This is what I'm wondering too. Being able to slightly change your viewpoint based on eye movement would be fantastic. But I wonder how much of a strain that will be since eye movement can be fast and twitchy.
I don't know what it's called in this particular field, but my guess is that 'Dead band' calibration would be able to accommodate for twitchy movement. Eye tracking has been around for long enough that they would be accommodating for such fluctuations. I'm really hoping that the eye tracking stuff Sony showed is related to VR. It adds a whole new dimension to the input! I can't wait for the first VR based online staring contest!