Jaffe was totally wrong with Wind Waker. That still had the core Zelda gameplay but with a different art style. SC: Blacklist turned a stealth game to Sam running through the middle of a camp in the day, smoking dudes left and right then running up a wall like Assassins Creed.
Carmack is such a genius.This is the John Carmack thing Brad was talking about:
http://www.giantbomb.com/e3-2012-john-carmack-interview/17-6164/
What an amazing guy.
Old Splinter Cell is a very methodical type of stealth. lots of tension, shit that make your soul burn slow kinda deal. They peaked in Chaos Theory in my opinion, but the others are very good also.
This is the John Carmack thing Brad was talking about:
http://www.giantbomb.com/e3-2012-john-carmack-interview/17-6164/
What an amazing guy.
This is the John Carmack thing Brad was talking about:
http://www.giantbomb.com/e3-2012-john-carmack-interview/17-6164/
What an amazing guy.
But the AI was always TERRIBLE. The sheer ease of dispatching anyone from shadows became such a rote mechanic throughout each game(foil rounds even if going for no alarms). Tension was lost pretty quickly.
Here's who appeared:So did any of the GB guys, Greg Kasavin or Rich Gallup appear on the Gamespot stage?
That's awesome!
This is the John Carmack thing Brad was talking about:
http://www.giantbomb.com/e3-2012-john-carmack-interview/17-6164/
What an amazing guy.
The music on the Carmack interview is so distracting. Near the end it's almost playing louder than Carmack's talking. Sounding like the Futurama theme is definitely not helping my brain filter it out.
Thanks! I knew there was a reason I kept those virtual Bomb Crew characters around. I'm looking forward to coming up with some stupid things with WaffleStomp. We might try to drag in John Drake to help.That's awesome!
I could have sworn I saw an "E3: Day Zero" podcast sitting in my iTunes queue but it disappeared this morning. Am I crazy, or was it just renamed to the "sealed envelope" one?
Sealed was last week I think where they guessed. Zero was just before the conferences started.
I could have sworn I saw an "E3: Day Zero" podcast sitting in my iTunes queue but it disappeared this morning. Am I crazy, or was it just renamed to the "sealed envelope" one?
I haven't had a chance to listen to any of the podcasts yet, so I wonder if I missed any classic Giant Bomb moments that we'll remember for years to come?
Considering how disappointing this E3 has been I'm not even sure if I want to listen to anyone talk extensively about it; but it kinda would be a shame if I missed a Jeff Green and Paul Barnett episode...
Day 0 Pt. 1Is there video versions of their e3 podcasts? They filmed last year stuff! Halp!
This indie guy is really annoying but Jaffe is doing an amazing job of responding to the depressing hippie bullshit.
I wish there would have been a little more back-and-forth on a few of Jaffe's points. Especially the bit about games becoming more generic due to collaboration from so many people, and not because of publisher pressure. I get where he's coming from about the need for a strong creative direction, but at the same time it's hard for me to believe that there's not a pretty big push for conservatism (for lack of a better term) from publishers. Sony seems to give their developers more creative freedom than a lot of other publishers.
Agreed. Just look at LBP Karting, All-Stars Battle Royale and Last of Us.
Wow you weren't kidding.The music on the Carmack interview is so distracting. Near the end it's almost playing louder than Carmack's talking. Sounding like the Futurama theme is definitely not helping my brain filter it out.
Patrick relates everything to puzzles.
Patrick, Halo is not a puzzle game in any way. I feel you on Hitman, but Halo is just a shooter. It's okay to like a shooter.