Goldenroad
Member
Plenty of games on 360 version.
Yep, that's where my nephew and all his friends are playing.
Plenty of games on 360 version.
Even COD: Ghosts which is seemingly the unfavourable COD release draws in a better crowd on Xbox One.
Why the hell do people who *clearly* haven't played the game feel the need to incessantly troll? Why not leave well enough alone?
Who? Are you assuming or you just happen to know.Why the hell do people who *clearly* haven't played the game feel the need to incessantly troll? Why not leave well enough alone?
Why the hell do people who *clearly* haven't played the game feel the need to incessantly troll? Why not leave well enough alone?
As far as the community goes?
Yes. We can all disagree from atop our towers, where we cry over Tearaway selling 10,000 copies, but at the end of the day, if a game has sold millions of copies and hasn't retained its customer base despite constant updates and expansion content, people simply weren't that interested. The evidence of that is literally in the numbers.
My point isn't that it "proves" anything about the quality of the game -- only how the customers felt about it. It's impossible to aggregate everyone's different opinions in a convincing way. Best we can get at is to look at sales and retention numbers.
Well Quake 3 released years and years ago and had the numbers. Fighting games should only ever be compared with fighting games in terms of users online and I bet you the good ones are all fairly similar in comparison is terms of players. Bayonetta? I didnt even know it was a multiplayer game.
So when you compare Titanfall against other FPS you can see it is a massive flop and something in the game design is wrong, the numbers argument is perfectly valid the FPS.
Well, CryptiK's point was that it proved the quality of the game (no great map/mode combination). You mentioned the DLC situation before, but then discard it in favour of raw numbers, like nothing else can stand in the way of a game's success. I said before that Titanfall has fixed much of what people wanted to see changed... however, it's not a new release today, and many people would never look again to see what's different. It's not like the things that would ensure it became the biggest MP game ever at launch would make it the biggest MP game ever if patched in. Which is why I'm saying that the numbers can't be directly correlated to quality.
I doubt it. Getting out of Street Fighter's shadow is basically impossible for any other fighter regardless of its individual merits. Only Mortal Kombat and Tekken really manage it. Series recognition trumps pretty much all else.
From the number people were posting, it has roughly 66% of the player base of the most recent Call of Duty game. When you compare it directly to other similar games on the platform, it's numbers aren't bad at all. BF4 is kinda iffy, as that's part of EA Access, essentially giving it free to many people that would never have bought it.
I know Quake 3 was old, but my point was more that there are other factors leading to a game's popularity, rather than simply having a great map/mode combination in it (like the DLC situation mentioned earlier). If Quake 3 released today, it would certainly not see any number even remotely like what it did back then, but that wouldn't be because its maps or modes were any worse.
They fucked up by charging for Map Packs. It pains me to say it, but they should have had paid Burn Cards to fund free map packs, Mass Effect 3-style.
At least this game is fun at its core, destiny is just downright boringThis is Destiny's inevitable fate and it will be deserved, just as it is here.
This is what happens when your base game lacks enough content to support itself and then you try to sell the majority of any new content via DLC.
This is what happens when your base game lacks enough content to support itself and then you try to sell the majority of any new content via DLC.
DLC maps for a brand new IP was a dumb idea. Almost nobody plays them. The majority of people are playing standard attrition. Should have spent those resources on increasing the longevity of the base game.
And that's basically what happens to an always-online game when the community moves on to another game - you're left with a paperweight. If it had a campaign or even AI bots in multiplayer mode (I mean real bots, not "popcorn" bots), you wouldn't have the same problem.
Only the new maps cost anything. Everything else, including coop, has been free.
Only the new maps cost anything. Everything else, including coop, has been free.
Curious to know what percentage of people play the dlc maps. If the numbers I read in the thread are correct it doesn't seem like they were worth the time to create. We are looking at less than one percent playing the dlc maps. Unless the percentage is significant why make the investment for so little return? For all the advances Respawn made with Titanfall I hope the last gen mentality of selling dlc map packs goes away.
I really love this game (playing on PC) and haven't had trouble getting games yet (I do only play the popular modes + the new frontier defense).
But I'm so sad it's got such a low playerbase. I play the hell out of it now because I literally won't be able to anymore in the not so distant future (as it seems).
I hope they put it up on sale for ~$5 or something so I can get my friends to pick it up for our LANs...
Let's be honest though... the maps are the single most destructive thing you can split off. Maps affect every mode, and so having fewer people with them significantly devalues your purchase.
I bought the season pass, but would be happy to see the maps given out for free to everyone else anyway, because it'd mean I'd actually get to play on them regularly.
Why pay $60 for Titanfall when I can play Hawken or Tribes for free?
Isn't Tribes deader than Titanfall at this point?
It's much harder to keep big numbers on your game in 2014, almost every game that releases has a multiplayer mode and that slowly kills your population.
Just think about Halo 3 and COD4 success: when they released in 2007 they had almost no competition. Titanfall in 2014 has to fight against the big two (Halo and COD), last year games (COD and BF mainly), a lot of sports games (Fifa online is HUGE), a few new IPs (Destiny, WatchDogs, Garden Warfare) and many others.
Plus, it released with less content than other games, and "mainstream gamers" aren't going to wait for your (even free) patches.
edit - one other thing I noticed is the high gen players seem to have moved on...
Reason for low numbers on PC - origin exclusive, better FPS games on Steam, and lack of PC centric features.
Yep. CS GO is the best FPS right now on Steam.CS:GO is dominating on Steam highest peak was 234k players.
The majority of my friends list translated to Mehstiny. Even Mordor has had more players than Titanfall in my "last 10 days" list surprisingly.
Guys, you don't see people in DLC playlists because they are in the normal rotation now.