Yeah, but until we're told otherwise, our best assumption is no major change. It sets us up to be pleasantly surprised instead of unpleasantly disappointed.
I learned not to have expectations from Nintendo a long time ago.
Yeah, but until we're told otherwise, our best assumption is no major change. It sets us up to be pleasantly surprised instead of unpleasantly disappointed.
Don't know if it's been discussed yet, but in the rayman Legends (lol) leak they had this thing about "social gaming." Wasn't social gaming discussed by Nintendo... or was it someone else?
The social gaming thing looked weird.
me too to tell the truth I kinda stop caring about it..I mean it would be cool to have 1 extra pad yeah but thats also an extra idk..probably 70-80 dollars.I give up my dream of more than 1 pad I'll settle for next room streaming and online co-op
It's really not that simple. There's probably a piece of logic that takes one 854x480 video stream and two audio channels, encodes everything and gives it to the wireless adapter. I don't think that encoder has any direct connection to the CPU, so it wouldn't be possible to feed it with additional data in the first place. If Nintendo wants to support two or more pads, they'd need two or more encoders, and a DSP outputting one stereo pair per encoder (or switch to mono if there's more than one pad, but as soon as they'd exceed two pads, the other pads would be either silent or Nintendo would need a different DSP). It would increase the complexity quite a bit, and would be very rarely used. Maybe they'll add a second one, but I certainly wouldn't expect four encoders.Yeah but then one of the CPU core could handle additional channels isn't it ? And for a lot of games, it won't be that dramatic to have mono on the DRC, the main part of the sounds would come from the TV. It seems there are some ways to sidestep such limits if you want it, and it doesn't appear to be the case until at least now
Well only need two (only one play caller per side), and both views would be used in single player anyways so multi pad use shouldn't be much extra work.you're ruining my dream of multiple padlet madden ace.
Wouldnt it be possible to use the main viode encoder to a 2nd (or more controller instead)? So instead of having a picture on the TV and the controller at the same time, you just have picture on the controllers instead.Audio DSPs typically have a fixed number of output channels, and the Wii U DSP supposedly supports eight channels: Six channels over HDMI, one stereo pair for a single pad. In a similar fashion, a dedicated video encoder is limited to a number of streams. Supporting four pads would require four encoders. Three of which would do fuck all most of the time. Waste of silicon and money.
Well only need two (only one play caller per side), and both views would be used in single player anyways so multi pad use shouldn't be much extra work.
(...barring what was just posted above)
The term social gaming is kind of strange. Would anti social gaming be where you go out of your way to be a right bastard to everyone? What's the difference between multiplayer and social gaming? The Rayman trailer seems to consider them to be different entities.
If I were put in charge of development for a very short time to improve something, it would be to have earnable boat speed upgrades, and a one-button method for changing wind direction rather than needing to stop and wave a combination each time.What are the faults of the Wind Waker that people commonly complain about? I suppose they could speed up the boat a bit and lower Tingle's rates, but removing the Triforce hunt would be cutting out content.
Audio DSPs typically have a fixed number of output channels, and the Wii U DSP supposedly supports eight channels: Six channels over HDMI, one stereo pair for a single pad. In a similar fashion, a dedicated video encoder is limited to a number of streams. Supporting four pads would require four encoders. Three of which would do fuck all most of the time. Waste of silicon and money.
I'm just posting like I see it. I've been following the threads since the very first Wii-U speculation thread so I've seen the majority of your posts already and to be honest you haven't given us any concrete or substantial information (IMO) worth noting. Nothing worth all the teasing and constant reminder of all the "sources" you have either.
Yeah, seems strange. Maybe their sources are smaller/ less important studios and really won't get the newer pads for a while. The latest pad (product id DK-DEV-V5) is wireless. Also looks like Nintendo uses Ni-Fi for the controller now (2.4 or 5GHz), so range shouldn't be limited to a single room - possibly not even just a single floor.
me too to tell the truth I kinda stop caring about it..I mean it would be cool to have 1 extra pad yeah but thats also an extra idk..probably 70-80 dollars.
It seems that, in general, digital distribution of the software available today is mainly aiming at no involvement from retailers. On the contrary, Nintendo has decided to choose an approach in which we will ask our retailers to be proactively involved.
Of course, for all the digital download software, we ultimately need our consumers to download them to their Nintendo 3DS system through the Nintendo eShop. However, when it comes to how our consumers choose the candidates and make the final purchase decision, as well as how they pay for the software, we are going to enable consumers to go through these processes at both retailers and the Nintendo eShop.
Our consumers can visit retail outlets or the retailers online shopping sites, look for products of interest, make a purchase decision and actually pay for the product there. The retailers then can issue the 16-digit software exchange code. As you can see on the screen now, consumers can enter the 16-digit code at the Nintendo eShop to download the software.
Some may wonder why we are adding this kind of process, as it may seem more complicated. However, for the majority of our consumers, this is a familiar process as they are already accustomed to making payments at the retail outlets, and it can lower their psychological barrier to making online purchases. Some consumers are hesitant in purchasing digital download software because they are concerned about inputting their credit card numbers. Also, payments by credit cards or cell phones are unavailable to some people under a certain age. Accordingly, offering a familiar payment method should lower the hurdle for our consumers to purchase digital download software.
Furthermore, we recognize that one of the biggest hurdles for the expansion of our digital business is the limited methods to expose digitally downloadable products to potential consumers. This recognition is one of the reasons why we are taking this sort of approach.
As I just said, the net connection ratio of Nintendo 3DS has grown significantly higher than that for other Nintendo handheld systems. The ratio of Nintendo 3DS owners who have visited the Nintendo eShop, as well as their visit frequencies, has also risen far above the level achieved by the Wii and the Nintendo DSi.
Naturally, consumers can digitally buy packaged software at the Nintendo eShop. However, if only the consumers who proactively visit the Nintendo eShop are aware of the digital download software that we deploy, there is no chance that our digital business can drastically expand.
Nintendos basic strategy is to expand the gaming population. We would like as many people as possible, regardless of age, gender and game play experience, to have access to our product messages.
From that perspective, for our digital business to grow drastically, it is imperative for us to expand the exposure of the digital download products to potential consumers.
Talking about private chat with teammates is the headset jack on the bottom of the remote?
Talking about private chat with teammates is the headset jack on the bottom of the remote?
Talking about private chat with teammates is the headset jack on the bottom of the remote?
Talking about private chat with teammates is the headset jack on the bottom of the remote?
Come to think of it, I find it interesting that every Wii-U controller will have a camera in it. How do you think devs will use that?
It's really not that simple. There's probably a piece of logic that takes one 854x480 video stream and two audio channels, encodes everything and gives it to the wireless adapter. I don't think that encoder has any direct connection to the CPU, so it wouldn't be possible to feed it with additional data in the first place. If Nintendo wants to support two or more pads, they'd need two or more encoders, and a DSP outputting one stereo pair per encoder (or switch to mono if there's more than one pad, but as soon as they'd exceed two pads, the other pads would be either silent or Nintendo would need a different DSP). It would increase the complexity quite a bit, and would be very rarely used. Maybe they'll add a second one, but I certainly wouldn't expect four encoders.
Talking about private chat with teammates is the headset jack on the bottom of the remote?
I just wanna watch my friends play games on the tablet. I'd love to fall asleep to that. And having the controller operate a sizeable distance away from the system is boss. I'm all about gaming on the shitter...*thinks about advance wars and pokemon*
Edit: How is the controller powered? That has to put a strain on the battery life.
I don't think there is one
there is a mic though
Interesting. Thanks.Maybe.... I almost don't want to get him into trouble... he has a lot of suggestive comments throughout the podcast, including talking about streaming 60 FPS to the Wii U pad towards the end... which to me suggests Aliens: Colonial Marines could be running at 60FPS on Wii U. Has a frames per second for the PS360 versions been mentioned before by Gearbox?
"Diabolique".It wasn't posted here and i think it's an interesting part about the digital distribution strategy & philosophy of Nintendo, explained by Iwata during the Financial Results briefing. Basically, he is stating that there's a problem of lack of exposure of the software sold digitally. And this is clearly linked with the Wii U NFC feature. It's a way to introduce, for example, mums that aren't aware of the eShop or the NiN, to digital distribution, because they will see the downloadable product physically (through toys, cards, etc.) in the stores that they usually visit.
Iwata laugh said:Iwata plan to rule the digital world.
On the NFC and figurines that will inevitably plague the Wii U
I know that I'm basically paying for overpriced DLC that happen to be sold as physical objects, but it does kinda speak to my materialistic desires and means DLC that you actually own and can sell/buy secondhand to others.
I must say that I much prefer that to be the standard than just stuff you pay for and download online - that is then linked to your account and cannot be sold or returned in any way. Also, figurines and physical objects are more likely to go on sales as stores clear their inventories (no such thing with DLC from the console giants).
I guess thats cool...hope the mic is not to catchy though dont want people hearing the game and other shit in my house..wow and I guess friends are gonna be talking through the speaker...well..I don't think there is one
there is a mic though
There's also a headphone jack, which likely supports a headset.
I just wanna watch my friends play games on the tablet. I'd love to fall asleep to that.
Allez Nintendo?
Faster than "that banned nintendo site" -_-
Doesn't that controller looks a bit different from the controller in the leak.
Bigger version of the Project Cars image.
Its been a Wii U news day. Lovely.
lol hi site who must not be named.
Sweetness!Also im 27 and a bit of a nintendo fan: