Muffdraul
Member
no way dude, look how much better halo 4 is than the reach.
Reach looks way better there. Just like the inside of a cataract!
no way dude, look how much better halo 4 is than the reach.
I think its fair at this point to provide a disclaimer that when it comes to game development I don't know shit about shit. Outside of what I get from GAF via osmosis. Just want to be clear on that ;PSure, but using his resume to explain some accidental visual similarity is a bit silly.
I wasn't really into the ODST audio/visual logs, but the terminals in Halo Anniversary were awesome.Open world, dark, brooding atmosphere, scanning for tapes, getting upgrade depots, linear missions/dungeons peppered between overworld exploration, and all the great halo mechanics and enemies.
Doom 3 + Metroid + Halo = halo odst ?
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Looks like circumference is about 20 polys... Still not perfect![]()
You can really see how smooth the round pipes are in this scene.
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It's still about 20 polys
Specularities is playing a trick though
be interesting to see what the Covenant intentions are....thought the war was over ? Perhaps this is a splinter faction.
be interesting to see what the Covenant intentions are....thought the war was over ? Perhaps this is a splinter faction.
It's still about 20 polys
Specularities is playing a trick though
How you get the 20 number from? Just wondering![]()
We're sitting here, and Halo 4 supposed to be the franchise player, and we're talking about pipes. I mean listen, we're sitting here talking about pipes; not a game, not a game, not a game, but we're talking about pipes. Not the game that 343 go out there and die for and build every game like it's their last but we're talking about pipes man. How silly is that?
We're sitting here, and Halo 4 supposed to be the franchise player, and we're talking about pipes. I mean listen, we're sitting here talking about pipes; not a game, not a game, not a game, but we're talking about pipes. Not the game that 343 go out there and die for and build every game like it's their last but we're talking about pipes man. How silly is that?
I zoomed in and counted roughly 10 ridges (vertices when taken in a slice) in half a circumference?
Technically if looking at a pipe and assuming they are single sided, 10 vertices would imply 40 polygons going around (takes 2 polys to make a square surface, essentially what a pipe is made out of)
Where the high geometry parts are... Is the curves in the pipes, so imagine the curve is 20 polys, that's 20 * 40 polys for the curve
Doesn't sound like a lot... But have 10 curves with 2 adjoining pipes on screen at 30 FPS... Then you have a tri output of over 500,000 polys/sec
(And this is why round objects become annoying)
A bunch of new pics just hit, here are some of them:
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A bunch of new pics just hit, here are some of them:
UUUUUUUUHHHHHHHHHHHHHHHHHHHHHHHHHHH
Flood Spartan or Forerunner/Promethean that's been bioengineered + modified with tech?
***nevermind it's the former, thanks for the clarification monk.
More big pics:
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THAT FUCKING SKY BOX!!!!!!
Are you sure it's campaign footage? I'd be pretty surprised if so.^^ There is some of that in the gamespot campaign footage in the beginning, those sacks on the back.
Phong shading*It's still about 20 polys
Specularities is playing a trick though
How is this on 360? It's crazy.
reVadaamLutionCovenant Libertarian Party.