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Is that a rhetorical question?Do you guys even know what a rootkit is?
Because I do.
http://en.wikipedia.org/wiki/Rootkit
Is that a rhetorical question?Do you guys even know what a rootkit is?
Well, I'm not sure I would mention Diablo III as an example of game that "nobody wants" and should teach something to publishers, given its sales.Are 3rd party publishers really this stupid nowadays? Did they learn nothing from the PC versions of Assassin's Creed 2, Diablo III, & last year's SimCity?
Nobody wants DRM on their games! Period!
Are 3rd party publishers really this stupid nowadays? Did they learn nothing from the PC versions of Assassin's Creed II, Diablo III, & last year's SimCity?
Nobody wants DRM on their games! Period!
We weren't talking about games.The term root kit is hella dilute on a windows box.
What games can be installed without administrator privs?
FUCK THAT happened to me too. And no steam cloud on top or this.After having my save file disappear for no reason in Max Payne 3 thanks to Rockstar Social Club, I'd be wary of buying one of their games on PC.
I was halfway in the game too. Got so fed up that I just borrowed someone else's Social Club for their save file.
We weren't talking about games.
Right, so the best course of action is probably to wait until we have more information. It's too early to declare that the sky is falling or that everything is fine, we just don't know.
Like I said, PC gamers are rightfully nervous due to the precedent of previous DRM fuckups, so the negative reactions aren't unwarranted. The onus is on Rockstar and Denuvo to reassure people that they won't be getting a worse experience than the (eventual) pirates.
How can anyone at 2K think this will prevent piracy? GTAV will be on the*******bay within 24 hours of release.
Shadow of Mordor doesn't have it, though, does it?
How can anyone at 2K think this will prevent piracy? GTAV will be on the*******bay within 24 hours of release.
The point is not even if it will prevent piracy as much as if it will increase sales.How can anyone at 2K think this will prevent piracy? GTAV will be on the*******bay within 24 hours of release.
It sucks, but the year and a half delay was alrrady enough for me to pass on the game. I think Rockstar are tring to take Ubisoft's anti-PC award.
The majority of video game sales are heavily front-loaded. It you can keep it from being pirated for a few months you can probably justify to investors that it gained you tangible sales.
I'm just saying people throw the rootkit term like it means something. It means something in the server world where to gain root is to gain complete control.
It really amazeses me how backwards Rockstar or Take 2 are with the PC release of GTAV. When Japanese developers/publishers are starting to be less shit then you are at PC releases then you have a fucking problem.
It's obviously incredibly purposeful.
Piracy is much less rampant on consoles.. so they always release there first to maximize sales, leaving the PC last.
GTA V is by far the most obvious one, and this heavy DRM proves it even further.
It's a sales strategy and it's worked famously for them.
The truth is it's probably in the millions how many PC owners bought the console version who wouldn't have if it had released on PC. They'd have pirated it on PC and never paid for another version. There's money in the PC market.. especially long-term post release sales.. but you are best served focusing your launches on consoles.
That's not even necessarily true on PC.The majority of video game sales are heavily front-loaded.
It really amazeses me how backwards Rockstar or Take 2 are with the PC release of GTAV. When Japanese developers/publishers are starting to be less shit then you are at PC releases then you have a fucking problem.
The majority of video game sales are heavily front-loaded. It you can keep it from being pirated for a few months you can probably justify to investors that it gained you tangible sales.
How can anyone at 2K think this will prevent piracy? GTAV will be on the*******bay within 24 hours of release.
This does indeed bring up a very serious issue though. I have believed for quite some time there are some games that stay console exclusive because of pirating and this makes me wonder how bad it must be.
I cannot fault R* for actually wanting to get paid for their work and some of the complaints in this thread are cringe worthy. If pirating is bad enough to keep great games off of PC we should not be mad at the studios we should be mad at people pirating games.
FIFA 15 and Lords of the Fallen proved that the DRM is indeed hard to crack.
FIFA 15 has been around for months.
I never liked the term but holy shit if this doesn't read as "concern trolling".This does indeed bring up a very serious issue though. I have believed for quite some time there are some games that stay console exclusive because of pirating and this makes me wonder how bad it must be.
I cannot fault R* for actually wanting to get paid for their work and some of the complaints in this thread are cringe worthy. If pirating is bad enough to keep great games off of PC we should not be mad at the studios we should be mad at people pirating games.
I don't see why did you bother asking when you obviously don't actually care about the answer, since this was argued for pages already.Can someone explain to me why this is bad for people who didn't plan on pirating the game?
Performance issues, and the possibility that it will prevent modding.Can someone explain to me why this is bad for people who didn't plan on pirating the game?
GTA V is orders of magnitude bigger of a deal on PC than FIFA. There will be a much greater effort to crack it. Not saying that assures a crack, but the fact that FIFA and LotF haven't been doesn't say much about GTA V.
Can someone explain to me why this is bad for people who didn't plan on pirating the game?
Plus the generic distrust for something like this installing on your OS and doing some obscure shit in background that you won't have any control over.Performance issues, and the possibility that it will prevent modding.
It's obviously incredibly purposeful.
Piracy is much less rampant on consoles.. so they always release there first to maximize sales, leaving the PC last.
GTA V is by far the most obvious one, and this heavy DRM proves it even further.
It's a sales strategy and it's worked famously for them.
The truth is it's probably in the millions how many PC owners bought the console version who wouldn't have if it had released on PC. They'd have pirated it on PC and never paid for another version. There's money in the PC market.. especially long-term post release sales.. but you are best served focusing your launches on consoles.
I never liked the term but holy shit if this doesn't read as "concern trolling".
I don't see why did you bother asking when you obviously don't actually care about the answer, since this was argued for pages already.
Denuvo is strong shit. Fifa15 is still not cracked.
This move will give GTA5 at lest month or two [or six] of no cracks.
Can someone explain to me why this is bad for people who didn't plan on pirating the game?
Nobody wants DRM on their games! Period!
Its a dumb strategy mostly because it doesn't seem to be based in reality. Skyrim didn't seem to have any problems selling with a PC version day and date, the Call of Duties seem to sell fine as well, and the list goes on. In fact I can't think of a console game that did terrible because it had a PC version launch the same day. When you are pretty much the only major publisher still doing this that should in my humble opinion tell you it is bullshit.
I guess I'll pick up the PS4 version
Then why do so many people buy from Steam? Steam's greatest achievement is getting people to completely accept DRM.
Part of the definition of a rootkit is that it obfuscates running processes.
Games don't do that.
Certain DRM solutions (but not all) do.
If you ctrl+alt+del and can see all of a programs running processes, its not a rootkit.