Amazing that Rockstar is still shitting on the PC userbase in 2014 outside of Max Payne, the only series where the PC version is the definitive version.
Every single 3D GTA game has launched fucking poorly on PC, and it's been up to the PC community to fix every release. Just in the last year or so,
GTA III and VC finally got decent controller support without using a keymapping program, and San Andreas is
STILL getting fixed for many broken or missing features that are exclusively issues on the PC. Then there was GTA IV, which was one of the worst launches of any PC port ever put on the platform...
I was really, really hoping they learned. I hoped they were just sticking with Steam, just like how Bohemia did with ArmA III, even going so far as to remove its own DRM in that move. But no, we're back to a brute force "DRM will stop it all" card, and apparently it's yet another method that is creating issues in the games its featured in.
I don't know why they don't use what ARMA uses, DEGRADE or FADE copy protection. When the game detects its a pirate copy, the user can still play, but certain feature are slowly removed until the game is rendered unplayable. I think ARMA 3 turns you into a bird eventually, lol.
Then again, I guess that would make too much sense. Again, this better not inconvenience me in the slightest.
[EDIT: Yep, according to Wikipedia I am correct.]
That's inhouse DRM. I think Bohemia made it themselves and Codemasters is the only external studio to have used it, and they probably knew how it worked when Bohemia made Operation Flashpoint under them.