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Game Informer played through MGS Ground Zeroes' main mission in [1.5hrs, not rushing]

kmax

Member
They are charging an insane amount of money for what seems to be a 2+ hour experience. I'm wondering, what price would be acceptable for people to even think about picking this up?

Honestly? $14.99 retail and $9.99 digital across all platforms, and that's me being generous. $40 retail is absolutely insane. (Japan gets it for $24 retail including DLC).
 

SJRB

Gold Member
Yep. Different dev team. Created for that purpose. In LA.

Boy, MGSV is an expensive game to make. Konami's choices are starting to make sense.

You should look up some pictures of the new LA studio and the opening parties, then you'll see where all that money went.
 

Ein Bear

Member
A weary 2015, methinks.

I feel like it'll be 2016 though. With Ground Zeroes buying time and current-gen install bases being large.

I don't think this E3 will MGSV's last, in any case.

Damn, 2016 would be 8 years since MGS4. I know they did Peace Walker, and have been working on the Fox Engine, but still... Can't help but wonder what the hell they've been doing at KojiPro for all this time.
 

jett

D-Member
The longest cutscene in the entire franchise is a little over 40 minutes. Which is a lot. But some RPGs like Persona or Trails in the Sky will have longer stretches without any battles or even gameplay.

I was tempted to buy a ps4 for this...now I might pick it out of a bargain bin for ps3.

There's a stretch of 80+ minutes without any sort of real gameplay between MGS4's Act 4's ending cutscene until the beginning of Act 5.
 
They are charging an insane amount of money for what seems to be a 2+ hour experience. I'm wondering, what price would be acceptable for people to even think about picking this up?

$15 digital, $20 boxed would be totally acceptable, I think. On all platforms, none of this next-gen tax nonsense.
 

duckroll

Member
Damn, 2016 would be 8 years since MGS4. I know they did Peace Walker, and have been working on the Fox Engine, but still... Can't help but wonder what the hell they've been doing at KojiPro for all this time.

Like you just said. They made Peace Walker and worked on the Fox Engine. Those aren't insignificant things. :p

Don't forget, they also wasted a ton of time with stuff which literally went nowhere, like the internal version of Metal Gear Solid Rising.
 

Sojgat

Member
They are charging an insane amount of money for what seems to be a 2+ hour experience. I'm wondering, what price would be acceptable for people to even think about picking this up?

$10 would be reasonable for a download, I could maybe except up to $20 for a physical copy, but the price would have to be uniform across all platforms.

This is ridiculous:

gsm8.png
 

Alienous

Member
There's a stretch of 80+ minutes without any sort of real gameplay between MGS4's Act 4's ending cutscene until the beginning of Act 5.

Yep, when you include the briefing scenes (semi-interactive cutscenes) I think the longest 'cutscene' in MGS4 is around 1 hour and 20 minutes.
 

sonicmj1

Member
$15 digital, $20 boxed would be totally acceptable, I think. On all platforms, none of this next-gen tax nonsense.

Yeah. The $20 price for the 360/PS3 digital version is on the edge of fairness, provided it runs well. $30/$40 is asking a lot for anyone who isn't a Metal Gear diehard that will replay the crap out of it.
 

Raynes

Member
Like you just said. They made Peace Walker and worked on the Fox Engine. Those aren't insignificant things. :p

Don't forget, they also wasted a ton of time with stuff which literally went nowhere, like the internal version of Metal Gear Solid Rising.

Er no. A lot of the assets ended up in Platinum's MGR.
 
I seriously don't think it'll drop into 2016, that would be 5 years since we saw the Fox Engine jungle demo. We saw GZ at a very advanced state 18 months ago. I wouldn't be surprised if it's mostly the performance side which is taking the most time, as you have to wait for actors to be available and Kojima likes doing stupidly elaborate scenes with effects that take weeks to implement. Funny they promoted their tools as being a way to make games faster.
 

Ein Bear

Member
Like you just said. They made Peace Walker and worked on the Fox Engine. Those aren't insignificant things. :p

Don't forget, they also wasted a ton of time with stuff which literally went nowhere, like the internal version of Metal Gear Solid Rising.

Well Peace Walker was 2010, so that would still be six years working on the engine/MGS5, which seems a bit crazy.

I did forget about MGS:R though, which must have eaten up a good chunk of time. Was that version of MGS5, featuring the Boss in WW2 ever actually in development, too? Was never sure if that was just a mooted idea, or a cancelled project.
 

duckroll

Member
If TPP doesn't drop by next year, I'll say something is really wrong. I don't expect it this year either, but 2016 seems pretty far off.

Well Peace Walker was 2010, so that would still be six years working on the engine/MGS5, which seems a bit crazy.

I did forget about MGS:R though, which must have eaten up a good chunk of time. Was that version of MGS5, featuring the Boss in WW2 ever actually in development, too? Was never sure if that was just a mooted idea, or a cancelled project.

I dunno, but I don't think so. The way he mentioned it in the Rising re-announcement video made it sound like it was just one of many concepts they were kicking around. 5-6 years on a game certainly sounds like a really, really long time, but if you think about it, it's not that unusual for: a) a Rockstar game, which is sort of what they're trying to chase here, b) Japanese AAA titles from developers who have struggled to adapt to the requirements of modern development cycles (FFXV, TLG, hell even every GT game).
 

BBboy20

Member
In one of the previous interviews, Kojima straight out said that this wasn't his own decision, but something decided by the marketing team at Konami due the various reasons. The reasons he gave were that it's been really long since the last major MGS release and fans have been getting impatient, and that the rest of MGS5's development still has quite a way to go so they needed something to release. It's just business. :(
Man, looking at this now, they really should have made Metal Gear AC!D 3 or some spin-off.
 

Ein Bear

Member
Much more didn't, like my avatar. MGS Rising Raiden skull suit helmet concept, for the scene where Raiden rescues Sunny.

Whilst I loved the hell out of the Metal Gear Rising that we got, I really would have loved to have seen the original plotline in some form. A flashback mission or something, I really want to see MGS2 Raiden rescuing Sunny, then getting cyborged-up in the process.
 

Alienous

Member
I seriously don't think it'll drop into 2016, that would be 5 years since we saw the Fox Engine jungle demo. We saw GZ at a very advanced state 18 months ago. I wouldn't be surprised if it's mostly the performance side which is taking the most time, as you have to wait got actors to be available and such. Funny they promoted their tools as being a way to make games faster.

GZ became priority 1 seemingly for awhile. So it would be advanced. And it took them 18 months from that point to reach release (soon).

I can't see TPP being done any sooner than late 2015. With multiplayer, not so sure. Polished to Kojima standards? Not so sure. Late 2015 would be 18 months after the E3 footage, and TPP is a larger game.

I think mid-2016 unless Konami demand it for late-2015. Mid-2015 seems miraculous for Kojima Productions.
 

BBboy20

Member
Whilst I loved the hell out of the Metal Gear Rising that we got, I really would have loved to have seen the original plotline in some form. A flashback mission or something, I really want to see MGS2 Raiden rescuing Sunny, then getting cyborged-up in the process.
Then you should have wished harder that Kojima Productions were capable of making AAA games without Kojima himself.
 

DenogginizerOS

BenjaminBirdie's Thomas Jefferson
Does Konami/Kojima view this as some sort of semi-kickstarter for TPP? I just can't spend $40 on a 2 hour game (and I am a huge fan), but if I knew my investment would save me money on TPP later, I might still get it.
 
If the TPP is coming out in 2015 or (!) 2016 why is it coming out for PS3 and X360?

They lost a LOT of time with the Fox Engine (which is outdated by the time the game comes out) for no apparent benefit.
 

duckroll

Member
I'm loving how the facts about Ground Zeroes are finally coming out. It sure helps debunk all the dumbest stuff we've seen from stubborn defenders before this. It's really baffling how obvious it was that this is a paid demo, but yet some people just refused to believe it and made up all sorts of reasons why it might not so. Really hilarious imo!

>Kojima calls it a prologue.
"Anything can be a prologue! It can be a full game and still be a prologue to another game!"

>Kojima says it serves as a sort of tutorial for the full game.
"You don't know what that means! Don't judge!"

>Achievements leak showing that there's likely only one mission and a bunch of optional side-ops in the same area.
"They probably want to protect people from spoilers! There has to be more than one mission! And you don't know how long a mission is!"

>Game Informer spends 4 hours on the game, playing through the main mission and the extras.
"You don't know if they finished it! Even if they did 4 hours is a long time! They could have rushed it!"

>Game Informer confirms the main mission took less than 2 hours to complete.
"So what! The Tanker can be beaten in 15 minutes if you know what you're doing! Could be way longer than that for normal people!"

>Konami speedrunners can beat the main mission in 5 minutes.
"..............."
 

raven777

Member
I'm loving how the facts about Ground Zeroes are finally coming out. It sure helps debunk all the dumbest stuff we've seen from stubborn defenders before this. It's really baffling how obvious it was that this is a paid demo, but yet some people just refused to believe it and made up all sorts of reasons why it might not so. Really hilarious imo!

>Kojima calls it a prologue.
"Anything can be a prologue! It can be a full game and still be a prologue to another game!"

>Kojima says it serves as a sort of tutorial for the full game.
"You don't know what that means! Don't judge!"

>Achievements leak showing that there's likely only one mission and a bunch of optional side-ops in the same area.
"They probably want to protect people from spoilers! There has to be more than one mission! And you don't know how long a mission is!"

>Game Informer spends 4 hours on the game, playing through the main mission and the extras.
"You don't know if they finished it! Even if they did 4 hours is a long time! They could have rushed it!"

>Game Informer confirms the main mission took less than 2 hours to complete.
"So what! The Tanker can be beaten in 15 minutes if you know what you're doing! Could be way longer than that for normal people!"

>Konami speedrunners can beat the main mission in 5 minutes.
"..............."

so this is 1/3 of the tanker mission? lol
 
I wonder how many will buy this without realising that this is just the prologue to the real MGSV. A subtitle "prologue" in the likes of "MGSV Prologue: Ground Zeroes" wouldn't hurt at all.
 

duckroll

Member
so this is 1/3 of the tanker mission? lol

Well I probably wouldn't think of it that way, because being "open world" in a smaller area means you can probably complete it very quickly or take an even longer time to explore. But either way, it's clear that this is basically the Tanker mission. Except they're throwing in some Peace Walker style side-ops which use the same map, and selling it for a premium. :(
 

Ein Bear

Member
I wonder how many will buy this without realising that this is just the prologue to the real MGSV. A subtitle "prologue" in the likes of "MGSV Prologue: Ground Zeroes" wouldn't hurt at all.

Yeah, this is the dodgiest part in my mind. We at least know what we're getting, poor Joe average is going to see 'Metal Gear Solid 5' on the shelf, buy it, then get crushingly disappointed when they finish it two hours later.
 
>Achievements leak showing that there's likely only one mission and a bunch of optional side-ops in the same area.
"They probably want to protect people from spoilers! There has to be more than one mission! And you don't know how long a mission is!"

I have to admit, this was exactly me for a long time. "They keep showing the same area, it must mean that they're trying to hide the actual rest of the game so they don't give the whole thing away so soon. I mean, it's $40! There's no way this is it".

Yeah, so much for that :p
 

Sojgat

Member
I'm loving how the facts about Ground Zeroes are finally coming out. It sure helps debunk all the dumbest stuff we've seen from stubborn defenders before this. It's really baffling how obvious it was that this is a paid demo, but yet some people just refused to believe it and made up all sorts of reasons why it might not so. Really hilarious imo!

>Kojima calls it a prologue.
"Anything can be a prologue! It can be a full game and still be a prologue to another game!"

>Kojima says it serves as a sort of tutorial for the full game.
"You don't know what that means! Don't judge!"

>Achievements leak showing that there's likely only one mission and a bunch of optional side-ops in the same area.
"They probably want to protect people from spoilers! There has to be more than one mission! And you don't know how long a mission is!"

>Game Informer spends 4 hours on the game, playing through the main mission and the extras.
"You don't know if they finished it! Even if they did 4 hours is a long time! They could have rushed it!"

>Game Informer confirms the main mission took less than 2 hours to complete.
"So what! The Tanker can be beaten in 15 minutes if you know what you're doing! Could be way longer than that for normal people!"

>Konami speedrunners can beat the main mission in 5 minutes.
"..............."

Some were in such disbelief, they were arguing the usage of "through" in the original quote, and questioning people's reading comprehension.
 

duckroll

Member
I have to admit, this was exactly me for a long time. "They keep showing the same area, it must mean that they're trying to hide the actual rest of the game so they don't give the whole thing away so soon. I mean, it's $40! There's no way this is it".

Yeah, so much for that :p

I can certainly understand wanting it to be more than it is. The price really surprised me when it was announced too, because it actually went against logic based on what Kojima had already repeatedly said Ground Zeroes was going to be. But I'll never underestimate Konami's ability to do bad business with their franchises. History has shown us what they're capable of... >_<
 
I don't understand.. why not focus on releasing a fullblown game? This sounds like a Pre game DLC. I'm sure fans will love it, buty i don't think i get it.
 

Alienous

Member
Well I probably wouldn't think of it that way, because being "open world" in a smaller area means you can probably complete it very quickly or take an even longer time to explore. But either way, it's clear that this is basically the Tanker mission. Except they're throwing in some Peace Walker style side-ops which use the same map, and selling it for a premium. :(

Assuming guard positions aren't random getting from A to B in a stealth game isn't too difficult when you understand detection parameters.

So yeah, when you know where not to explore speed-running in an 'open world' stealth game shouldn't be that much more difficult, particularly when that open world is just a large level surrounded by nothing.

'Open World' for GZ is lol-worthy, though. Snake Eater is more of an open world game.
 
Well I probably wouldn't think of it that way, because being "open world" in a smaller area means you can probably complete it very quickly or take an even longer time to explore. But either way, it's clear that this is basically the Tanker mission. Except they're throwing in some Peace Walker style side-ops which use the same map, and selling it for a premium. :(

The tanker mission had a boss fight and stuff, this might be closer to Virtuous Mission.
 

SSReborn

Member
Hopefully they put this on Plus before the mainline game comes out to help promote it because I don't think I can justify picking it up for that price being that length.
 
Yeah, $10 to $15 seems more reasonable and was along the same lines as what I was thinking. I also can't say I'm surprised that they're charging more for the PS4/XB1 versions and I do feel bad for the uninformed who end up picking the game up expecting the standard MGS experience.

Thanks for the responses guys.
 

The_Monk

Member
Just saw the update going from 4 hours to 2 hours. That's really a shame since I was considering getting this day one. I'm not upset, since it's always up to myself, the consumer to vote with my wallet, something I always do when it comes to pre-orders, day one DLC, season passes, etc.

I'm a fan of the Metal Gear Solid stories, codec talks and so on but I can't simply purchase a 2 hours title for 40€, it's too much for too little and this is coming from someone that have been budgeting really hard to make my choices regarding March purchases (considering how often new games will release in said month). There's still time to change my mind but either way 2 hours for 40€ is a bit to much for my budget. Too bad...
 

duckroll

Member
The tanker mission had a boss fight and stuff, this might be closer to Virtuous Mission.

Whether there's a "boss" or not doesn't really matter though. Both are the same things. Arguing schematics is pointless. We can also compare it with the Peace Walker demo.

This is the sort of release which would be fantastic value if it were free, and create a lot of excitement and goodwill for the full game if it's actually fun and good. As a paid product, I think 10-15 bucks is probably the upper limit before it feels like a complete rip-off in value in most reasonable comparisons. As a 40 buck retail release for the PS4/XB1 version, it's just insane. Lol.
 

nib95

Banned
People say the Gran Turismo Prologue releases are demo's, but in all honesty I've sunk 50+ hours in to those things. 2 hours is actually taking the piss, and there's no way I can support such robbery. Other day I was questioning spending less than half that for Octodad, because I felt 3-4 hours was short. 2 hours for $40...
 
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