BananasWithGuns
Member
What's funny is that the game the GIF is extracted from was terrible.
![906.gif](http://replygif.net/i/906.gif)
What's funny is that the game the GIF is extracted from was terrible.
I'm surprised nobody has mentioned that one is a first person game while the other is a third person game. Play Ryse in first person and suddenly those more up close textures and models don't look as good.
I agree somewhat, however I think you're forgetting cognitive dissonance, I mean look at apple.
You're hanging too much on the 900p vs 1080p. Obviously 1080p is a higher resolution than 900p and it's IQ is objectively better. What I'm saying is that Ryse doesn't look worse than KZ:SF. Resolution isn't the only factor in visual presentation. They way you make it sound now is that KZSF looks objectively better than Ryse because of a higher res.
My argument is that they both look just as good, regardless of the resolution, I believe 90% of users couldn't tell.
First person games put your detail quality under a better microscope. This is irrefutably true. Having a single persistent character on screen isn't too taxing.Play KZ in third person and you'll have to render a full soldier, not only a gun :/ Oh and LoD's.
Dude, the whole point is that Ryse doesn't render extra 633600 pixels yet looks at least as good as KZSF.
My argument is that they both look just as good, regardless of the resolution, I believe 90% of users couldn't tell.
What???
When you run at 900p instead of the native 1080p display of your HDTV, that in and of itself is making the game look visually worse. You lose clarity and detail, because fewer pixels are being rendered (shocking!).
This part is not debatable. Ryse already loses to Shadow Fall in the visual definition/clarity department, as well as in the framerate department. And it probably loses in a number of other departments as well.
So you disregard the 10%?
This is an enthusiast forum you're in. They will notice. They are the 10%.
Those 10% are the ones who spread which console is better by word of mouth. Once casuals notice this, it will snowball and they're likely pick the better game/console their enthusiast friends tell them regardless if they could notice the differences or not.
So you disregard the 10%?
This is an enthusiast forum you're in. They will notice. They are the 10%.
Those 10% are the ones who spread which console is better by word of mouth. Once casuals notice this, it will snowball and they're likely pick the better game/console their enthusiast friends tell them regardless if they could notice the differences or not.
My argument is that they both look just as good, regardless of the resolution, I believe 90% of users couldn't tell.
And as everyone is trying to explain to you...Ryse looks as good as it does BECAUSE of its lower resolution...they can jack up some of the eye candy because the resolution is lower...
If they pushed it to 1080p there would have had to be significant sacrifices in other areas...
If XBone can't do 1080p then that means it doesn't have the juice, which means that lack of juice will in the future affect more than pixels.Entrecôte;87132115 said:So games like Blue Dragon are past the winning line in visual clarity and detail just by virtue of being 1080p?
Might make for a sharper picture with more detail, doesn't mean the detail is superior.
You're hanging too much on the 900p vs 1080p. Obviously 1080p is a higher resolution than 900p and it's IQ is objectively better. What I'm saying is that Ryse doesn't look worse than KZ:SF. Resolution isn't the only factor in visual presentation. They way you make it sound now is that KZSF looks objectively better than Ryse because of a higher res.
900p versus 1080 isn't just technical it's also visual. It can be seen.
Fair enough but going by this standard I'd say that Okami looks better than that deep down demo... Image quality is part of the look of a game and if its blurrier and not as crisp as another title then its objectively better looking. 99% of people have displays with fixed native resolution and there is no 900p TV, so in the end you better target at 1080 pixels vertical.You're hanging too much on the 900p vs 1080p. Obviously 1080p is a higher resolution than 900p and it's IQ is objectively better. What I'm saying is that Ryse doesn't look worse than KZ:SF. Resolution isn't the only factor in visual presentation. They way you make it sound now is that KZSF looks objectively better than Ryse because of a higher res.
My argument is that they both look just as good, regardless of the resolution, I believe 90% of users couldn't tell.
Na, 720 days from now more like.So Xbox Two won't be out til 2020 or later, right?
I upgraded from a 1600x900 computer monitor to a 1080p monitor a few years ago on my PC. The difference was night and day.I have to ask, because I'm curious myself.
will 900p (and then that this is upscaled) be such a huge difference to native 1080p?
native 720p and 900p vs 1080p could be noticeable but 720 and 900 and then upscale this to 1080p, how is that?
the scaler in 360 was pretty good iirc, perhaps Xbox Ones is much better?
like I said, I'm curious about how much difference an upscaled image will look vs a native one.![]()
So you disregard the 10%?
This is an enthusiast forum you're in. They will notice. They are the 10%.
Those 10% are the ones who spread which console is better by word of mouth. Once casuals notice this, it will snowball and they're likely pick the better game/console their enthusiast friends tell them regardless if they could notice the differences or not.
But your argument is based on incomplete evidence. None of us have seen 1080p uncompressed direct feed footage of the games respective final builds. Relying on compressed YT or other internet player videos isn't a good measure of what the final products will looks like. There is absolutely no doubt Ryse is a gorgeous game, and it has two advantages in terms of post processing and texture quality/resolution - it's running at a lower resolution and as it's 3rd person you are always further removed from textures. There's no hiding from that in a first person title. Come November 22nd we'll all know for sure.
What I'm saying is that Ryse doesn't look worse than KZ:SF.
I think that most ppl will be ok with 720p games on XONE if the framerate is high. Most people being casual and GAF gamers.
Man the Digital Foundry threads will be hilarious seeing this thread.
I don't understand why people think 720p is ok?
I'm late to the thread but I doubt it will matter. People buy for exclusives and services, not resolutions.
I think that most ppl will be ok with 720p games on XONE if the framerate is high. Most people being casual gamers and not GAF gamers.
Gemüsepizza;87132511 said:You mean like the WiiU?
Didn't it happen when the ps3 version of gta iv had downgraded resolution? I remember it was the deciding choice for many as to which version to get.
Because it supports only sub-1k games.
I have to ask, because I'm curious myself.
will 900p (and then that this is upscaled) be such a huge difference to native 1080p?
native 720p and 900p vs 1080p could be noticeable but 720 and 900 and then upscale this to 1080p, how is that?
the scaler in 360 was pretty good iirc, perhaps Xbox Ones is much better?
like I said, I'm curious about how much difference an upscaled image will look vs a native one.![]()
That's the point. KZ:SF is objectively better than Ryse. Now if you tell me that Ryse if subjectively better than KZ:SF I couldn't disagree with you.
The spin is going to be gymnastic.
The spin is going to be gymnastic.
Resolution isn't the only factor in visual presentation. They way you make it sound now is that KZSF looks objectively better than Ryse because of a higher res.
Hahaha, great work, but the line:
60 FPS: THE LIST
BECAUSE ANYTHING LESS
IS A F***ING SLIDESHOW
should be swapped out with:
30 FPS: CONSOLE GAMERS
BECAUSE ANYTHING MORE
ISN'T AS CINEMATIC
It's already started , I mean we have guys telling us that 900p was a design choice rather than a hardware limitation.....