Do you have to pay for Gold to play against Xbox players on Switch then?
Today it's free and open for all.
Tomorrow, when it will become a standard - who knows.
Do you have to pay for Gold to play against Xbox players on Switch then?
The amount of stuff you guys are just straight up making in this thread is baffling
You know a way to make the potential playerbase larger? I give you a hint, starts with a c ends with y.
Why do people think that using a ms account to log into Minecraft on a playstation will suddenly result in MS having access to ALL their psn info?
Like i want to hear actual arguments with sources about this and not just random conjecture
Shhh... Microsoft is evil and Sony is protecting their userbase from that... Microsoft have a master plan to turn every PS4 into a Xbox One via the Xbox live account.
Believe it or not, THEY'RE COMPETITORS is not an end-all-be-all reason to object to literally everything that involves both parties. This is one of those cases where it does not make sense. The "competitor" is already developing the game on the competing platform. A login portal itself is not competition - Microsoft accounts are massively widespread in usage and purpose, far beyond XBL, the account would be free, and online access is still routing through PSN, which Sony still controls the pay-gate of and access to. And, in conjunction with the fact that the login portal itself isn't competition, MS being a competitor in other areas is not relevant - companies frequently collaborate between some branches and compete through others. It's normal business, and refusing to deal with an entire company do to competition in other areas is likewise bad business.
Finally, if this were the reason, why would they not just say it? If it's such an obvious, clear cut and defensible position, why did they blather nonsensically about THE CHILDREN?
Dude, you entered the thread with the post above. You confused install base with player base.
Makes no sense. First of all, it's a Microsoft account not an Xbox live subscription.Today it's free and open for all.
Tomorrow, when it will become a standard - who knows.
Gotta get those monthly active users up. I can see why Sony wouldn't want to do this. This can't be the implementation for Rocket League though, they said they just to click a box.
Has anyone asked the question about friends lists? How do I invite my cross platform friends into Minecraft or RL? Or are we talking about just expanding the player pool with no direct joining?
Don't you need an email for a PSN account?
Technically a large % of PSN accounts are already linked to Microsoft anyways from Hotmail/Live/Outlook addresses.
Yup. That's it
Not sure what you're questioning, but yes in all my years of dealing with marketing teams between companies, acquisitions and partnerships etc., one of the biggest hurdles is consistently about access to the customer base. Marketers would die for a list of email addresses to market to directly, and likewise the company that cultivated and grew that list is not just going to let it walk away.
By requiring cross play partners to sign up for XBL accounts, MS will have that info. It's a strong move on their part.
Someone asked what about Rocket League etc., my understanding may be wrong but I read elsewhere that they will be handling the servers and whatever registrations will be needed themselves, so it's likely that Sony has already agreed a marketing deal/restriction with them separately, as I assume they have done with any of their other out of PSN partners such as MMO companies.
It very well may be that Sony and MS could not agree on terms for direct access to the customers, and that's the "political" issue that has been discussed. We know that it's not a technical issue.
Good thing PS+ is freeSo, Sony is protecting PS user from Microsoft, that a laudable purpose, last time MS got everyone using their system, they got everyone paying for online gaming.
It's not a live login, it's a Microsoft account. You could use your hotmailRight. Mine and every user in my home have an hotmail, outlook.com, Live or Passport account for Playstation.
So why require a Live login for this for ppl playing on Switch?
Why cant they use a Gmail account?
You are parroting 20 year old information and acting like it applies today.Today – it's free and open for all.
Tomorrow, when it will become a standard - who knows.
Right. Mine and every user in my home have an hotmail, outlook.com, Live or Passport account for Playstation.
So why require a Live login for this for ppl playing on Switch?
Why cant they use a Gmail account?
Right. Mine and every user in my home have an hotmail, outlook.com, Live or Passport account for Playstation.
So why require a Live login for this for ppl playing on Switch?
Why cant they use a Gmail account?
You can use a gmail account to log into Xbox Live, I do.
Do you know how oAuth works? You can use customers from other systems without storing their info (outside of an email address). These account systems (like XBL) simply provide an interface to authenticate, once approved, a sessions is created which gives you an access to the 3rd party (ie Rocket League DB) systems but as an authenticated user. This is how Google/Facebook/Twitter sign in works, problem was solved a long time ago. You get access to other data but Sony can control that through this API's
You can use a gmail account to log into Xbox Live, I do.
Why do people think that using a ms account to log into Minecraft on a playstation will suddenly result in MS having access to ALL their psn info?
Like i want to hear actual arguments with sources about this and not just random conjecture
Not at all, I'm saying that they have a larger install base which in turn helps drive sales (which in turn helps with the player base for any given game).
That's just logic, doesn't necessary has to be the case but it doesn't mean that it can't be the case either.
To that extent they (PlayStation) might not feel the need for a unified player base, from a business stand point what would they get out of it?
In the end it's all about money for every single company, is it smart to piss your players off though? No.
Nothing against unifying gamers, I'm just keeping an open mind to the possible cause and why they refuse in certain cases.
Right. Mine and every user in my home have an hotmail, outlook.com, Live or Passport account for Playstation.
So why require a Live login for this for ppl playing on Switch?
Why cant they use a Gmail account?
What ties everybody together other than using a Live email account? Email is email, right?
But not everyone uses those services? How many children with a Switch do you think have a hotmail address, or use bing?
Thats right, I've done that before on 360.
So you can use any email address to create a Live login....
So again, they want all to have a Live login, regardless of email used if thats the case.
How is this not related to MAU then?
That's on them, I'm not everyone nor do I have to defend anything or anyone.Everyone thinks
I want to play Minecraft with my friend on Xbone.Explains so much.
Thank you, Sony
The amount of mental gymnastics people are doing to defend Sony in this is amazing.
Hell if you use a hotmail account for PSN MS will have access to far more information (purchases, time spent on PS, etc)
Yes it is....If the issue really is about players logging into Xbox Live, then why doesn't Microsoft allow PlayStation users to login to PSN via SAML through XBL? It's just as easy and secure. I don't think Sony is the only issue here.
Sounds like a "trojan horse".
and, btw:
https://en.wikipedia.org/wiki/Embrace,_extend_and_extinguish
I want to play Minecraft with my friend on Xbone.
Fuck you, Sony
If the issue really is about players logging into Xbox Live, then why doesn't Microsoft allow PlayStation users to login to PSN via SAML through XBL? It's just as easy and secure. I don't think Sony is the only issue here.
I want to play Minecraft with my friend on Xbone.
Fuck you, Sony
That's on them, I'm not everyone nor do I have to defend anything or anyone.
So let's stop quoting each other and leave it at agree to disagree.
are people really not wanting crossplay over a corporate statistic?
who cares if the MAU is improved by this? Let the marketing team have their day, it's still stupid that we split cross-platform game online modes across hardware lines, sometimes even within the same OS (Steam, looking at you)
read thisAre you serious,????? for example lest say that I have a PSN account with a gmail account, at the moment of creating your Windows ID it will be a new registration....I do not have registered that account to Linkedin, Outlook, Office, windows at all
In the same way that for example linking the account of EA they are registered to the e-mail account associated with the PSN account (They obtained the full e-mail and also will now that I'm entering trough a PSN device). That information alone is a lot
Do you know how oAuth works? You can use customers from other systems without storing their info (outside of an email address). These account systems (like XBL) simply provide an interface to authenticate, once approved, a sessions is created which gives you an access to the 3rd party (ie Rocket League DB) systems but as an authenticated user. This is how Google/Facebook/Twitter sign in works, problem was solved a long time ago. You get access to other data but Sony can control that through API's they provide.
Regardless it would require Playstation customers to create a Microsoft account in order to play a game on their Playstation. It makes sense that Sony doesn't want folks to create an account on a competitors platform.
I'm not sure why that is surprising.
are people really not wanting crossplay over a corporate statistic?
who cares if the MAU is improved by this? Let the marketing team have their day, it's still stupid that we split cross-platform game online modes across hardware lines, sometimes even within the same OS (Steam, looking at you)
Wargroove On Switch, Xbox One And PC Will Allow Users To Create And Share Singleplayer Campaigns
http://wargroove.com/the-campaign-editor/
Edit: NOT talking about Minecraft thing:Absolutely not!
Hell if you use a hotmail account for PSN MS will have access to far more information (purchases, time spent on PS, etc) than they would gain from connecting you to XBL to play Minecraft so that's not an issue either
What? The absolutely CAN get that data if they want.
Sony sends you emails of purchase confirmation right? MS can access your emails. So they will be able to know exactly what you purchased, when and with that payment method.
How do you sign into PSN? By verifying your password with MS servers, which lets MS know when you login PS4. Log out/turn PS4 off? It ends the session which also tells MS play time aswell.
I'm not talking about the mincraft thing. I'm talking about if you log into PSN with your hotmail account