters at EAD). It also had a lot of that old-generation third-person steady-reticule shooting, far from the niceties of post-2004 Over-The-Shoulder-Aiming-Down-Sights.
It reminds me vaguely of the 2003 Sierra game Metal Arms: Glitch in the System.
To be fair, it may be a refreshing throwback and find seamlessness in its potentially simpler mechanics. Though it begs a few questions -
Could Inafune be hampering this production as he may have hampered the production of Mighty No. 9? Is he old-minded in the mechanical structure of games?
Do the Metroid Prime vets at Armature offset Inafune's involvement?
Was Mighty No. 9 hamstrung by its relatively small budget, whereas ReCore's is backed by Microsoft's deeper coffers? Do you feel Microsoft is choosing its exclusives wisely, in this case or more generally?
What's your interest in ReCore? Has it waned since its gameplay showing at this year's E3? Are you still interested, or were you ever?
https://www.youtube.com/watch?v=UrBLkvJklN8
(Note: This is a YouTube link to recent ReCore gameplay via GameSpot. If any of this isn't permissible linking, mods, do please correct my mistake).
Mighty No. 9 comes out tomorrow, and its reviews have been middling at best. One might even say that's it Mighty No. 2.
Watching the trailers, I couldn't help but feel ReCore had a bygone look as far as gameplay was concerned. It sported a lot of that PlayStation 2-era clunky platforming that's been left by the wayside (and left in the more capable hands of the masters at EAD). It also had a lot of that old-generation third-person steady-reticule shooting, far from the niceties of post-2004 Over-The-Shoulder-Aiming-Down-Sights.
It reminds me vaguely of the 2003 Sierra game Metal Arms: Glitch in the System.
To be fair, it may be a refreshing throwback and find seamlessness in its potentially simpler mechanics. Though it begs a few questions -
Could Inafune be hampering this production as he may have hampered the production of Mighty No. 9? Is he old-minded in the mechanical structure of games?
Do the Metroid Prime vets at Armature offset Inafune's involvement?
Was Mighty No. 9 hamstrung by its relatively small budget, whereas ReCore's is backed by Microsoft's deeper coffers? Do you feel Microsoft is choosing its exclusives wisely, in this case or more generally?
What's your interest in ReCore? Has it waned since its gameplay showing at this year's E3? Are you still interested, or were you ever?
https://www.youtube.com/watch?v=UrBLkvJklN8
(Note: This is a YouTube link to recent ReCore gameplay via GameSpot. If any of this isn't permissible linking, mods, do please correct my mistake).