NoE >>> NoAMy condolences.
NoE >>> NoAMy condolences.
NoE >>> NoA![]()
Yeah I saw them. Not really impressed. The particles look awesome but other than that, about the same level as CryEngine 3.4 (No one ever told me if the WiiU could handle 3.4)
NoE >>> NoA![]()
I would add to that:
Soccer >>> Football
(What I have done! XD)
First Unreal Engine 4 images are out.
Reps from Microsoft, Sony, Nvidia, and the most influential game developers in the industry will be seeing the demo behind closed doors; the NDA-only affair will be Epic’s first and best chance to convince them that the future of gaming is unlike anything they previously imagined.
What's missing from this picture?Thirty people file into a windowless conference room to watch Epic’s demo. Around their necks hang badges advertising the names of their employers: Nvdia, Microsoft, AMD, Sony.
What's missing from this picture?
Do you surmise that the believed fixed function lighting in wii u could be incompatible with UE4? Since UE4 has it's own heavily dynamic lighting routines?The problem with the UE4 pics is the art style, not the tech behind it. It doesn't change anything for Wii U.
The same thing will apply with CE 3.4 in that it depends on if Nintendo made the necessary tweaks. If the tweaks included adding the necessary features then it should be able to run a CE 3.4 game though obviously reduced.
.....
*kicks guit in the ankle*
Let's wait until we see UE4 in motion.
Also, because someone had to do it...
What's missing from this picture?
Let's wait until we see UE4 in motion.
Also, because someone had to do it...
What's missing from this picture?
One would hope so, given that they're launching a new console this year.Was anyone of importance at GDC for Nintendo?
Do you surmise that the believed fixed function lighting in wii u could be incompatible with UE4? Since UE4 has it's own heavily dynamic lighting routines?
Reggie.Was anyone of importance at GDC for Nintendo?
Shows that if you repeat something enough times people will accept it to be true.lol at the wired article
it's like Epic is the Messiah
They were working on another project before DKCR and they didn't use the entire (or likely even much) of the team for MK7.
That's like suggesting they shouldn't have been able to release DKCR so soon because of Prime Trilogy.
The game should be in a showable state, if not playable.
I really, really wish someone would just flat-out ask Rein or Sweeney where (whether) Wii U fits in to the UE3/4 plans for next-gen, but I suspect that most of the journalists who have had the opportunity are already under the assumption that Wii U is nothing more than a current-gen console and that it's a foregone conclusion that UE4 won't run on it. Though it shouldn't be.
This is what I've been thinking all along. I don't know why so many people act like they were expecting Wii U to be a major consideration for Epic in UE4 development.From what I know, at this point in time nobody other than Epic knows where UE4 fits into the Wii U plan, and quite frankly, they're probably not thinking about it. As an engine, it is being designed for stronger hardware. This is the priority. As it is still in an unfinished state, any plans for a Wii U iteration will come later. If they feel the engine can be tailored to the Wii U hardware, they will scale it down and optimise where appropriate. If they don't feel it is worth it, or isn't possible, they wont bother. Either way, this decision will made after the engine is finished and pushed through in the state Epic intends, for the target platforms.
UE3 is fully adopting the Wii U.
I really, really wish someone would just flat-out ask Rein or Sweeney where (whether) Wii U fits in to the UE3/4 plans for next-gen, but I suspect that most of the journalists who have had the opportunity are already under the assumption that Wii U is nothing more than a current-gen console and that it's a foregone conclusion that UE4 won't run on it. Though it shouldn't be, since the GPU should have a 2011/2012 feature set.
It is up to Epic, and Tim Sweeney in particular, to motivate Sony and Microsoft not to phone in what these next consoles are going to be. It needs to be a quantum leap. They need to damn near render Avatar in real time, because I want it and gamers want iteven if they dont know they want it.
Not sure I've seen this in any patents before - please correct me if I'm wrong. (source)
Seems to demonstrate a 'drag-from-TV-to-Upad" feature of the WiiU.
http://www.abload.de/img/wiiu_drag_to_upad_2enfwl.png
http://www.abload.de/img/wiiu_drag_to_upadytd65.png
Not sure I've seen this in any patents before - please correct me if I'm wrong. (source)
Seems to demonstrate the 'drag-from-TV-to-Upad" feature of the WiiU.
http://www.abload.de/img/wiiu_drag_to_upad_2enfwl.png
http://www.abload.de/img/wiiu_drag_to_upadytd65.png
That's ridiculous. Epic making its flagship engine one that doesn't run on any of the next-gen consoles would be financial suicide.I am pretty certain neither PS4 nor Nextbox are known to support UE4 at it's current form:
Great find. That's really cool. I've been hoping for Wii U games with the pointer as the main control input and a propped up Upad as an additional game window you can interact with. Let's hope a clever game design based on this concept reaches the market.Not sure I've seen this in any patents before - please correct me if I'm wrong. (source)
Seems to demonstrate the 'drag-from-TV-to-Upad" feature of the WiiU.
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This is what I've been thinking all along. I don't know why so many people act like they were expecting Wii U to be a major consideration for Epic in UE4 development.
From what I know, at this point in time nobody other than Epic knows where UE4 fits into the Wii U plan, and quite frankly, they're probably not thinking about it. As an engine, it is being designed for stronger hardware. This is the priority. As it is still in an unfinished state, any plans for a Wii U iteration will come later. If they feel the engine can be tailored to the Wii U hardware, they will scale it down and optimise where appropriate. If they don't feel it is worth it, or isn't possible, they wont bother. Either way, this decision will made after the engine is finished and pushed through in the state Epic intends, for the target platforms.
Okay, you were right, Wii U is getting it. Happy?Let's wait until we see UE4 in motion.
Also, because someone had to do it...
What's missing from this picture?
Let's wait until we see UE4 in motion.
Also, because someone had to do it...
What's missing from this picture?
I wouldn't expect a straight yes/no answer; it just seems like a question someone should have asked by now.
I'm not wholly convinced myself that Epic doesn't already know the answer, though. They should have an idea by now what the engine's minimum requirements are and whether the final Wii U GPU meets them, since UE4 Wii U support would be in both companies' best interests and I'm sure that they've had a number of conversations about it.
The reality of UE4 is that it will be ported to Wii U, iPad and iPhone... otherwise developers will largely ignore it, and as much as epic wants UE4 to be impressive and feature a large jump, they also have to support midrange graphic cards like the HD7770 on this engine, or PC developers won't use it either... I am sure that laptops take up a very large portion of that demographic and frankly mobile GPUs are fairly far behind their desktop counterparts, HD7900m is based on HD7800 only down clocked, and considering how those will only be in the most powerful laptops coming out this year.
The market will be far to small for UE4 to just exist on Xbox3 and PS4 in 2014. /Rant
Apple obviously aren't a major target for now, either. It's an engine designed for very high end hardware.Okay, you were right, Wii U is getting it. Happy?
Or should I say Wii U isn't getting it yet because it's not a primary platform? If it doesn't get it when iOS gets it, then that'll prove that it can't run it. And, funny enough, Apple isn't there either!
It's a given IMHO, I don't believe they can rely on people previously owning a Wii or something like that...Should be doable if the Wii U comes with a sensor bar
That's exactly what I expect.A pair of LEDs on the bar at the top of the pad would be enough, I'd think.
Yet they've already hinted at mobile support within six months of UE4 completion...They might have a vague idea, but it will be just that: vague. Really, really vague. Like, the Wii U build will be a total afterthought, and in the grand scheme of things irrelevant. In fact, based on the high end focus of UE4, I wouldn't be surprised if they answered "no" if they had to give an answer, just because it's not on the cards at this point in time.
So yeah, I just don't think it's worth pressing right now, because I don't think Epic will ever give a satisfying, concrete answer, or have really dedicated much thought to it themselves. Theory, sure, but no actual plans. Not while they're still trying to finish the engine.
Apple obviously aren't a major target for now, either. It's an engine designed for very high end hardware.
The reality of UE4 is that it will be ported to Wii U, iPad and iPhone... otherwise developers will largely ignore it, and as much as epic wants UE4 to be impressive and feature a large jump, they also have to support midrange graphic cards like the HD7770 on this engine, or PC developers won't use it either... I am sure that laptops take up a very large portion of that demographic and frankly mobile GPUs are fairly far behind their desktop counterparts, HD7900m is based on HD7800 only down clocked, and considering how those will only be in the most powerful laptops coming out this year.
The market will be far to small for UE4 to just exist on Xbox3 and PS4 in 2014. /Rant
You have UE3 for those devices
Yet they've already hinted at mobile support within six months of UE4 completion...
Now this is akin to something I have envisioned. Glad to at least see it's possible.
Acid Ghost?
Acid Ghost.
Great find. That's really cool. I've been hoping for Wii U games with the pointer as the main control input and a propped up Upad as an additional game window you can interact with. Let's hope a clever game design based on this concept reaches the market.
That's my point. It'll come later, but not 5 years later. (Five years is about how long it'll take for mobiles to catch up to the current targets.)Apple obviously aren't a major target for now, either. It's an engine designed for very high end hardware.
It's a given IMHO, I don't believe they can rely on people previously owning a Wii or something like that...
That's exactly what I expect.
The PC-side is an understood though.
Epic probably figure that there's money to be made in being the only choice in the AAA console sphere, even if it's contracting.If this is true then that is a very very bad business decision.
But to be fair, I'll say that there's probably only about a 10% chance of Wii U getting it, and only if it's very successful. Sadly, I will still have to consider Wii U current gen if it can't get it.
So anything new on the Wii U features?
Naw, man, I just whipped that out last night. It's relatively fresh, in terms of age.Whooooooo!!! 'Bout time someone made an MST3K E3 gif! Love it! Good job!
edit: Ah, so this gif has been around for awhile? Had no idea.
That's ridiculous. Epic making its flagship engine one that doesn't run on any of the next-gen consoles would be financial suicide.
The UE4 GDC demo ran on a single GTX 680. I'm sure it will run well on PS4/Xbox38.
Great find. That's really cool. I've been hoping for Wii U games with the pointer as the main control input and a propped up Upad as an additional game window you can interact with. Let's hope a clever game design based on this concept reaches the market.