Kamiya directed Wonderful 101, Devil May Cry and Bayonetta. Comparing it to those games the combat looked rather generic (like Witcher 3) and not like something from the master of character action. But there is still time. Especially to fix the framerate. Was still very rough.
Pretty much, even just the animations of the character are super rough and kind of slow/something, it's hard to tell it's from the director & team behind freaking god-tier BAYONETTA. Game is still early, but it's a bit of a shock. Where we should have an action RPG with DMC/Bayonetta combat, we have an ARPG with... ARPG combat (it's like putting XP and levels into your game forces your combat system into regression
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It's already better when fighting the big enemy and you've got all the jump and hooking around, for sure, but I'm still not fully convinced.
When I hear this is a game with a huge world and see this awkard run animation not even properly calibrated to the character's speed, I'm more like "are you sure ?"
Also not a huge fan of HUGE ff13-like numbers for damage, there has to be a more subdued way to do this, just a detail of course.
Also I don't think it looks particularly amazing... it looks like an early game, which is what it is, so it's fine, but not sure why some people find it stunning or gorgeous.
I'll still keep my eyes opened and follow the development. I'm just not super-psyched right now by what I'm seeing. (and I have nothing but praise for platinum and Kamiya
![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
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