Critique time.
1st fight - Chun Li (me) vs Sagat (Trykt)
Round 1
First ten seconds are crucial. He's trying to push me into the corner or get a nice hit his knee. I predicted this, I wanted to space myself a bit and then go for the offensive. Successful Kikoken hit right after match start. 00:27 - 00:30 - After a few pokes on my part to remind him to stay out of my zone, he does a clean jump in. I block, and try to counter a few. Realizing I'm pressing too many buttons I resort back to blocking. He lets out a whiffed fireball. It's my opportunity to take over the offensive. I hit him with a standing HK for the whiff. I love kicking people in the face. I love you Chun. We both reset to neutral. He tries to break the lull by pushing me with a kick. I block, and retort with a forward MK to hopefully punish it. It blocks. Seeing that he's now playing defensively, I take this as a chance to hopefully open him up. He blocks every hit. I forget that he has the life lead and go for risk. I know he's going to react after that string, so I jump while he's busy trying to hit me on the ground. I get some hits from my jump in but he ultimately reverses my combo and takes the upper hand. I should have played it safe, make him whiff his punch, and then go for a throw and corner carry during the knock down. Exchanges are made, we fight for positioning. I'm trying to hit my Ultra but nothing is coming out during his fireball pressure. Turns out I forgot that I was doing ST's Super input and not USFIV's Ultra.
Round 2
Armed with more knowledge and angry at my lack of patience last round, I try to play more conservatively this round. Unfortunately, he senses this. After a kikoken that starts the round we're both in crouch position just WAITING for the other make a move. I sense he's not doing anything, so I try to go for a throw, which I should have done LAST ROUND. He punishes me but I don't give up. I almost manage to get him into the corner with
but I end up getting cocky and do a dumb ex hazenshu. I try to recover from fast so he doesn't do a reset - his fireball game is deadly. I have a tremendous life lead at this point and he is not going quietly. I somehow managed to pull off a round win. The most important takeaway from this round is how I gave up so much life in the first place. Going half cocked trying to finish off the round, pressing the wrong buttons all contribute and I'm so embarrassed. This is what Seth means by critical points. DON'T LET THEM GET AN ADVANTAGE.
Round 3
Round 3 is rough. For one thing, I forget - AGAIN - that I'm not playing ST and hit HK at the end instead of KKK. I'm also pressing too many buttons. Pressing buttons is a big contributor my life loss in fights, and defense wise it's the thing I've improved the most in the past few weeks but some times old habits die hard. Thankfully I remember that SFIV's Ultra ender is KKK and go for it. With the knowledge I can still win, I aim playing it conservatively. The whiffed HK hazenshu almost gets me murdered, but he thankfully doesn't react to that. So I go for broke and set him up with a cr HK, he tries to punish, I go for an EX hazenshu. I'm really proud of the next few steps of play, nabbing me the win.
Strengths:
Sometimes I DO have the capability to read my opponents thoughts and set them up. Given less than a year of play that makes me feel so good.
Really decent meter management and I always had an ex when I really needed it to win.
Solid pokes. God, I love st HK. KICK EM IN THE HEAD.
Weaknesses:
Too many buttons when there shouldn't be any at all.
Some times I autopiloted, like the time on round 2 when I threw out the kikoken dashed in. This is the critical point where I start losing my life lead drastically.
Bad fireball defense.
FORGETTING THAT IT'S NOT ST AND DOING ST'S SUPER INPUT. lmao
Solid match, could be better. Lots of sloppiness.
Other fight critiques continued tomorrow.