sphinx said:
I had this theory long ago that games that focus on single player campaigns struggle a lot to be commercial successes on the Wii, in Japan particularly.
To prove that theory, we have Mario Galaxy and Zelda. Given their pedigree and level of production, they struggled like hell to reach decent sales. Not one of them has reached million seller status. That in itself is evidence that the majority of the wii userbase not just "would like" but DEMAND local multiplayer, preferably co-op in their games.
.- Nights:jod
.- Elebits
There are some problems with your theory.
TP was clearly aimed at the western market, who wanted a more "mature" look after WW. Plus judging it's performance by being a million seller or not is not feasible. Phantom Hourglass, which has an art style that is much more appealing to Japanese tastes, is on the DS and thus has the benefit of being cheaper and having a much, much bigger userbase, plus sports a robust multiplayer portion is not a million seller yet as well. This is not a case of TP lacking mp.
SMG has already outsold SMS. While that may not be a huge milestone it still sold well and will most likely end up being a million seller. Again I don't think it would've performed better if it had mp.
Both Nights and Elebits sport a mp portion. Apart from that Elebits did pretty well.
Stumpokapow said:
That's an incomplete picture of the situation.
SEGA's Wii output:
- Nights: Failure Japan, success worldwide
Sega PS3: VF5 adequate, Imabikisou success, Sonic failure, VT3 failure, Sega Golf failure.
Sega 360: VF5 failure, Chromehounds failure, Sonic failure, Condemned failure.
How is Nights a success worldwide? It failed to chart in any country in Europe and it even had TV ads (a thing you rarely see for a third party game). What were the numbers for the US?
Stumpokapow said:
Zack and Wiki is "low budget" but I'm not so sure the term can even meaningfully be used here. Based on the concept and scope of the game, could it have really been bigger budget? I mean, clearly the advertising of the game was poor and so you could definitely have upped the post-production budget, but in terms of production I'm not sure the budget of the game could have been higher or lower. So if we're simply considering "is it profitable?" then yes, the game is low budget--if we're asking "does this represent a genuine effort?" then I'm not sure the game's low budget impedes the affirmative answer to this.
I think so. From voice acting to more levels this could have been bigger budget with no problem.