What do you want? Competent, or even informed reporting? That's some water from a stone shit."Whether in its single player or online, you'll notice clean, pretty graphics that run at or near 60fps."
IGN. IGN pls. Spreading falsehoods smh.
What do you want? Competent, or even informed reporting? That's some water from a stone shit."Whether in its single player or online, you'll notice clean, pretty graphics that run at or near 60fps."
IGN. IGN pls. Spreading falsehoods smh.
"Whether in its single player or online, you'll notice clean, pretty graphics that run at or near 60fps."
IGN. IGN pls. Spreading falsehoods smh.
I think the ability to see through walls in this game looks really UGLY! I hope there is a mode where we can play through with this dumb feature disabled.
I didn't use listen mode while playing the TLOU during the entire playthrough. However, in the context of Killzone's story, I guess it does make some sense to have a special forces lonewolf take on an entire army to be packed with some gadgets.You don't need to disable it as such - if you don't want to use it, you don't have to. As for the dumb comment, I think until you've played the game it's very difficult to assess whether a particular gameplay idea is dumb or helpful. You are jumping the gun way too early here given that we don't know how much of the game we'll have it for and whether it makes the game more or less enjoyable. Still, if you think you won't need it, don't use it. No different than the listening mode in TLOU which got exactly the same kind of comment and turned out just fine - better than fine in fact.
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Are those blood splashes landing on a create behind him, covering it with fresh blood which properly reflects light? Oh my god.
However, in the context of Killzone's story, I guess it does make some sense to have a special forces lonewolf take on an entire army to be packed with some gadgets.
Different colours and now the floor is destroyed.
Admittedly this was more when all we had was the first game (and a very different PSP spin-off) and when I mostly saw Killzone 1 regarded as being fairly middling, good but not great and not looking particularly remarkable. Seeing people get REALLY hyped for 2 just baffled the hell out of me, but 2 had a great reception so I must've just missed something (well, other than graphics because that's pretty cut and dry) and wouldn't really doubt it again.Because some people happen to like the Killzone series and some people happen to hate it
Man that scene just looks so alive
this will be my first game on PS4
i made these from the Story trailer but didn't post them before , Love the lighting here with all the effects
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Indeed
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I've only played KZ:Mercenary on Vita, but seriously.. this needs to be clarified:
Planet Helghan, Helghan Empire.
The people however are called Helghast!
I used to think that waiting 2 weeks after the US launch would be a breeze after normally waiting months.
But the fact that it's so tantalizingly close after the US launch makes the wait more unbearable in comparison. ;_;
Thanks to the increased precision of DualShock 4 and the crisp 1080p graphics and great framerate, Guerrilla have opted to not included any automated "aim assist" in Shadow Fall. It's hard to notice as I don't think I've ever been as accurate with my shots as during my two hours in Warzone. The controlls are brilliant, and DualShock 4 is a massive improvement on its predecessor.
February bullshot vs actual gameplay cap.
Different colours and now the floor is destroyed.
February bullshot vs actual gameplay cap.
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Different colours and now the floor is destroyed.
Obviously image quality was never going to be as clean as the February shot but it's still disappointing to see.verdict: It was in-game material. Because it is looking on par, if not even better. Matter of taste I guess I personally like it more now
Oh man so awesome
These show you that the Feb shots are indeed bullshots, if you zoom in you can't find jaggies on the Feb build, but they're clearly present in the new build. Question is, how visible will they be while playing at normal distance?
That's some high quality lighting. Very gradual penumbras... so pretty.
I wasn't that interested in the zip line until I saw this clip.
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The idea of gliding across a bottomless pit chasm just looks awesome.
The real IQ is very good anyway. One of the best out there.
It think that looks awesome, the only thing I don't like is how he just grabs it with his hands. Kinda wished he had some kind of "futuristic sky hook" ala Bioshock Infinite, but its nitpicky stuff.
The gameplay videos look jaggy free. I just hope this game isn't using FXAA. It blurs the shit out of everything. Console games really need SMAA.That's hard to say without having the game itself in front of me, I'm hoping it's as good as it seems.
Hardly, except they will cause shimmering lines on buildings and stuff (curved and diagonal lines) . But i think the characters and guns will mostly look clean as fuck.Question is, how visible will they be while playing at normal distance?
Sony just sent us a batch of images from single and multi player. As far as I can tell some of them have not been posted (only check the first 2 pages though). Feel free to hotlink, as usual
http://www.gamersyde.com/news_killzone_shadow_fall_new_images-14764_en.html
Hardly, except they will cause shimmering lines on buildings and stuff (curved and diagonal lines) . But i think the characters and guns will mostly look clean as fuck.
Sadly i see no use of that AA they have been working on with Sony.
The gameplay videos look jaggy free. I just hope this game isn't using FXAA. It blurs the shit out of everything. Console games really need SMAA.
No video?
You mean we have to suffer with this Youtube nonsense?
Sony just sent us a batch of images from single and multi player. As far as I can tell some of them have not been posted (only check the first 2 pages though). Feel free to hotlink, as usual
http://www.gamersyde.com/news_killzone_shadow_fall_new_images-14764_en.html