Ein Soph Aur
Member
The first chapter caused me some consternation, in fact. For the first half or so, it seemed much more linear than I've come to expect from Halo games, and as the opening salvo in 343i's vision of Halo 4, I was concerned. The game has quicktime sequences, a first for the series that I can recall. Granted, they really are quick - not the extended mini-movies of more cinematic action games - but they're there. And the first time I saw one, I wondered what the hell 343i was doing.
Over the course of my 90 minutes or so with Halo 4's campaign, I came around. These moments were joined by other moments, like a climb up a shaft on the Foward Unto Dawn as the ship is torn apart by Requiem's inexorable pull, but they didn't dominate, and they served to move things forward in a more dynamic way than a cutscene or first person segment would have. And they all looked pretty fantastic.
While I was skeptical about it at first, how it's described here warms me up to the idea.