Sammy Samusu
Member
It's a cool game.
Nintendo said it was less than Fire Emblem Heroes even back when Fire Emblem was estimated around $70-$80 million.
They've been uh... more open to the idea of more free 2 play games lately in their fiscal calls.
Europe rejecting the mobile menace. Truly the leader of the free world.
That's like saying game XX sold lackluster compared to GTA V. Don't really know why anyone would expect Fire Emblem to be the biggest mobile game in Japan considering its competition.That doesn't seem to be a lot compared to what I remember what Puzzles and Dragons were making before the flood of gacha games, which was an easy billion a year.
I wonder if things have slowed down for mobile in general.
Do you think they would ever consider relaunching Mario Run as a free to play game with micro transactions or do you think a sequel with that plan would be better.
Surely the potential revenue a micro transaction Mario game would bring in is far too good to pass up?
They stated that they're adding more content to the game before launching it compared to what they were originally planning, but I suspect there's a lot of business model takeaway as well, yes.I wonder if the success of FEW and flop of SMR have affected the Animal Crossing game, which is why it's taking so long.
Aside from PokeGo, which i don't play anymore, it's the only mobile game i've ever played for more than one month. Granted, i don't play it every day but close
Knew it was going to be successful with the way it was structured. I think Animal Crossing will make them boatloads, if they do it right.
Do we know who developed FEHeroes and who is doing the updated content?
Fire Emblem Heroes is made by IntSys themselves and the team is actually the same team that makes the mainline games, including the director.
Mind, they're also doing the mainline games at the same time.
Nintendo seems a bit weird about Super Mario Run, so I suspect they will just leave it to rot.
They seem more open to experimentation with their other IPs though, and I suspect that's where we will see the lessons learned from their first two games show up.
Yeah I'm quite surprised Europe is so low. I didn't expect UK figures to be very high since I don't think Fire Emblem is particularly big here at all, but some other places in Europe it seems more popular.I'm slightly proud of Europe for not falling for the predatory business practices used in these titles as hard as other regions. I imagine some cultural differences are responsible for that, but who can say for sure? It's usually possible to download an APK and play from outside the intended region for a game anyway so it's not like we miss out if a company decides not to release over here. I've also been happily playing F/GO since it released.
oh my god now they got a taste for it
Fire Emblem Heroes is made by IntSys themselves and the team is actually the same team that makes the mainline games, including the director.
Mind, they're also doing the mainline games at the same time.
The devs are pretty good at keeping the game fresh with constant updates.
That doesn't seem to be a lot compared to what I remember what Puzzles and Dragons were making before the flood of gacha games, which was an easy billion a year.
I wonder if things have slowed down for mobile in general.
I don't know too much about the mobile market to compare but I'm certain Anna
they will wait as long as they did in CipherBut when will they give us more Sacred Stone Units?
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$500K/d. What's d?
God am I glad I don't care about Gacha. The lengths people go to get a jpeg of a character on an App is fascinating and it will destroy us all.
I rarely even see them in arena any more. Constant new characters keeps the meta moving along quite quickly.I kind of disagree. Even gating the story content HARD with their energy mechanic you could finish it really quickly and then it was just... nothing. Terrible, boring, easy one off challenges every few days and a broken as fuck PVP system where it was nothing but the best OP characters (Takumi and Hector or something?) just destroying your team unless you had the same thing.
Nobody uses Takumi anymore.I kind of disagree. Even gating the story content HARD with their energy mechanic you could finish it really quickly and then it was just... nothing. Terrible, boring, easy one off challenges every few days and a broken as fuck PVP system where it was nothing but the best OP characters (Takumi and Hector or something?) just destroying your team unless you had the same thing.