Would that be Fallout: New Vegas?
Would that be Fallout: New Vegas?
Are those arrows all going in different directions?
Yes, it's CryEngine 3. Console is currently enabled, so there may be some ways to force certain AA types (or downsampling, or possibly some sort of UE3-esque tiledshot or manual downsample). Right now I think it may just use some CryEngine 3 default. Very High really makes my CPU usage skyrocket, but Low versus Very High don't seem to make much difference, and there are no manual graphical controls other than entering console commands yourself. Hopefully I labeled these correctly.What kind of built in AA do they have implemented in Star Citizen?
It's CryEngine 3 isn't it?
SMAA 4x/MSAA?
those are not arrows but burning torches.
and yes .one part is thrown against the wooden wall you can see .the rest was thrown against the gate off screen.
All regular cryengine AA modes are disabled in the Star Citizen hanger demo as far as I know.
Are you doing in-engine downsampling then, or downsampling with a video card override, or downsampling with a virtual monitor, or downsampling via an image editor?
Thanks -- I have seen the thread, but was curious what method you were using in this instance. What program do you use to take the screenshots without having to manually resize them? I seem to recall there was a graphics card utility mentioned.Downsampling via gpu scaling. http://www.neogaf.com/forum/showthread.php?t=509076
Star Citizen photos
dat hair
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Is that an ENB or SweetFX? Seems dark...
Now that's what you call next gen, my god
http://i.minus.com/iIjpDDMI92e82.png[img]
[img]http://i.minus.com/iswgx4owXVcVn.png[img][/QUOTE]
You should check out an alternative hosting site like Flickr or Sta.sh because those Minus PNG's load really, really slowly.
Dark Souls
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