as much as I enjoy a good open world game, it'd be a dull old place if every game was like that. I like my carefully crafted, relatively linear, story-driven experiences just as much as my 'go anywhere, do anything' games.
Walking Dead, VLR, 999, Corpse Party, Professor layton - all are basically story driven games with a few sprinkles of interactivity on top to help you accep them as 'games'. Yet all are great fun - isn't that what counts?
By world building I don't mean sandbox games or open world games.
ff7 built an interesting world with interesting places, bioshock infinite tries to do the same.
I enjoy it when a videogame is a place of wonder, you don't have to write down 200 pages of tolkien esque tropes (more like tripe) or shitty cop drama/thriller to tell a story, you can just have an interesting world that the player wants to visit and explore.
A cool world can be combined with gameplay, character exposition mostly can't.
I like VLR too but that doesn't pretend to be a game, it's a virtual novel with some puzzles, it's 90 percent dialog and reads like a book. (although I think it's also poorly paced, but that's because they make you skip through the story over and over again and redo choices to get to the proper ending, blurgh)
You don't even run around with a character you just interact with a UI and forward dialog.
Heavy rain tried to pretend to be a game, and it was a poorly paced game with terrible gameplay that was boring to play, the story pacing was held down by the gameplay and vice versa.
Imagine if they mixed VLR with recettear dungeon crawling or persona turn based battles and grinding , it would destroy the pacing of the story even more, then imagine they'd try to inject the story into every moment of the gameplay and you'd end up with something like heavy rain.
I think for example if you stripped the drama out of attack on titan it would leave an interesting world to make a videogame out of, but they could never turn the manga interactive and it not be a pile of shit.