Renna Hazel
Member
Quote for the new page.
Yeah, mine says the 21st.
Quote for the new page.
I think Splatoon did Splatfest scoring better. People liked complaining about the score multipliers, but this new system puts too much weight on popularity. In order for the less popular choice to win, they would need to win both solo and team battles, but match making is so random that there is essentially a 50% chance for a team to win one of the categories. As a result, chances are that one team wins solo and the other one wins team, so I think most Splatfests will simply become a popularity vote, unless they change the system.
That's what it seems like to me, anyways. I really hope future Splatfests will prove me wrong, because I think we'll be stuck with this scoring for at least the next few of them.
You guys use the motion controls for aiming or the stick?
Is the Splatfest over?
I think my problem is that i always think the right stick lets me adjust for both axis and not just one alongside the motion.
Its a pain in the ass to aim the gyro really high up compared to the stick i feel.
Wat?popularityleads to intimacy
I loved the dualies but I didn't like the special attack. I preferred the single gun's special attack.
Wat?
Did anybody notice how Pearl and Marina Cloths (her shorts) would light up/ react to the music?
I used pro controller with motion controls off and by far it was my preferred set up.
Yes it was only on for yesterday.
Ice Cream won.
I did the same whenever I noticed it! It's relatively easy to avoid if you keep an eye on your surroundings. Maybe they can fine tweak it.I felt the dual pistols special was the weakest link of all specials. I found after a couple matches and i saw how it worked, it was extremely easy to avoid. As soon as i saw a circle i would just swim away. Its a cool idea for a special but it may need an increase on the speed of impact, IMO.
I felt the dual pistols special was the weakest link of all specials. I found after a couple matches and i saw how it worked, it was extremely easy to avoid. As soon as i saw a circle i would just swim away. Its a cool idea for a special but it may need an increase on the speed of impact, IMO.
I might be wrong but I'm pretty sure Splatoon added some new songs but it wasn't as frequent as every splatfest.Will there be different songs for every Splatfest or is it always the same?
After they re-balanced the numbers in Splatfest in the original, the less popular team always won.
The controllers feel off, with motion and without
It like doesn't click, feel like something is missing
Where other shooters nail the controls to feel just right. It's one of the most important things
Motion: odd that it's only one axis and I still need stick
Stick: going up down, left and right doesn't quite feel right with any sensitivity.
I also sometimes feel like I'm not sure where I have to aim. The oval aim is on top of a character and it doesn't hit him. Should it be in the circle? Or aim a bit up so he that the shots land on them?
It feels too odd to me that the controls for aiming/shooting does not feel natural.Its a shame cause if they could somehow make it work with pointer controls it would be nice. Goldeneye on wii plays really good with pointer.
It feels too odd to me that the controls for aiming/shooting does not feel natural.
It's the most important aspect in a shooter
Yet I grab the next cod, the next titan fall, even gears of War, and it feels seamless, like I don't have to think about it twice. Unlike splatoon, where it feels I always have to fight against the game
Turn the sensitivity all the way up and it's almost 1:1 pointer aiming with split joycons. Hardest part for me was the map orientation and finding myself on it, just not a good impression at first blush. Really hurts the meta too. Can't wait to get a heavy splatling, they better have the charge hold!It feels too odd to me that the controls for aiming/shooting does not feel natural.
It's the most important aspect in a shooter
Yet I grab the next cod, the next titan fall, even gears of War, and it feels seamless, like I don't have to think about it twice. Unlike splatoon, where it feels I always have to fight against the game
Oh holy crap thats a duct tape solution if i've ever seen one. Wont work for me either as i'll mainly be playing docked. I guess i'll leave my iPhone on loudspeaker and hope theres no issue with feedback.I think to hear ingame sounds in your headphones while using voice chat you need a splitter (think this is what that thing is called), just like the one that comes with the official headset.
How was everyone doing those Miiverse style drawings in the Plaza?
Its strange to see people talking about Splatoon Controls feeling off. Controls perfectly. Makes playing with a stick feel like I'm trying to use a controller with no hands.
I tried it all, motion on, motion off, split joy con, pro controller, every sensitivity, nothing feels right.Turn the sensitivity all the way up and it's almost 1:1 pointer aiming with split joycons. Hardest part for me was the map orientation and finding myself on it, just not a good impression at first blush. Really hurts the meta too. Can't wait to get a heavy splatling, they better have the charge hold!
Regarding motion vs stick, would people know if these people are using motion or stick?
It doesn't differentiate.
In Splatoon I'm sure the difference is the same. I find Splatoon motion controls flawless, as if I'm controlling directly with my brain. I don't have to think of it at all.
I'm sure plenty of stick people feel the same.
A game like ARMS though... huge difference and if you are playing to win, surely only suckers play with motion controls, cause its a fun but imprecise janky mess.
I might have to try thisI had to mess around with the sensitivity a bit before I got comfortable but eventually I found something that clicked. I do wish the motion controls were more fluid for turning horizontally though. I found keeping the motion controls at a lower setting (I think I settled on 1) and turning the right analog up (I think I did 3.5) gave me enough control to aim up/turn quickly without over shooting where I wanted to go.
Uh sorry, I forgot to add the video I meant to add. I was just wondering if you can tell just by looking at footage and what the tells are.
Also I'm playing purely handheld so motion is out of question for me.
Regarding motion vs stick, would people know if these people are using motion or stick?
https://www.youtube.com/watch?v=VwD3ggRA4Fc
I might have to try this
The top sensitivity is motion and the bottom the stick?
I was wondering that when I watched the tournament too, how many people play motion or not. In the Wii U days I remember a lot of folks had the pro controller and not the game pad, so maybe stick is more common.
But I play motion in controls and all the way up to the S ranks, still having no problems. Nothing about the controls effects how well I do.
Why? I dominate just as well in handheld with motion controls. You really don't need a lot of motion, small flicks and adjustments does the trick, theres no flailing.
err yeah, that was my point too. My comment was in response to someone saying that the entire point of Splatfests was the popularity contest. And I was saying, well, what's the point in having the battles if all you want is a popularity contest!
I was implying that the battles should be the most important aspect. I don't think popularity should play into it at all tbh.
Also I'm playing purely handheld so motion is out of question for me.
Eh?Motion: odd that it's only one axis and I still need stick