dripdripsplash
Member
:lol
"We don't know what we're making, but it's $30!"
This fucking industry.
lmao
:lol
"We don't know what we're making, but it's $30!"
This fucking industry.
:lol
"We don't know what we're making, but it's $30!"
This fucking industry.
I was in agreement with you for most of this thread until this post. The botched launches of those games aren't really comparable to pre-ordering a mystery box of indeterminate value.Maybe you consider Skyrim DLC good, for example. If that game had a Season Pass like this, what would you say to PS3 users who bought that "risk-free" Season Pass and had to deal with a game that barely worked?
Why the fuck would anyone subject themselves to stuff like this? There are literally no advantages at all for them. In what other industry do companies get away with selling content that isn't even imaginary, because they don't even exist as concrete thoughts?
I'm not even playing the "companies are greedy" card here because that's common sense - although this thread shows me that this industry's consumers don't have any of that. It's because of people who bend over to shit like this that things like Skyrim PS3, the Master Chief Collection, DriveClub's launch, etc. continue to happen over and over and over again.
We enable them.
Why is it totally disgusting?
GAF when a company announces what the DLC will be before the game is released: "OMG they cut content from the original game and sold it separately! Ugh this industry is awful"
GAF when a company announces they don't know what the DLC is yet because they're still working on the game: "OMG they don't even know what the DLC will be? Ugh this industry is awful"
For those confused as to why they're announced prior to launch, they need to be so that GameStop can sell them to consumers on launch day.
GameStop sells huge amounts of season passes up front, and encouraged every publisher to have one due to this. It's worked out great for everyone, which is why they all do it.
Isn't that a lot better than them working on DLC before the game is released? The way I see it, it means that all development time up until release is spent on the actual game, which is good news, no?
Why the fuck would anyone subject themselves to stuff like this? There are literally no advantages at all for them. In what other industry do companies get away with selling content that isn't even imaginary, because they don't even exist as concrete thoughts?
I'm not even playing the "companies are greedy" card here because that's common sense - although this thread shows me that this industry's consumers don't have any of that. It's because of people who bend over to shit like this that things like Skyrim PS3, the Master Chief Collection, DriveClub's launch, etc. continue to happen over and over and over again.
We enable them.
Selling stuff based on blind trust is not bad in your eyes? It's terrible. So far I would also say that there is no season pass in existence that has been worth buying.
Selling stuff based on blind trust is not bad in your eyes? It's terrible. So far I would also say that there is no season pass in existence that has been worth buying.
It's in the article in the Op...same deal that they did with skyrim
But they already do this with the game itself, given that it lacks a demo and they try to sell you it via pre-order.Selling stuff based on blind trust is not bad in your eyes? It's terrible. So far I would also say that there is no season pass in existence that has been worth buying.
So no game released since the digital area exploded has had ANY post-launch DLC that was actually good in quality and price value. Riiiiiiiight.
But they already do this with the game itself, given that it lacks a demo and they try to sell you it via pre-order. Much like the game, you can also buy a season pass after all the content has come out.
What's the difference?
Selling stuff based on blind trust is not bad in your eyes? It's terrible. So far I would also say that there is no season pass in existence that has been worth buying.
They are of course planning the dlc now, even if it is at an extremely early stage. Developers don't just wait for the game to hit store shelves and than work on dlc.Isn't that a lot better than them working on DLC before the game is released? The way I see it, it means that all development time up until release is spent on the actual game, which is good news, no?
I was in agreement with you for most of this thread until this post. The botched launches of those games aren't really comparable to pre-ordering a mystery box of indeterminate value.
Selling stuff based on blind trust is not bad in your eyes? It's terrible. So far I would also say that there is no season pass in existence that has been worth buying.
I think you are out to lunch, They do DLC better than almost any other developer.
I said no season pass was worth it. There is a difference.
None? I think pre-orders are bullshit as well. No one should pre-order anything.
Seeing the product doesn't matter. You're basically arguing not only against preordering games, but buying them new. After all once they have your 60 dollars, you're not getting it back.Pre-order culture is exactly the reason why stuff like The Master Chief Collection happened. Microsoft had already gotten huge amounts of money from people who, for some reason, chose to trust them with their money before seeing the real product, and fucked them over.
Fast forward to a year after launch and the game still doesn't work as advertised, and they still have all that money from pre-orders.
Looking at stuff like this, why wouldn't companies just mount on their consumers and continue acting this way? It's like we never learn our lesson.
Meh, I don't get the backlash against this. We all know DLC is coming. They know DLC is coming. $30 seems about reasonable, maybe even the low end for season pass type offerings. The fact that they say it's worth at least $40 tells me they have 3-4 DLC's planned, if not more.
This is how the industry works now. I don't see any difference whatsoever between this and if they were to come out and say hey we have three DLC packs and the first launches in March.
So long as the game launches with a good amount of content and this wasn't clearly pulled from the game, I have no problems with this. In fact, I feel better in purchasing it day one, knowing it's getting more content.
Now if you're sitting there thinking "what do you take me for?! Some kind of rube!? Why don't you show me what the content is and then I'll decide if I want to buy it!" Well... you can do that. It's not like your opportunity to buy DLC goes into the famed Disney vault if you don't buy now. You can buy it now. Or you can buy it individually. Or you can buy the season pass later. Or you can wait a whole year for the Game of the Year edition (or whatever it's going to be called) to come out that'll have everything.
They are of course planning the dlc now, even if it is at an extremely early stage. Developers don't just wait for the game to hit store shelves and than work on dlc.
Then define "worth" if it doesn't fall into either of those two categories. Don't just toss the word out there, and sashay around with your nose in the air because no one "gets it".
For those confused as to why they're announced prior to launch, they need to be so that GameStop can sell them to consumers on launch day.
GameStop sells huge amounts of season passes up front, and encouraged every publisher to have one due to this. It's worked out great for everyone, which is why they all do it.
Then, you just don't buy them and continue about your normal business. I've never bought a season pass either. But their existence doesn't bother me. Despite not being a big fan of the practice, there's even been times where I wish they existed. See Smash Bros. for Wii U and 3DS. I honestly wish there was a season pass for that game because I know I'm going to want the fighters and stages.
And then that's the light bulb moment. Maybe the way I feel about Smash Bros. is how other people feel about whatever their favorite game is and that's why they buy Season Passes!
Seeing the product doesn't matter. You're basically arguing not only against preordering games, but buying them new. After all once they have your 60 dollars, you're not getting it back.
Pre-order culture is exactly the reason why stuff like The Master Chief Collection happened. Microsoft had already gotten huge amounts of money from people who, for some reason, chose to trust them with their money before seeing the real product, and fucked them over.
Of course not. Wait for impressions from trusted sources. You don't need to buy anything day 1. If what you read or hear in terms of opinions on the final product is good enough for you to make an educated purchase, then go ahead.
Please be my guest and support developers who deserve your money with a full-priced purchase.
Dear Bethesda,
Fuck off.
I said no season pass was worth it. There is a difference.
.