If anyone from Sony/Oculus is reading this thread, send this to R&D divisions!
The way to make your OculusRift-based design completely compatible with 2D content from any HDMI+USB-equipped source [2D games from PS4/PS3, movies, computer desktop, mobile phones]:
- Take small Android SoC and place it into control box (oculus rift has one) or directly into headset [power will come from USB connection that your headset will have by default].
- Put a button on a headset that will activate/deactivate this Android SoC that has only one function activated by default [many more could be added of course, but lets stick to basics]. Possibly another button for calibration.
- Android SoC takes HDMI input, quickly ads that stream to 2D plane, and places this 2D plane in front of user to be fixed in space like he is in cinema [just blackness around the screen]. If USB tracking data is not available, then it doesn't need to be fixed in space [like with HMZ-T1].
- Positional tracking data can be sent from PC/PS4 who have PS4 camera equipped, basic orientation data can come from headset itself.
- Optionally, if headset has its own cameras that are looking around user, push of the third button can replace blackness around the virtual screen with the view of the user's surroundings. This will move user from "isolated geek" state to the "member of society".
Instant compatibility with ALL 2D HDMI content [99.9% of content that is experienced today by gamers, PC users and home movie watchers].
This could be moved to PS4 headset#2 down the line, giving it a strong marketing push with this great new feature. OculusVR could also use this, possibly giving us superior experience because they can go wild with display resolutions.
The way to make your OculusRift-based design completely compatible with 2D content from any HDMI+USB-equipped source [2D games from PS4/PS3, movies, computer desktop, mobile phones]:
- Take small Android SoC and place it into control box (oculus rift has one) or directly into headset [power will come from USB connection that your headset will have by default].
- Put a button on a headset that will activate/deactivate this Android SoC that has only one function activated by default [many more could be added of course, but lets stick to basics]. Possibly another button for calibration.
- Android SoC takes HDMI input, quickly ads that stream to 2D plane, and places this 2D plane in front of user to be fixed in space like he is in cinema [just blackness around the screen]. If USB tracking data is not available, then it doesn't need to be fixed in space [like with HMZ-T1].
- Positional tracking data can be sent from PC/PS4 who have PS4 camera equipped, basic orientation data can come from headset itself.
- Optionally, if headset has its own cameras that are looking around user, push of the third button can replace blackness around the virtual screen with the view of the user's surroundings. This will move user from "isolated geek" state to the "member of society".
Instant compatibility with ALL 2D HDMI content [99.9% of content that is experienced today by gamers, PC users and home movie watchers].
This could be moved to PS4 headset#2 down the line, giving it a strong marketing push with this great new feature. OculusVR could also use this, possibly giving us superior experience because they can go wild with display resolutions.