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Fire Emblem Heroes made $115 million in 6 months, 11.7M downloads, now at $500K/day

Polygonal_Sprite

Gold Member
Nintendo said it was less than Fire Emblem Heroes even back when Fire Emblem was estimated around $70-$80 million.

They've been uh... more open to the idea of more free 2 play games lately in their fiscal calls.

Do you think they would ever consider relaunching Mario Run as a free to play game with micro transactions or do you think a sequel with that plan would be better.

Surely the potential revenue a micro transaction Mario game would bring in is far too good to pass up?
 

Nategc20

Banned
Animal Crossing will destroy lives if this game do these numbers. Like the clothing and furniture alone will make millions. Not to mention the fact that its real time and could drop items throughout the day out of Tom Nook's shop.

Lord have mercy on us all.
 

lt519

Member
Put 75+ hours into it, maybe like $100 total. Still log in everyday to collect bonuses and play some new content here and there but its wearing a bit thin and the pull rate is not good enough to spend more money on.

Base game is very fun, they just need to find ways to keep it fresh, Tempest Trials and Chain Challenges are not that. Infernal Grand Hero Battles have been a step in the right direction.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
That doesn't seem to be a lot compared to what I remember what Puzzles and Dragons were making before the flood of gacha games, which was an easy billion a year.

I wonder if things have slowed down for mobile in general.
That's like saying game XX sold lackluster compared to GTA V. Don't really know why anyone would expect Fire Emblem to be the biggest mobile game in Japan considering its competition.
 

Nirolak

Mrgrgr
Do you think they would ever consider relaunching Mario Run as a free to play game with micro transactions or do you think a sequel with that plan would be better.

Surely the potential revenue a micro transaction Mario game would bring in is far too good to pass up?

Nintendo seems a bit weird about Super Mario Run, so I suspect they will just leave it to rot.

They seem more open to experimentation with their other IPs though, and I suspect that's where we will see the lessons learned from their first two games show up.
 
I hope that Nintendo continues this fair F2P thing.

I mean, from the F2P games I've played, it is the most generous. Of course I don't play on mobile all day every day, so I might be wrong...

Really like how there's no ads or anything. Or at least didn't notice. And like someone said, there's no "buy these shiny balls now, only 4,99 and as a bonus you'll get blue balls!!!!"...

In the end the gameplay itself wasn't for me, I hope that Animal Crossing is more to my liking. I want to decorate homes and build villages, maybe dress some animals too.
 

Xbro

Member
I wonder if the success of FEW and flop of SMR have affected the Animal Crossing game, which is why it's taking so long.
 

Nirolak

Mrgrgr
I wonder if the success of FEW and flop of SMR have affected the Animal Crossing game, which is why it's taking so long.
They stated that they're adding more content to the game before launching it compared to what they were originally planning, but I suspect there's a lot of business model takeaway as well, yes.
 

daxgame

Member
Aside from PokeGo, which i don't play anymore, it's the only mobile game i've ever played for more than one month. Granted, i don't play it every day but close
 

Drkirby

Corporate Apologist
But when will they give us more Sacred Stone Units?

I think its a pretty enjoyable Gacha game. They have actually been adding entire new game modes on a regular basis, along with quality of life improvements. Will likely rack in cash for years.
 

Mupod

Member
Aside from PokeGo, which i don't play anymore, it's the only mobile game i've ever played for more than one month. Granted, i don't play it every day but close

Before this the only mobile games I'd ever even played at all were fallout shelter and neko atsume. I think I've put more time (...and money) into FEH than any other game this year which is crazy to think about.

I'm not even that big a Fire Emblem fan. I've finished a couple of them but I didn't even get all the way through Fates. And the one FE game I have an attachment to (Sacred Stones) I think has less representation in FEH than any other Fire Emblem game. I got into it mostly on the virtue of just liking the mechanics a lot.
 

Flintty

Member
Regardless of waifus, the game is fun and addictive as hell. Deserved success and a good omen for the franchise. I'm hungry for the Switch FE experience.
 

ZeroWil

Member
Well deserved in my opinion. I've tried many f2p games but always dropped them after a week or two once the insane grind started to kick in.

FE:H on the other hand I've played almost every day since launch. It's gotten great updates to add more content, very fair rates to pull 5 star heroes, and probably the fairest energy system I've seen. That plus the generous orbs they give away frequently.

My only hope now is that Animal Crossing is just as great.
 
Knew it was going to be successful with the way it was structured. I think Animal Crossing will make them boatloads, if they do it right.

Do we know who developed FEHeroes and who is doing the updated content?
 

Nirolak

Mrgrgr
Knew it was going to be successful with the way it was structured. I think Animal Crossing will make them boatloads, if they do it right.

Do we know who developed FEHeroes and who is doing the updated content?

Fire Emblem Heroes is made by IntSys themselves and the team is actually the same team that makes the mainline games, including the director.

Mind, they're also doing the mainline games at the same time.
 
Fire Emblem Heroes is made by IntSys themselves and the team is actually the same team that makes the mainline games, including the director.

Mind, they're also doing the mainline games at the same time.

Ok, I knew they were involved but didn't know if they were just "overseeing" development, or if they done it themselves. IntSys is actually pretty big so I'm not too surprised. Thanks!
 

Usobuko

Banned
I'm interested about the legs of this mobile game tbh.

Most that have a stellar start usually falters against the next big thing after 1 year or so. Competition is very tight in Japan with all these mobile game specialists.
 

OVDRobo

Member
Some pretty good numbers.

I've also been playing since day one like several people in here. I've had my complaints about some of the content being tedious but overall it's a solid package that does a good job of scaling down the traditional Fire Emblem experience.

I'm a bit surprised that people are spending so much, though. To give credit where it's due, IS/Nintendo have been very generous with both gacha pull rates and free currency compared to many competitors and I've never really felt the urge to spend outside of 'tipping' for the experience and time I've spent. It's usually easy enough to get the characters you really want if you're patient and disciplined in your orb hoarding and going for +10 through merges only gives you an advantage outside of the arena in PvE content due to the matchmaking system which even removes the P2W element.

All of the limited time characters introduced so far have been complete trash with dumb rabbit outfits or swimsuits. Maybe there's people spending a lot on those but I've never even pulled on a limited banner yet.

I'm slightly proud of Europe for not falling for the predatory business practices used in these titles as hard as other regions. I imagine some cultural differences are responsible for that, but who can say for sure? It's usually possible to download an APK and play from outside the intended region for a game anyway so it's not like we miss out if a company decides not to release over here. I've also been happily playing F/GO since it released.
 

Chaos17

Member
This doesn't surprise me because otherwise, F2P games on mobiles wouldn't have bloomed so much if people didn't liked it.
 
So on average people are spending $10, same as Super Mario Run. Only one of those games received significant blacklash for the pricing model though. Can make a pretty good guess which model Nintendo will prefer going forward.
 

rudger

Member
Nintendo seems a bit weird about Super Mario Run, so I suspect they will just leave it to rot.

They seem more open to experimentation with their other IPs though, and I suspect that's where we will see the lessons learned from their first two games show up.

I think the thought is to keep making minor updates and events in Mario, but not to make any dramatic changes until after Mario Odyssey comes out. I think they want to see what effect a new mainline game has on its sales.

I'd be curious to know what if any effects FEH had on the 3DS games as well. Somehow I doubt it's similar to what happened to Pokémon.
 

ChrisD

Member
If some of this money is being funneled into FE Switch, IS is sitting prettier than ever during a mainline game's development.

Fun game. I had to delete to make space, but I still follow the game through this acquaintance I follow on Twitter. He's super into it, making all these ultra units.
 

Zafir

Member
I'm slightly proud of Europe for not falling for the predatory business practices used in these titles as hard as other regions. I imagine some cultural differences are responsible for that, but who can say for sure? It's usually possible to download an APK and play from outside the intended region for a game anyway so it's not like we miss out if a company decides not to release over here. I've also been happily playing F/GO since it released.
Yeah I'm quite surprised Europe is so low. I didn't expect UK figures to be very high since I don't think Fire Emblem is particularly big here at all, but some other places in Europe it seems more popular.

I imagine the fact that IAP pricing is dearer in Europe plays a bit of a factor.

Apple raised all the prices for their tiers in both the UK(GBP) and EU(Euros) this year. That's basically affected prices everywhere, since dev's don't want google play having different prices.

In the lowest tier 0.99USD for some reason equals £0.99 and €1.09(I think thats the EU price anyway). Scale that up and they can get pretty pricey in comparison.
 

Draxal

Member
Fire Emblem Heroes is made by IntSys themselves and the team is actually the same team that makes the mainline games, including the director.

Mind, they're also doing the mainline games at the same time.

Different Directors

Maeda did New Mystery of the Emblem/Awakening/Fates/Heroes

Kusakihara was the one responsible for Echoes. He was the art director for Fire Emblem Awakening and Fates.

Mind you those are Int System Directors, Nintendo also assigns directors as well (Yokota did Awakening and Fates, Nakanishi was the director for Echoes, and Shingo Matsushita is the one for Heroes).
 

Maxinas

Member
It's gacha, so of course its making money. It's also the most generous gacha game i've played so far; if you stuck from the beginning, you'd have well over 500+ free orbs which would be equivalent to 100+ units.
 
The devs are pretty good at keeping the game fresh with constant updates.

I kind of disagree. Even gating the story content HARD with their energy mechanic you could finish it really quickly and then it was just... nothing. Terrible, boring, easy one off challenges every few days and a broken as fuck PVP system where it was nothing but the best OP characters (Takumi and Hector or something?) just destroying your team unless you had the same thing.
 
That doesn't seem to be a lot compared to what I remember what Puzzles and Dragons were making before the flood of gacha games, which was an easy billion a year.

I wonder if things have slowed down for mobile in general.

No, just Nintendo really. This is what Natural Motions game was making years ago.

But it is good progress for them.
 
Z4qcQjq.jpg
I don't know too much about the mobile market to compare but I'm certain Anna
/ Intelligent systems
is quite happy with those numbers and revenue keeping up.
I do wonder how nintendo's next mobile games will do things

But when will they give us more Sacred Stone Units?
.
they will wait as long as they did in Cipher
 

oti

Banned
God am I glad I don't care about Gacha. The lengths people go to get a jpeg of a character on an App is fascinating and it will destroy us all.
 

redcrayon

Member
I kind of disagree. Even gating the story content HARD with their energy mechanic you could finish it really quickly and then it was just... nothing. Terrible, boring, easy one off challenges every few days and a broken as fuck PVP system where it was nothing but the best OP characters (Takumi and Hector or something?) just destroying your team unless you had the same thing.
I rarely even see them in arena any more. Constant new characters keeps the meta moving along quite quickly.
 

HawthorneKitty

Sgt. 2nd Class in the Creep Battalion, Waifu Wars
I kind of disagree. Even gating the story content HARD with their energy mechanic you could finish it really quickly and then it was just... nothing. Terrible, boring, easy one off challenges every few days and a broken as fuck PVP system where it was nothing but the best OP characters (Takumi and Hector or something?) just destroying your team unless you had the same thing.
Nobody uses Takumi anymore.
 

ksamedi

Member
they can get way more out of this They should spend a part of that revenue on user aquisition. I hope they will try to get as many users as possible and expand the console games into 3+ million sellers.

The mobile business will offset the lack of a handheld pretty nicely when they release more succesful mobile games. I think they should give Mario a second chance with a f2p mode. Smash, Zelda, Animal Crossing, Splatoon, Mario Kart, Brain Age, Nintendogs could do very big numbers for them.
 

ggx2ac

Member
Since people were mentioning about which staff are involved in the game, just reminding that Shinya Takahashi of Nintendo is the Executive Producer of Fire Emblem Heroes, the president of Intelligent Systems is the other Executive Producer for it.

I'll have to explain this again considering what happened last time...

Usually you expect Kimishima to be the Executive Producer of the game since he is the President/CEO of Nintendo but instead it's Shinya Takahashi.

Note: Executive Producers do not have hands-on roles for games being developed, yes, I know Iwata was a programmer but he didn't have a hands-on role on every game that has his name in the credits, that is exactly the same thing for Hiroshi Yamauchi.

The fact I had to explain that note was that someone didn't know that.
 

Figgles

Member
One of the few F2P games that isn't a rip off. The gameplay is good, they are very generous, and the game gets so many updates, that it is hard to keep up with the content. I spent about $25 on orbs. They desrved it.
 

Sölf

Member
The Gacha is weak in Europe. :(

At least I am one of the few who actually paid something! (and won't do it again for the forseeable future because I got shit)

But damn, good for the game and Nintendo I guess. And I thank all those people who pay hundreds of dollars to pay for the game so I can play for (mostly) free.
 
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