Seasoned Badger
Member
One of my favourite things about KOF13 is how most specials are negative on block. Not necessarily to the point of unsafety, but throwing one on block ends your pressure. The characters can do a crapton of stuff so that one thing helps keep the madness in check somewhat. A lot of stuff is "safe" due to sheer ambiguity like many characters' rekkas (featuring juicy numbers like -8, -13 and such on block) and Benimaru's Iaido Kick (-15). You probably won't punish because you can eat the followup or it might've been another move. You had the read, though? Someone'll have trouble sitting tonight.
You just discribed Fei Long, Yang and whoever else that have Rekkas. Top players or even mid level players learned to stagger their Rekkas that if you try to punish, you'll get hit by the follow up.