UnemployedVillain
Member
That reminds me...
Going back and watching the exhibition matches from the last tournament in Japan between MOV (Street Fighter) and Abadango (Smash), I can appreciate the matches a lot more now. That probably also means that for people who have never played the game before, it could look like two guys just dodging around all the time and landing hits randomly. I don't know about their ARM choices, but they understand the movement and charging mechanics at least and use it well.
MOV was trying to make Master Mummy work by focusing on his health regen, but as the second set shows, Master Mummy kinda sucks. Big and slow characters in fighting games have high risk and high reward, but there's really not that much high reward in playing Master Mummy because he pretty much does the same amount of damage as the other characters. He has higher damage throws but it's not that easy to land throws with him as he's so immobile.
Hopefully the E3 invitational tournament matches will be at least the level of these matches.
I'm curious how MM will fair with quicker arms. As far as character abilities, his superarmor and defense healing don't seem to adequately offset his weight. His large gloves, and the fact you couldn't really equip them to other characters (in testpunch) were the only advantage he had