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Uhhhh not really. Wiimote is still better than Move.
Sorry... But this is completely, 100% untrue. The PSmove completely shits on the Wiimote.
Uhhhh not really. Wiimote is still better than Move.
I have no questions it will work... but how well?
A game that runs at 1080P at 60FPS that max's out the PS4 cannot run at those specs on a VR set. At the least you're looking at 1080P and 30FPS per monitor and even then, who's to say the VR headest will be spec'd at 1080P screens?
I don't expect the specs to blow me out of the water...
A toast for the upcoming PS5!![]()
Well from what we are hearing, it is better than the first version of OCR.
This is just what Carmack and M.Abrash have been looking into in regards to VR.
I was referring to VR.
This.
I read only the quotes you posted but I thought this was a software solution (basically just offsetting the image according to motion). First time I hear about a mechanical implementation.I went looking for Abrash's comments, found them in the comment section of one of his blog posts. Sounds like it's something he thought was worth looking into, though it may not be perfect. He also expressed some doubt about cost/weight, with mechanical solutions anyway.
Would be interesting if Sony's did use it, if it works well.
I read only the quotes you posted but I thought this was a software solution (basically just offsetting the image according to motion). First time I hear about a mechanical implementation.
Wii Sports Resort sword/racket play is just proof of orientation tracking.As for its abilities as 6DOF, with Motion Plus it's pretty good at it, based on Skyward Sword (IF YOU HAVE A BUILT IN MOTION +) and even Wii Sports resort, just moving the rackets around. I don't know latency on that part in particular, but trying to play Killzone, RE5, or whatever other game it was that I'd played on PS3 with Move was terribad after CoD, RE4, and every game on Wii.
EDIT: OG Wiimote was bad at the actual motion bits though, I'll give ya that. But basing your tech on the Move's ball means that pointing is loltastic, and based on its ability to find a distinctive color, which is admittably not a huge problem.
Having read it all I'm not sure how they could make this cost effective.You could apparently do this with digital image manipulation but according to Abrash it would be more prone to issues with dynamic objects and judder of their motion between frames.
You can alternatively do it with mechanical motion of the displays or shifting of the optics - but therein lies extra hardware, perhaps extra heat, weight, cost etc. But maybe it would not be prohibitive.
Are you high?Uhhhh not really. Wiimote is still better than Move.
I do not understand this sentence.Every VR headsets will cause 'motion sickness' because you can purpose it lag.
TBH, not saying much. The first devkit really kinda sucks by current Oculus standards.
The PS4 is more than capable of outputting 1k per eye at 60fps minimum. They don't need to look like The Order to be effective.
Exactly. And it doesn't need to sell 10 million units. Just give it to me, have 50-100 games that support it over the PS4 life span then come out with something more advanced in the future to keep the negative Nancies in here happy.The PS4 is more than capable of outputting 1k per eye at 60fps minimum. They don't need to look like The Order to be effective.
i'd say there was a 1% chance it got delayed for polish and making it a great driving game
i'd say there was a 1% chance it got delayed for polish and making it a great driving game
Sorry... But this is completely, 100% untrue. The PSmove completely shits on the Wiimote.
Not really. Since the establishment of 3D game design, there has been a very notable limitation, two primary inputs, left hand for character movement, right hand view/reticule control. VR provides a third input, decoupling view from the reticule, which is important in of itself, but most importantly, it does it while actually making interaction more intuitive.
Even without the sense of immersion, possible experience of presence, and physical isolation from your real environment, VR offers a huge advance in simulation interaction.
It's a completely new 3d paradigm of virtual presence. It will absolutely rewrite our concept of 3d design.
To both of you, our concept of 3D design exists within the real world already, so how it would be any more effective in VR, is yet to be explained or demonstrated. It would offer different and new experiences no doubt, but rather than further our (industry-wide) development of 3D design, I see it introducing far more problems in creating something functional or compelling on a fundamental level. It's taken 15 years to get to this stage with 3D console gaming.
To Stuburns, the input standards you're describing are just that: standards. They are paradigms that are simultaneously recognisable and non-compulsory. Rather than looking at the controller or input as something that is holding the medium back, and look at the choices developers are making with design as holding the medium back.
Everything else to do with VR is visual titillation and embellishment.
The timeless element is 3D design, not the peripheral that informs the interaction.
EDIT: I am obviously more than aware this is an opinion, sorry for writing it so objectively.
To both of you, our concept of 3D design exists within the real world already, so how it would be any more effective in VR, is yet to be explained or demonstrated. It would offer different and new experiences no doubt, but rather than further our (industry-wide) development of 3D design, I see it introducing far more problems in creating something functional or compelling on a fundamental level. It's taken 15 years to get to this stage with 3D console gaming.
Really? What I'm getting from this thread is a fuckton of:With all these made-comparisons, weird claims ("Oculus Rift totally needs more competition"... Why?), etc... There's a clear message I'm getting out of these recurring threads about the alleged Sony VR system, and that's:
"Exciting new gaming tech isn't exciting enough if my favorite console brand isn't the one pushing it the most".
But I wanted them beautiful graphics!
truth
The whole power argument is completely overblown and TOTALLY misses the point of VR. [...]
A really inspiring post. I have to agree with you. VR is more than a gimmick. It has the potential to completely change the way we interact in virtual worlds.
I don't really see how you could say it's too weak.Don't worry. Haters will continue to say Sony sucks and that the PS4 is too weak to handle VR.
I don't really see how you could say it's too weak.
Don't worry. Haters will continue to say Sony sucks and that the PS4 is too weak to handle VR.
I do not understand this sentence.
[edit] oh you ninja edited. I still don't understand the sentence.
A really inspiring post. I have to agree with you. VR is more than a gimmick. It has the potential to completely change the way we interact with virtual worlds.
About those actions that would cause you to hurl or faint or whatever - what are they and is it really that bad in VR? Couldn't you get used to it over time? Those extreme feelings couldn't be worse than what you'd feel on a roller coaster or bungee jumping no?
i'd say there was a 1% chance it got delayed for polish and making it a great driving game
About those actions that would cause you to hurl or faint or whatever - what are they and is it really that bad in VR? Couldn't you get used to it over time? Those extreme feelings couldn't be worse than what you'd feel on a roller coaster or bungee jumping no?
Great, can't wait for tht $150 price reveal.
$200 - $350 or not.
I think it will be $250. Still very affordable price of HQ VR experience, with window for Sony to drop the price later on.
Well if we are talking about what could, possibly, maybe, potentially happen, my money is on $350 w/ camera which will be required for tracking.
It's likely to have a 1080p screen.
Is a PC VR demo right now that looks to be out of the reach of the PS4??