My god, it's astonishingly beautiful.
Holy shit, 343 are already among my favorite developers ever, and i'm no usual Halo fan AT ALL.
Are those Elite feet under the tank!? lol
Yup.EDIT 2: Wait, is that the new MP Infection mode?
I see what you're saying, but I don't really see it as a flaw. It looks fantastic, and that's all that matters to me. Plus I think we need to see it in motion to see how well it meshes.I feel like opening up another can of worms. The sky pillars look like they're part of the 2D skybox, rather than being polygonal elements. Stuff like this in the previous 360 Halos would be actual geometry (e.g. the space elevator in Halo 3: ODST). So yeah, the game looks fantastic, but these improvements aren't free.
I think these deserve a new thread because they're simply mind-blowing! Crazy stuff.
So yeah, the game looks fantastic, but these improvements aren't free.
It's not a flaw, it's just a trade-off.I see what you're saying, but I don't really see it as a flaw. It looks fantastic, and that's all that matters to me. Plus I think we need to see it in motion to see how well it meshes.
I don't really see 3D models as inherently better, though. The current solution, if it is indeed what you pointed out, seems like a win-win to me. You know what I mean? It doesn't feel like a trade-off, because no quality is sacrificed.It's not a flaw, it's just a trade-off.
It's not a flaw, it's just a trade-off.
Well it's a matte painting, almost every modern movie has thoseAlso why waste resources on distant objects which are only for the skyline you can't travel to. And if you can you can alway replace it with a model.
It may not be a trade-off in your opinion, but in pure technical terms, it is.I don't really see 3D models as inherently better, though. The current solution, if it is indeed what you pointed out, seems like a win-win to me. You know what I mean? It doesn't feel like a trade-off, because no quality is sacrificed.
Take the buildings in New Alexandria, for example. These are elements that are far away enough to be adequately displayed as a bitmap, but the fact that they're all geometry just makes them feel more tangible. The sense of scale doesn't feel like an illusion, even though it still is.
Valve has this neat technique to render really small models pretty large in the distance, like the citadel in EP2, or the TF2 backdrops. I am saying this without knowing anything about the engine or how much performance this would cost, tough.
Impostors are still 3D models, though. Just really low poly and flat shaded ones.This. The way valve does it is quite interesting.
Also, it could be a new type of impostor or be using impostor tech from reach. Which was great.
This isn't even close to being true. Even at 640x480, the distinction between 2D and 3D is readily apparent, especially when you can zoom in to these elements, like in, oh I dunno, the Halo games.Using real models rather than matte paintings is cool, but unnecessary .
This is particularly true in games with a fixed resolution (like most console games).
You would never be able to tell that the background is "painted" because the resolution just isn't there.
Such backgrounds often end up looking better at a distance.
This isn't even close to being true. Even at 640x480, the distinction between 2D and 3D is readily apparent, especially when you can zoom in to these elements, like in, oh I dunno, the Halo games.
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METAL .. GEAR !
edit : holy shit are those screens legit ? no aliasing and dat IQ.
Nope they're bullshots taken at really high resolutions and downsampled. Just imagine the same thing with more aliasing. It'll still look really nice but not like that.
Some shots must be realtime as there is aliasing, still looks fantastic.
FLOOD-RUNNERS?!
EDIT: Oh, those are Spartans.
EDIT 2: Wait, is that the new MP Infection mode?
OK, HOW the FUCK are these visuals coming out of the 360. This is just fucking insane.
Some shots must be realtime as there is aliasing, still looks fantastic.
This game is basically confirmation that the apparent discrepancy between AAA PS3 game visuals and AAA 360 game visuals to date has apparently been because the 360 devs just weren't trying hard enough. Crazy.
Those guys look a lot like Forerunners. Where does it say they're Spartans? Forerunners are supposed to be similar to humans but like 12 feet tall right?
Looks like a 3x3 downsample.
There is probably some complacency due to the ease of development, this was fairly evident with the Dreamcast as well. There's also the matter of budgets and a focus on 3rd party multiplat releases, but it just goes to show that with the right talent you can produce some surprising results.
God bless Corrinne Yu.
Hells yeah!Development of Halo 4 is complete with the game now in certification, franchise development director Frank O'Connor told an audience at this morning's Halo 4 press event taking place at the London Film Museum in Covent Garden.
With the game now in certification it's only a matter of time until the gold disc is sent to manufacturing to begin printing the millions of copies which will flood stores worldwide this holiday season.
They are wearing spartan armor
I feel like opening up another can of worms. The sky pillars look like they're part of the 2D skybox, rather than being polygonal elements. Stuff like this in the previous 360 Halos would be actual geometry (e.g. the space elevator in Halo 3: ODST). So yeah, the game looks fantastic, but these improvements aren't free.
Congrats 343i. But one question.
Those guys look a lot like Forerunners. Where does it say they're Spartans? Forerunners are supposed to be similar to humans but like 12 feet tall right?
This a joke about my member status? It still hits me hard, man.New thread for new n- OH.
Impostors are still 3D models, though. Just really low poly and flat shaded ones.