Platform Screenshot Comparison:
Im talking about the filtering, its shit, just like it was in Infamous and alot of other PS4 games.
Surely theres a reason why 16x anisotropic filtering isnt been used, as its so cheap to use in PC gaming.
Tell me about it. We still have a few more cross gen games to go too. Dragon Age: Inquisition, Metal Gear Solid V, is there anymore?
Far Cry 4, CoD, BF, etc.
There's loads.
I wouldn't count CoDAW as cross gen, since they are developing it as a next gen/current gen title and then a different team is porting it to last gen.
Far Cry 4, CoD, BF, etc.
There's loads.
it's bad in every platform
Thats for Day time, like I said for some reason in day time all the quality of the textures go down, it all looks flat, filter helps it.
I taken shots off screen yesterday where the game looked generations ahead of what you posted there, it looked super HD textured no fiter none, it all looked clean as hell.
Dont know wtf engine Ubi used for this but it doesn't deliver the same quality look all the time, dynamically changing all the time its weird.
People who like to use "lazy devs!" are going to have a field day with this one:
The overall perception we get here is that Ubisoft targeted its optimization efforts for PS4, scaled back the engine proportionately for Xbox One and wasn't quite so focused on hitting that 30fps target there.
The only reason it looks better at night is because vision is impaired by the darkness, and all the blemishes aren't as apparent.
I done a little searching for PC vs PS4 screenshot comparison, and even maxed on PC (with 16xAF i assume) the texture filtering isnt really all that much better than the PS4's
PC
PS4
PS4 has the self-shadowing which makes it look instantly better than the xbone. Making it very easy to tell the screenshots apart.
PS4 version looks quite blurry in comparison.
I assumed at the end of last year that the reason Watch Dogs was delayed was due to the Xbox One version having problems running the game and Microsoft asking for a delay to get the game out at the same time. hmmm
PS4 version looks quite blurry in comparison.
It doesn't look as sharp but there still isn't a huge gigantic difference.
That said, what is with the poor filtering on next gen games? My creaky old GTX560m with it's 60gbps GDDR5 has never had a problem with max filtering on high texture settings. Doesn't lose a single fps.
The only reason it looks better at night is because vision is impaired by the darkness, and all the blemishes aren't as apparent.
I done a little searching for PC vs PS4 screenshot comparison, and even maxed on PC (with 16xAF i assume) the texture filtering isnt really all that much better than the PS4's
PC
PS4
I done a little searching for PC vs PS4 screenshot comparison, and even maxed on PC (with 16xAF i assume) the texture filtering isnt really all that much better than the PS4's
The only reason it looks better at night is because vision is impaired by the darkness, and all the blemishes aren't as apparent.
I done a little searching for PC vs PS4 screenshot comparison, and even maxed on PC (with 16xAF i assume) the texture filtering isnt really all that much better than the PS4's
PC
PS4
The only reason it looks better at night is because vision is impaired by the darkness, and all the blemishes aren't as apparent.
I done a little searching for PC vs PS4 screenshot comparison, and even maxed on PC (with 16xAF i assume) the texture filtering isnt really all that much better than the PS4's
PC
PS4
Maybe it's just the scene, but that doesn't really look that much better than last gen to me.
The only reason it looks better at night is because vision is impaired by the darkness, and all the blemishes aren't as apparent.
I done a little searching for PC vs PS4 screenshot comparison, and even maxed on PC (with 16xAF i assume) the texture filtering isnt really all that much better than the PS4's
PC
PS4
What wrong with the shadows in XO?
I remember the devs of Dead Rising 3 talking about doing this for their game on XB1. It definitely rings a bell, I'm not sure if all devs are using it though.Didn't Xbox One allow developers to render HUD and other interface elements at full 1080p while rendering the game itself at lower resolutions (and merging both "layers" after game upscaling took place)? This was one of the very first features leaked about the console before its launch, maybe it wasn't right? Or maybe Ubisoft isn't using it.
The lack of 1080p on PS4 is very obvious in this comparison. :/
People who like to use "lazy devs!" are going to have a field day with this one:
The lack of 1080p on PS4 is very obvious in this comparison. :/
how do they expect ubi to make the game run the same as ps4 when the xbone has weaker hardware?
DX12 + Better tools + 10% from dropping kinect = more powerful than PS4.
DX12 + Better tools + 10% from dropping kinect = more powerful than PS4.
Nothing in the article implies that. They said the game looks better optimized on PS4 than XB1.how do they expect ubi to make the game run the same as ps4 when the xbone has weaker hardware?
PS4 version looks quite blurry in comparison.
The differences seem pretty small across the board really. These are hardly Xbox-PS2 level discrepancies. People overanalyze these threads but in reality the differences aren't hugely noticeable.quite blurry? hardly. Its just a little bit blurry but its almost not even noticeable.
quite blurry? hardly. Its just a little bit blurry but its almost not even noticeable.
I believe that has more to do with texture filtering forced on for the PC version, not the fault of running at 900p.
16xAF on PC
Why does the scale of height suddenly change in that picture? it goes up in 3 inch increments,
then suddenly jumps from 5'9 to 6'2. its almost as though they thought there were only 10 inches to a foot.
Why does the scale of height suddenly change in that picture? it goes up in 3 inch increments,
then suddenly jumps from 5'9 to 6'2. its almost as though they thought there were only 10 inches to a foot.
Why does the scale of height suddenly change in that picture? it goes up in 3 inch increments,
then suddenly jumps from 5'9 to 6'2. its almost as though they thought there were only 10 inches to that particular foot.
The differences seem pretty small across the board really. These are hardly Xbox-PS2 level discrepancies.
Do you actually believe that or is this sarcasm? There's no amount of tinkering that will make the XB1s RAM and GPU a match with the PS4's