soooo... what did you guys feel bout this?
A lot of people are embarrassing and are being laughed at:
soooo... what did you guys feel bout this?
A lot of people are embarrassing and are being laughed at:
Your naive thinking a cure wont help society get back to normal life, will a cure help covid even though it may be a year or so away?
people do what they do in thr game to survive because they dont have a choice, now imagine if there was one because the virus is gone?
Joel took that sense of normalcy away.
Ellie said it cant be for nothing, like marlene said it wasnt for joel to decide, she didThere wasn’t any guarantee that they would be able to make a cure from Ellie. The Fireflies were also nearly destroyed by the military.
If you ask me to allow someone I love to be killed for science, without their consent, for the slight chance of some ragtag group synthesizing a cure, the answer is no.
I know this was pages back, my bad. I didn't see anyone add this, so I wanted to.What did he score the game?
Ellie said it cant be for nothing, like marlene said it wasnt for joel to decide, she did
Its nice to admit at 14 you were an idiot but again your not taking into an account of the world she grew up in. At 14 she killed how many grown men etc, how many did you kill? She grew up in a harsh and cruel world where she needed to fend for herself. Not acknowledging that is doing her character a disservice, again she stated "it cant be for nothing"It wasn’t Marlene’s decision either. She had Joel get Ellie across the U.S. and deliver her to them, then escorted him out at the threat of death. She left him no choice. I’d kill her and everyone who tried to stop me every time. Ellie is also 14, I don’t know that you should put that kind of decision on a child.
Most people, myself included, were idiots at 14 and had no place making large life decisions. This subject has been talked to death in every corner of the internet. You have your perspective and I have mine.
Ellie said it cant be for nothing, like marlene said it wasnt for joel to decide, she did
I find it hilarious how people say Sony is too broke to buy studios and then go on to say that they paid every media outlet in the world basically to give them favorable scores....
I'm hoping for another 2 or 3.....The return on Insomniac has been crazy already. Talk about a good investment.
I know it's such a tease.This game is in my system, the icon is in my games folder and I can't play it. Why do you do this to me Sony? Just kidding.
You can see from the gameplay footage in any review that TLOU2 plays way betterJust playing left behind on the last of us 1, please tell me last of us 2 isn't like this?
Now, they have nearly 30 billion in cash...so if they went mad, I'd say to buy Bethesda or Capcom. But I doubt that will happen.
They would have to buy all of TakeTwo I would assume... which is about 12.5 Billion. Doubt it would ever fly. But I would love that too..I wish Sony would buy Rockstar so maybe they would care about SP again.
Way better?You can see from the gameplay footage in any review that TLOU2 plays way better
Again. Beginning of the game Joel would not have done what he did at the end. Therefore you are now saying that somehow he remained a static villain throughout, or that he would’ve in fact been a better person if he remained how he was - he is clearly throughout the game trying to stop her from becoming like him. He’s willing to sacrifice himself for that on numerous occasions and it’s certainly not 1:1. It’s not just him replacing his daughter it’s him finding the ability to love someone like that again. And let’s not forget that human beings are proven to really be the main enemies in all of this. Which I’m sure will be the case in part 2 as well. Is it a dark story sure, but nihilistic it’s not.Its shown and proven Ellie has saved Joel a bunch of times and risked dying for him as well because she cant swim dueing the bus situation, it was a 1 to 1 relationship. Joel had to adapt to the world, she was born in it and also taught how to fend for herself from the military.
Again its the choice of 1 vs all of humanity, is it nice he grew attatchment of her? Sure, but his daughter cant be replaced and his pain and actions caused even more pain around the world globally with people still getting infected and even more people dying just to save one person. His daughter cant be replaced, his character had selfish motivations near the end because he wanted to make it right for himself, not the world. Imagine if in the second game this is addressed and lots of people find out what he did?
Again “10” doesn’t mean perfection, it just means that reviewer enjoy the game enough to give that score. Stop focusing so much on the score, read/watch actual reviews. Do you like or dislike what hear? Make decision based on that, it’s really that simple. Do you agree what SkillUP says? If so then you have your answer.
Seriously, why people make this so much more complicated than it actually is.
Think about this, reviewers job is to inform us, they might talk about the “flaws” that they think their readers and watchers need to know but they personally didn’t effect their overall enjoyment of the game. So they listed few flaws but still got high score because that final score is all about their enjoyment overall game, there is no math calculation of adding or subtracting points.The problem I have with that is how inconsistent it is and I do think that there's a lot of favoritism.
And I do think that it does matter because even if we want to say that scores matter a 10/10 is a powerful marketing tool.
Skillup talked about this in his Nier:Automata review how all of the reviewers he had listened to were describing a 10/10 game but just insisted on giving it a 9/10 for some reason.
In the cast of TLOU2 tho I think that a 10/10 was just a given from the beginning from most of these outlets not because of the game in and of itself but because it's a Naughty Dog game and a sequel to TLOU.
If scores were useless then people wouldn't use them, but they aren't useless.
And they do matter for marketing which is why it does frustrate me when there's so much bias involved and there's no real and consistent system.
There was plenty of backlash for BotW and RDR2 from what i remember.Funny how I don't see this backlash when Mario or Zelda or RDR2 get 10/10's.
People really get triggered when PlayStation get those crazy meta's.
I don't remember much... but maybe I wasn't as invested at the time. I bought BOTW well after launch but I was there at midnight launch for RDR2.There was plenty of backlash for BotW and RDR2 from what i remember.
Not before playing it, but complaining about the mechanics, game design, etc. As for BotW there were plenty of complaints for the open world design claiming it was too repetitive and empty. Since TLoU2 is mainly story driven, and certain things about the story that are very annoying got leaked, i think the backlash is natural.I don't remember much... but maybe I wasn't as invested at the time. I bought BOTW well after launch but I was there at midnight launch for RDR2.
Do you remember who was causing backlash for RDR2? Before playing it...
Yup, I was pissed with stuff I heard but I was thinking about it and came to terms with most of it and I also want to see how they approached the story.... it could still be well done. The only way I can know is if I play myself.Not before playing it, but complaining about the mechanics, game design, etc. As for BotW there were plenty of complaints for the open world design claiming it was too repetitive and empty. Since TLoU2 is mainly story driven, and certain things about the story that are very annoying got leaked, i think the backlash is natural.
Mostly I just felt like shit.
It's exhausting.
My playthrough of The Last of Us 2 felt terrible to experience. Over the course of my 27 hours with the game, it grew to the point of feeling nearly unbearable. This wasn’t because it asked me hard questions about my own capacity for harm or revenge. Despite Druckmann’s promised “philosophical questions,” I never felt like the game asked me anything. Instead, it told me “brutality,” repeatedly and louder, until by the end I couldn’t hear what it was trying to say at all. Characters make hideous, irredeemable choices, over and over. Everybody suffers, physically and emotionally, in graphic detail. This is all intended to prove a point, but the only point I got from the game was simply to be required to stare at violence, and play through violence, and then do that again, and more, and again, and more.
Eventually, my numbness turned to an anger I’ve never felt about a video game. Late one night, I paused the game and asked myself aloud if the developers thought I was stupid, if they thought the existence of violence had just never occurred to me before.
The game’s central problem, and what makes so much of it such a challenge to get through: This is a story about characters who seem unable to learn or grow, and more specifically, unable to consider the humanity of the people they kill. If you already think violence isn’t the answer to many of the world’s problems, the repeated lesson that killing is bad makes the game almost maddening.
The game's larger problem is that the characters never catch up to me. I kept expecting Ellie to grow and turn away from a life of constant violence, but she never picks up on the obvious didactic nature of the game she’s in, even as the designers beat you over the head with a very simple lesson about the value of human life."
It is really just a story about a teen girl, her damage, and her apparent belief that the only way to get over that trauma is murder. A lot of murder. ...And she’ll be dragging the player along with her, because you have no damn choice but to get homicidal, no matter how much the game wags its finger in your face saying how bad you’re being.
The characters are almost unbelievably unable to see the bigger picture. Part 2 ends up feeling needlessly bleak, at a time when a nihilistic worldview has perhaps never been less attractive.
I'm hoping for another 2 or 3.....
Had my eyes on MihoYo (China, low development cost)
Housemarque... very talented and history with Sony.
and either Kojipro or Remedy.
Now, they have nearly 30 billion in cash...so if they went mad, I'd say to buy Bethesda or Capcom. But I doubt that will happen.
Think about this, reviewers job is to inform us, they might talk about the “flaws” that they think their readers and watchers need to know but they personally didn’t effect their overall enjoyment of the game. So they listed few flaws but still got high score because that final score is all about their enjoyment overall game, there is no math calculation of adding or subtracting points.
I don't remember much... but maybe I wasn't as invested at the time. I bought BOTW well after launch but I was there at midnight launch for RDR2.
Do you remember who was causing backlash for RDR2? Before playing it...
But but its realistic lmaoIdk but after I played RDR 2 I was pissed and wanted my money back lol I couldn't keep playing it with those mollases clunky controls
This why people need less focus on actual score just read/watch the actual review, because there are times when the thing the reviewer consider negative points might not be negative points for you. For example: when a game lose points because its "anime" or the game its too "bleak", but those "negative points" is none issue for me, so those "flaws" become irrelevant to me.I don't think that more objective reviewing is impossible, Totalbiscuit did a good job with that when he was still around and didn't revolve everything so much around his own personal feelings about things.
Jim Sterling has been able to in a lot of his reviews too, he's a bit all over the place but he has shown before that he can put his personal feelings and biases to the side and just acknowledge that a game is really good and does a great job appealing to its target audience.
The problem with most reviewers imo is that they're incapable of even attempting to look at things from the pov of the target audience which ultimately is what's really the most relevant and important thing for a game or whatever it may be.
I think that a good reviewer can look at things from many different perspectives and adapt their review to the target audience of the product.
That's not to say that you can't be subjective in your reviews, obviously opinions are going to be a thing.
My problem is A, how extremely one-sided it is and how certain content like sexualized content for example is treated as the devil incarnate while other content or genres has postitive bias in favor of it by pretty much every reviewer because lets be real here if you want to be hired you gotta follow the status quo.
And B, I think that large mainstream sites should focus on the more objective parts in their reviews and try to minimize the opinion piece part of the review.
Especially in the score.
If we're talking about some small website it's kinda whatever, I think that them having a niche is fine so long as they're honest about it. But when we're talking about the huge websites like IGN for example then it does bother me when you only really get opinions from one very narrow perspective ( game journalists are infamous and mocked for a reason ).
I just think that the standards for game reviewing are way too low, we're at the point where an angry blog post ranting about Trump gets passed off as a Dead or Alive 6 '' review '' or persona 5 dancing in starlight gets a whole point taken away from it because it had a burlesque dance in it.
Or that weird PCgamer Monster Hunter Iceborne review, or the Rimworld one by the same person going after trans writing in the game even tho it was written by an actual trans person. Or Polygon and Kotaku ranting about the irl police in a Spiderman game.
Or Dragon Quest XI gets a whole point taken off because of the existence of a bunny outfit in a side quest...
Or a Bayonetta review where like 60% of the review is just ranting about the sexualized nature of the game.
I just think that game reviewing revolves way too much around opinions and opinions alone and there's so much unfair bias, and the problem is that then the people who end up getting hired are just people who share those same opinions and biases and everyone is forced to walk the same line.
But but its realistic lmao
Yeah, I didn't mind it to a certain point but when you're picking up a load of stuff and it does each animation and you have to wait.... that annoyed me and in the middle of a crazy gunfight or riding the horse through trees, I found the controls problematic.Idk but after I played RDR 2 I was pissed and wanted my money back lol I couldn't keep playing it with those mollases clunky controls
RDR2 is iffy about when it want to be "realistic" like the wanted system which make no sense, when you start a mission all that simulation and realism goes out of the window and you need to do EXACTLY what it ask of you or you failed the mission.But but its realistic lmao
Tbf though, i think Yoko Taro knows better than Druckmann how to handle dark themes. The thing about tragedy is that it can turn into comedy at the flick of a finger, and a good writer aware of that fact either avoids going too far or happily plays into the notion. If you go too far with the dark themes while still taking everything seriously, the story just becomes something ridiculous and often unintended comedy, kinda like some teen's edgy fanfic. From the reviews i've seen, thats what seems to happen with TLoU2.If the issue for them is the game is too “bleak” then I guess I have nothing to worry about. I loved games like Drakengard which way more bleak than TLOU part 2.
Will see, I will play it and judge the game myself, because most of the time my taste differs from most reviewers.Tbf though, i think Yoko Taro knows better than Druckmann how to handle dark themes. The thing about tragedy is that it can turn into comedy at the flick of a finger, and a good writer aware of that fact either avoids going too far or happily plays into the notion. If you go too far with the dark themes while still taking everything seriously, the story just becomes something ridiculous and often unintended comedy, kinda like some teen's edgy fanfic. From the reviews i've seen, thats what seems to happen with TLoU2.
I don't think I could ever understand this, for me there are games that has female that I can relate more males even tho I'm male myself, heck I can even relate to characters that are not even human.I can't relate to a female lead in a seemingly real life setting.
Fair enough. Honestly, i actually got a bit of morbid curiousity about the game myself after seeing the reviews despite having no interest on it previously. If anything, i want to see how bad they went with the G R I M D A R K S T O R Y thingy.Will see, I will play it and judge the game myself, because most of the time my taste differs from most reviewers.
Yep, also i dont know about you guys but for realism it doesn't take me 30 seconds to pick up canned peaches, I'm just saying.RDR2 is iffy about when it want to be "realistic" like the wanted system which make no sense, when you start a mission all that simulation and realism goes out of the window and you need to do EXACTLY what it ask of you or you failed the mission.
I cant relate to a cat but ill probably pick up stray on ps5 lolI don't think I could ever understand this, for me there are games that has female that I can relate more males even tho I'm male myself, heck I can even relate to characters that are not even human.
So there's no score? Thank god.Interestingly, Polygon and Kotaku seem to dislike the game. They echo some of what Skill Up had to say about the story and characters. Here are a few quotes that stood out to me.
Kotaku:
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The Last Of Us Part 2: The Kotaku Review
Everything in The Last of Us 2 takes work. Every weapon reload, killing blow, and crafted item takes time and button presses. At times the game is painfully slow; even in the most action-packed sections you put in effort to move things forward. You’re paid for this work in a grim story and...kotaku.com
Polygon:
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The original game also didn't end in "pleasant" way, even Left Behind didn't end pleasantly, I don't want even imagine that both Ellie and Riley just waiting until they turn but Ellie end up not turning while Riley slowly turning and I'm guessing Ellie end up killing her in the end.The violent and dark tone is a plus for me and people who play a game in this franchise should expect it.