Sleeping Lesson
Member
Lol no it does not work well for 360 tracking, let alone tracking controllersThe Oculus DK2 has a single tracking camera, and works just fine for 360 degree positional tracking...
Lol no it does not work well for 360 tracking, let alone tracking controllersThe Oculus DK2 has a single tracking camera, and works just fine for 360 degree positional tracking...
Sure it does. I have one sitting on my desk at work, and I can look behind, left, right, and forward with no problem at all. I'm a little confused as to why you think otherwise...Lol no it does not work well for 360 tracking, let alone tracking controllers
The DK2 loses positional tracking the instant you turn around. Saying it did 360 degree tracking is objectively false.Sure it does. I have one sitting on my desk at work, and I can look behind, left, right, and forward with no problem at all. I'm a little confused as to why you think otherwise...
(Obviously controllers are another issue)
The DK2 loses positional tracking the instant you turn around. Saying it did 360 degree tracking is objectively false.
Positional tracking requires that the sensor sees the LEDs. There are no LEDs on the back of the DK2. Once the sensor loses sight, you lose positional tracking. This is not a matter of opinion.It has always worked for me regardless of orientation. Maybe yours is faulty?
Nope. Time for another night of restless sleep where I wake up every few hours and check this thread and the Amazon page!
Sorry if it has been answered already, but does anyone know if there will be some sort of Netflix experience for PSVR?
I may be stating the obvious here so sorry if this isn't the answer you're after but Netflix should work with cinematic mode allowing you to watch shows on a large virtual screen. As far as I'm aware all apps should work with cinematic mode. At least that's the impression I got. Cinematic mode is probably the best you'll get for Netflix as far as VR goes.
Isnt Occlus a single sensor as well? All the images Ive seen is a single sensor as far as I can tell, but I dont know all the details, so maybe not? Or is it easy to add or buy additional sensors?
Essentially what I was asking. I know there is a version of Netflix VR where you are literally in a virtual room with a virtual TV I was wondering if there is something similar to that rather than a simple flat projection in empty VR space.
EDIT: Like this
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The feeling of urgency along with the obsessive checking I am doing for this pre-order is making me re-evaluate my life.
Nah, back to F5, ctrl+r, copy/paste URL. Attempt to enjoy literally anything else. Repeat.
Regarding Golem's control criticism, I think the games combat uses gestures to control the Golem. Obviously people are upset if motion isnt translated 1:1, but a super agile Golem wouldnt make sense either...
Yes you are correct, 1080p content that you watch won't be at full resolution, but rather a sub-HD subset.
What I understood from this thread is that I can use the PSVR as a monitor, or did I understand wrong?
I went and pre-ordered a few hours ago based on this since I thought this is worth it since I can use it as a second screen and VR. Cheaper than a second TV.
However, will this be a legitimate step up, or will it end up being akin to the Sega CD, and emergent trend a few years ahead of its time, that is later supplanted by what has become the standard in disc driven format?
I'm a casual gamer who has all the current next gen consoles and who has never been bothered with PC upgrades. My question is how ubiquitous this VR trend is going to be. How does the PSVR and Oculus Rift work in tandem with current consoles? I have no interest in souping up my PC because I'm not computer savvy enough nor have the desire to constantly have to upgrade my computer to play video games.
Will Oculus Rift be compatible with my Xbox One?
I'd like to know if the move to VR gaming 3 years into this current generation is going to work or if it's going to end up being akin to Playstation Move and Kinetic. I never jumped on board with the motion control fad, but I have to admit that I'm intrigued with VR.
However, will this be a legitimate step up, or will it end up being akin to the Sega CD, and emergent trend a few years ahead of its time, that is later supplanted by what has become the standard in disc driven format?
And if it is ultimately adopted, are gamers going to have to endure another five year dryspell period of experimental concepts before they're able to gain traction? I think of the Playstation One era, where for every Tekken, Metal Gear Solid, and Resident Evil, you also had Jumping Flash, Destruction Derby, and Pandemonium.
Is it hyperbolic to assume that even if this technology is fully embraced this generation, true, full blown franchises won't take shape until the next generation.
This is the most likely scenario. Think of PSVR as the cheapest, lowest risk opportunity to try it out.
I'm a casual gamer who has all the current next gen consoles and who has never been bothered with PC upgrades. My question is how ubiquitous this VR trend is going to be. How does the PSVR and Oculus Rift work in tandem with current consoles? I have no interest in souping up my PC because I'm not computer savvy enough nor have the desire to constantly have to upgrade my computer to play video games.
Will Oculus Rift be compatible with my Xbox One?
I'd like to know if the move to VR gaming 3 years into this current generation is going to work or if it's going to end up being akin to Playstation Move and Kinetic. I never jumped on board with the motion control fad, but I have to admit that I'm intrigued with VR.
However, will this be a legitimate step up, or will it end up being akin to the Sega CD, and emergent trend a few years ahead of its time, that is later supplanted by what has become the standard in disc driven format?
And if it is ultimately adopted, are gamers going to have to endure another five year dryspell period of experimental concepts before they're able to gain traction? I think of the Playstation One era, where for every Tekken, Metal Gear Solid, and Resident Evil, you also had Jumping Flash, Destruction Derby, and Pandemonium.
Is it hyperbolic to assume that even if this technology is fully embraced this generation, true, full blown franchises won't take shape until the next generation.
GAME UK.
https://twitter.com/GAMEStJohns/status/710083399332007937
https://twitter.com/GAMEStJohns/status/710084710198861824
The first tweet looks to be removed but it said...
@iMahfoudh We've been told 6000 & at 9am this morning 3k had been ordered online overnight
GAME LiverpoolStJohn (@GAMEStJohns) March 16, 2016
From the sell out thread:
Assuming that Amazon likely got the same and then other smaller retailers like Zavvi and ShopTo less, this is going to be a modest launch, at least in Europe.
Well, 2D gaming hasn't been phased out, and this is the first generation of VR, where things as intrinsic as moving haven't yet been figured out. We're learning to make VR fun, and that's going to be the bulk of this first wave of titles. You're not going to see The Last of Us VR, which launched for the eighth generation of consoles, for quite a while. Expectations like that are probably unrealistic. This generation is going to be about space ship simulators, driving cars, being astronauts, goofy fun, virtual tourism, the novelty of VR and experimenting. If you need literally one of the greatest games ever made to sell you on the potential, maybe just sit this generation out.Well, is this going to eventually supplant the current genre types in gaming the same way that 2D gaming has been phased out?
Alot of these VR games seem experimental -- kind of like what you'd play at a Disney theme park. I don't see anything on par with Last of Us being offered with this technology.
I have this troubling vision of having to endure another dry spell era. Looking back on the PSOne era, there really wasn't any true heavyweight killer apps until 1997 -- or anything that appealed to me personally. Castlevania, Resident Evil 2, Einhander, and Metal Gear Solid were my favorite games from that era. I really can't think of any other games from that era that stood out, aside from Final Fantasy VII and Tekken 2, which I never really cared for...
Well, 2D gaming hasn't been phased out, and this is the first generation of VR, where things as intrinsic as moving haven't yet been figured out. We're learning to make VR fun, and that's going to be the bulk of this first wave of titles. You're not going to see The Last of Us VR, which launched for the eighth generation of consoles, for quite a while. Expectations like that are probably unrealistic. This generation is going to be about space ship simulators, driving cars, being astronauts, goofy fun, virtual tourism, the novelty of VR and experimenting. If you need literally one of the greatest games ever made to sell you on the potential, maybe just sit this generation out.
It was probably just the initial wave for us hardcore nerds refreshing Amazon for hours after the reveal. I expect them to ramp up production and increase day 1 stock.
That might not be possible though. It's likely that the production was booked in months ago and you can't click a switch to get another line and hope your suppliers can do the same to produce more custom things for you. If it's possible, I'm sure they will instead of turn down peoples money. But as shown by Nintendo and Apple in the past, even if you know the demand is there way in advance, it's not always doable.
What AAA studios have lined up for this format? Oculus and PSVR alike?
Rocksteady, Naughty Dog, Bethesda, etc.?
What AAA studios have lined up for this format? Oculus and PSVR alike?
Rocksteady, Naughty Dog, Bethesda, etc.?
Essentially what I was asking. I know there is a version of Netflix VR where you are literally in a virtual room with a virtual TV I was wondering if there is something similar to that rather than a simple flat projection in empty VR space.
EDIT: Like this
![]()
What AAA studios have lined up for this format? Oculus and PSVR alike?
Rocksteady, Naughty Dog, Bethesda, etc.?
I remember Sony saying the production lines are running and the headset being final, and that was back in November if I am not wrong. I'd really expect them to manufacture more than let's say 200000 units (including the US allotment) during almost a whole year.
Of course not PS4 levels of boatloads due to custom parts, but at least half of it.
None. Sony are paying EA to do a Battlefront version for PS VR, however.
None. Sony are paying EA to do a Battlefront version for PS VR, however.
Oh geez. So it's assembly line gaming for the time being then. Does anyone here foresee a true renaissance landscape coming out of this long term? And will the development cycle of standard games be disrupted much like it was back in 1995?
You ask for AAA and then talk about assemble line gaming.Oh geez. So it's assembly line gaming for the time being then. Does anyone here foresee a true renaissance landscape coming out of this long term?
If the numbers are there, they will come. Ubi are already experimenting and will probably do bigger things if this sells. It's going to be a long road though, if they jump in, I'm not expecting to see anything released until the end of the gen.
You ask for AAA and then talk about assemble line gaming.
That is so confusing. Huge budgets means you design very safe, why would you associate a break-through in the media with the exact opposite motivation.
I have a projector setup, so the camera needs to sit pretty far away from the hardware. If I can daisy chain extensions that's... Well much better than right now, at least.They won't go wireless, but yeah, need an extension cable for sure.
Better prepare to move the PS4 much closer to the camera now. Just because you can connect an extension cable doesn't mean that it will work.I have a projector setup, so the camera needs to sit pretty far away from the hardware. If I can daisy chain extensions that's... Well much better than right now, at least.
Where's North American preorders, precious?
In the mean time, the second batch of Amazon Germany sold out. The only reason it took a little longer this time was because they didn't announce it was up and they used a different ASIN (which makes no sense).