The creative director of the game was pretty adamant about his view on Dante's design being uncool, saying he'd get laughed out of a bar.
Well yeah, a guy with old-man colored hair with cowboy boots, tight leather pants, more belts than Nomura can draw, and a red trench coat...would probably get laughed out of a bar. Actually, the police would be called because this guy would look like a lunatic dressing like that in public. Not saying NT's design is any better though...
The game was announced, and went back into hiding for a long time, then when it was shown again, he all of a sudden had a Devil Trigger that made him look like Dante, stopped smoking, and was much louder and arrogant. It's obvious that the game went through creative backtracking.
Before I rip into this one let me just slap you with some truth. It's not "obvious that the game went through creative backtracking?" In what kind of insider scoop, high and mighty precognitive pedestal have you put yourself on where you can pull that statement out of your ass. So, just because you witness a change - you assume this change is an obvious retcon due to fan feedback. It wasn't because nobody at the development offices creatively (you know, creative - the core purpose of their job) decided to change things. You refuse to give them credit, and instead denouce it as "creative backtracking???"
So, about your quote - let's start. It's called fucking VIDEO GAME DEVELOPMENT. What you refer to as "going back into hiding" is called "going the fuck to work" - and instead of doing interviews all day long, you spend all day long actually working on the game. You know? Game development. The public isn't made aware of every proceeding, or development, or progress, or board metting, or dev team meeting every second as if you're watching some live stream from Ninja Theorys office. They came out and showed an early projection concept trailer with Dante smoking. We don't know if they changed this if due to fan feedback, or if it was some internal choice at Capcom or Ninja Theory to do so. Remember, DMC4's first [two] unveilings at E3 and TGS (2006 I believe) those trailers had nothing to do with how the game actually was later on.
I never said anything about Ninja Theory mocking the fans or deliberately doing things to make fans mad. If anything, they're trying to appease the fans.
You go on this tirade at the end where you say Ninja Theory "doesn't care about DMC, they don't respect it, blah blah blah." You essentially label Ninja Theory as some dismissive development team that has no interest in the project they are working on for the past 3 years. Really? So, because you think Dante says fuck you one too many times, you're going to label that everyone involved doesn't give two shits about the project, and that they are twiddling their thumbs all day long. Whoakay.
5-10 minutes? The devilmaycry YouTube channel has hours of footage alone. Then you could go to gamestop's channel for more.
The 'hours upon hours' of footage you are referring to IS REPETITION OF THE SAME SEGMENTS OF THE GAME. Just because you've seen the 3 second cutscene of Dante saying fuck you to the boss 100 times doesn't mean he says a net value of "fuck you" of 5 minutes. The actual new, raw - unseen cutscene footage that we've seen of the game is actually only about 5 to 10 minutes themselves. Just because they keep showing that cutscene in whatever play throughs they keep showing at various trade shows, doesn't make them "new" - you're watching the same thing. They have only shown a part of the city, a club, and Bob Barbas level. In the various trailers, they have only shown a small segment of interaction with Dante and the various characters in a mere matter of minutes. Even if you add up the total net "timage" of all the major trailers they have even put out you wouldn't exceed footage of over 15 minutes. And most of that is gameplay cuts and title intro screens.