redmetal86
Member
Wow, the AI actually learned human emotions.
Switch isn't much more powerful than the Wii U, but neither is the Xbox 360 and that ran frostbite engine games.
It's nintendos job to make their environment and hardware conducive for third party engines and games to flourish, not the other way around. The competition has, Nintendo has not.
Dragon Age Inquisition too, but that version was also inferior....at half the framerate and half the player count as the XboxOne and PS4 with universally lower quality assets. And Battlefield (4 and Hardline) is still the only FB3 game that released on PS360. DICE have made steady improvements to the engine that they don't feel are compatible with last gen.
Nintendo are without blame, I presume?Seriously I don't know why anyone expected anything else from EA.
The truth is that it's not EA's job to make Nintendo hardware. It sucks that it's (reportedly) last-gen's FIFA, but if Nintendo have made last-gen hardware then how can you blame EA for not being able to port their current-gen version?
EA as a company is incredibly shady, but this isn't a case of EA execs rubbing their hands together and thinking "Let's screw Nintendo over!". It's Nintendo's responsibility to create a platform that can host third-party games, and as we find out more about the Switch, we're discovering that the platform cannot hang with current-gen.
Excellent post.
Nintendo are without blame, I presume?
This is simply not true. I tell you what, I'll make a shitty ass game and then blame Nintendo/Sony/Microsoft because they made shitty hardware so my game couldn't be good! Awesome.
For making EA's game? Sure. Blame Nintendo!
Sony's and Microsoft's hardware isn't shitty compared to Nintendo's. That's the point. Nintendo's new hardware doesn't match the current console standard and is closer to 'last-gen', hence why it gets a port of a last-gen FIFA game. Your ire is misplaced - if you want a good version of FIFA, go buy a PS4 or X1 because the versions released on those platforms wouldn't work on Switch.This is simply not true. I tell you what, I'll make a shitty ass game and then blame Nintendo/Sony/Microsoft because they made shitty hardware so my game couldn't be good! Awesome.
For making EA's game? Sure. Blame Nintendo!
already reportd in the fifa topic (you know, it has 4 pages...)
I see the hate flows strong againt the switch
It's everything to do with power. Frostbite is designed for current gen consoles (Xbox One-level power and up). The Switch doesn't hit that.
Well, isn't it the developers fault when new PC games don't run well on really old PC's?How is it EA's fault that the Switch is too underpowered to run current-gen FIFA?
but didn't developers say it was easy to port to Switch
Well, isn't it the developers fault when new PC games don't run well on really old PC's?
Sony's and Microsoft's hardware isn't shitty compared to Nintendo's. That's the point. Nintendo's new hardware doesn't match the current console standard and is closer to 'last-gen', hence why it gets a port of a last-gen FIFA game. Your ire is misplaced - if you want a good version of FIFA, go buy a PS4 or X1 because the versions released on those platforms wouldn't work on Switch.
If they were specifically targeting those platforms, sure. But there's a massive difference between designing a game for a closed console and an open PC, where any number of variables can be changed by the user to affect how a game runs.
But you already know this, I'm sure. Which begs the question: What's your point?
A port of Demon's Souls would melt Switchmaybe
Could the same game that's on PS4 and X1 be ported to Switch? Would it work properly? Would it look the same? Look deep within yourself and you will find the answer.
Has anything that looks like BF1 been created with UE4?
EA when nobody buys FIFA 13 on Switch:
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They make a fuckton of cash from FIFA on X1 and PS4. Switch owners don't wanna buy it? No problem.
If they were specifically targeting those platforms, sure. But there's a massive difference between designing a game for a closed console and an open PC, where any number of variables can be changed by the user to affect how a game runs.
But you already know this, I'm sure. Which begs the question: What's your point?
That's not the point. You're giving EA a pass for making a crappy version of the game. I personally don't care about FIFA and haven't purchased an EA game in many years. What bothers me is that people are quick to blame others for their own failings. In this case, EA making a crappy version of the game and players saying it's okay because of Nintendo (or Sony, or Microsoft). That's not how this works.
I want to be able to get a pass for making a shitty game because of the manufacturer's hardware. Oh, I made a shitty game on the PS4? Well, it's not my fault because Sony's hardware isn't that good so that's why it ended up being a bad game. Heh, it's totally ridiculous. That's just not how development works. Put the blame where it belongs, and that's solely on EA. They made the game, it's their fault if it ends up being bad. It's as simple as that.
EA doesn't want to put any effort into this game? Fine. Then as a consumer, we don't have to give them any money.
Oh, and sure, consumers can buy the game on the PS4 or Xbox One. That's not really the issue, though. We're talking about the NS version and why someone should buy that game. If the answer is, "we shouldn't", then EA has failed. We, as gamers, shouldn't want X or Y versions of games to fail. I want to see games succeed and players of any version of whatever game to feel satisfied. For this, software developers really need to be held accountable for what they release. This includes myself (I'm also making a game). As a developer, I have complete control over the quality of what I produce. Just like EA, Nintendo, Sony, Bethesda, etc. do. When we push out poor games this should reflect on us, not someone else.
but didn't developers say it was easy to port to Switch
I think his point is that if you can't get The Witcher 3 to run well on your 4870 from 2008 without dialing down all of the graphics, you can either whine about it on the official forums, or buy a modern video card.
Just because it's easy does not mean it's worth it.
Would it be worth it to port FF15 shitty engine (great game though) to switch?
How is this so black and white for you? The PS360 versions of FIFA (or Battlefield) aren't "crappy". They just pale I'm comparison to the versions on hardware that suits the developer's vision.
An enhanced port of the 360 version of FIFA 18 would still be a good game. It would just still be inferior to the modern versions, because these are physical boxes with real world limitations, not hopium stations run on magic beans.
But if you can't get the game to run on a 2016 or 2017 card, then who do you blame then? Minimum requirements are there to give the user some idea of whether or not their game will run. If you meet these requirements and the game doesn't run well, then that's on the developer.
This is also true. But it's been said since the beginning, that what will keep games from coming out on the NS isn't hardware, but whether or not companies feel it's financially viable. If they think it's worth doing, they'll do it. The hardware isn't really an issue.
But if you can't get the game to run on a 2016 or 2017 card, then who do you blame then? Minimum requirements are there to give the user some idea of whether or not their game will run. If you meet these requirements and the game doesn't run well, then that's on the developer.
This is also true. But it's been said since the beginning, that what will keep games from coming out on the NS isn't hardware, but whether or not companies feel it's financially viable. If they think it's worth doing, they'll do it. The hardware isn't really an issue.
You're right. The final game COULD be good and we should leave that possibility open. I apologize for making that assumption and I'll dial that back a bit. However, my point is still the same. EA is responsible for EA's game. No one else made it but them. Whether the game is good or not rests 100% on their shoulders. That's all I'm trying to get at. Blaming anyone else for this just isn't right.
I'm not sure what people in this thread want. Should EA / other similar profile developers spend the time and money to build new engines to specifically support switch? Is there any other loophole would enable them to get around the look of "well there's no effort here it's just a dated port, sent to die." That makes zero sense.
Politically EA and company are just supporting Nintendo cause of what, only politics then? Buddies for decades? At what point do they draw a line and say "we simply don't want to waste time and money giving your platform any kind of support.." This feels like it's barely a step away from that already. Trying to give a little face time, and call it a day.
On the other end of it does Nintendo really even care anyway? It feels like they are torn, like they don't really know what they want to be. "Customers first," but then they are very stubborn "the customers will want what we tell them they will want.." Hmm ok. Just go back to not trying to compete then, and support your console yourself for another generation. Why even bother with this facade, it just makes everyone look bad.
According to whom?
I feel like I've had this debate the last three console generations. And it mostly stems from insiders poisoning the minds of fans with promises that weak hardware will somehow overcome its on-paper limitations and make every game possible. It won't. It can't.
As for your first point, developers have consistently told Nintendo fans what their "minimum requirements" are in the console space, people just choose to ignore them. EA said in very plain language back in 2012 that the Wii U was "not a next gen console". With that knowledge, why do people keep blaming the developers?
these things are completely impossible to know, and I only have a cursory understanding of EA sports releases, but what engine are the PS360 versions of the sports franchises running on? I cant seem to find anything other than xbox one and PS4 versions have been running on IGNITE until now, with FIFA 18 making the switch to Frostbite. However I can't seem to find an engine for PS360 versions of the games. So is it an inhouse engine? If it was why was this older in house engine the choice to port over to switch instead of frostbite. Both wouldve required work to port.According to whom?
I feel like I've had this debate the last three console generations. And it mostly stems from insiders poisoning the minds of fans with promises that weak hardware will somehow overcome its on-paper limitations and make every game possible. It won't. It can't.
As for your first point, developers have consistently told Nintendo fans what their "minimum requirements" are in the console space, people just choose to ignore them. EA said in very plain language back in 2012 that the Wii U was "not a next gen console". With that knowledge, why do people keep blaming the developers?
you are right, but was it the difference between not releasing the game at all, or releasing an older port. I find it odd that the immediate accusation is that EA was too lazy to port frostbite, EA is fucking in love with frostbite and are putting it everywhereI'm working on my own game right now on 4 different platforms. I understand the difficulties in trying to get good performance out of hardware at different power levels. I do make it a point to run my game in multiple configurations. I have a low spec PC/Mac and a mid range machine that I use to test as well. I also have a Wii U kit that I use to port to the Wii U. Here's the thing, I understand completely what the challenges of this are. But at the end of the day, when my game comes out, I am the sole person responsible for how well all versions run (or don't run). Sure, I could say, "The Wii U version runs like crap because Nintendo made shitty hardware." But that's not the reality of it. I decided to do this, and I alone am responsible for the outcome. This is true of all people making software on whatever platform they choose. If my best effort isn't going to bear fruit, then I can either accept this and release it anyway, or cancel it and use that knowledge for my next game. If I release the game in a bad state, then I fully expect players to give me shit for it. I made the game, I released the game, and I have to suffer the consequences of my actions. Unless you're saying that it's not my fault that my game didn't run so well on each machine?
Wait...is Skyrim not the remastered version??
...at half the framerate and half the player count as the XboxOne and PS4 with universally lower quality assets. And Battlefield (4 and Hardline) is still the only FB3 game that released on PS360. DICE have made steady improvements to the engine that they don't feel are compatible with last gen.
We don't know yet. The Nintendo listing does not say anything about the DLC or anything regarding it being the remastered version.
I am pretty sure is the remastered version it's just so downgraded that it's confusing people lol.
You would think that, but you would also think they would advertise it as the Special Edition as they do on all the other platforms.
We don't know yet. The Nintendo listing does not say anything about the DLC or anything regarding it being the remastered version.
As a reminder, FIFA runs at native 4k/60 on ps4pro
So it's not a particularly demanding game.
Yeah, not good. As expected the Switch will be a Nintendo games-only console.
It's nintendos job to make their environment and hardware conducive for third party engines and games to flourish, not the other way around. The competition has, Nintendo has not.
It's definitely the Special Edition. Just take a look at the video and compare that to the PS4 version and the PS3 versions. Not sure why they didn't add the subtitle, though.
Everyone is quick to blame Switch's hardware, but this is surely an EA decision.
You must work for Nintendo
What game is From even developing for the Switch? They are on that list, are we gonna get the trilogy or not?
what about EA's ignite engine? It can't even look as good as an xbone launch sports game? Why ps3/360? That's so archaic.
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And let's also remember this is a "rumor." "I heard" and "sources" don't make it te truth. Though this wouldn't surprise anyone. Again this is more ea if true than the console that can run the full version of unreal 4 being too weak.
EDarkness said:The hardware isn't really an issue.