I'm really worried about the frame rate on ps4. The pricing doesn't bug me game looks massive.
Doesn't look like its doing much to push the hardware to me. A big map in and of itself isn't going to cause any problems.
To me, the more interesting question will be how much it costs when it is released on iOS.
Well:40 bucks for Myst?
http://quod.lib.umich.edu/cgi/t/tex...he-dni?g=dculture;rgn=div1;view=fulltext;xc=1In its first year or so of release, Myst cost around $64
I wonder how the number of puzzles are counted. Does the two intro puzzles (straight and angled line) from https://www.youtube.com/watch?v=_SWBC8-68qo count as separate puzzles? What about the boat in one of the trailers where you use a puzzle square to select a destination?
Counting all the things that I would consider puzzles, and I'm not even going to elaborate on what that means, there's probably 550 right now.
The PlayStation launch trailer looks to be running sub 30 in some areas, could be an unfortunate side effect of YouTube.
I'd prefer this on ps4 but I could also do PC if it is an actual issue. I'm just happy there are no preorder bonuses to worry about.
I wish Blow had come to NeoGAF first to ask us how much we think his game is worth. ;_;
I think it's a good question, though. Like, is escaping the initial tutorial one puzzle, or is it six (or whatever) because that's how many panels are involved?
Similarly, the row of panels you come across shortly after leaving the tutorial area - would those count as one puzzle since they work together to express a certain concept? Or is each panel a puzzle? Or is the act of learning the concept and then applying it to the nearby locked door the puzzle?
We may never know, unless someone goes to the trouble of counting them, or if the game contains some kind of completion counter (which I'm honestly not sure if it will)!
Probably. If I had to make an educated guess I would credit it to your performance in this thread.P.S. Just noticed Junior status. Great... is it perm?
Why would a plastic disc make it more valuable to you. Are planning to resell it?
I wish Blow had come to NeoGAF first to ask us how much we think his game is worth. ;_;
With the amount of DRM or forced Steamplay in physical releases, not really.I have more control over what happens to it in the future.
I wish Blow had come to NeoGAF first to ask us how much we think his game is worth. ;_;
That may have caused the price to go up![]()
With the amount of DRM or forced Steamplay in physical releases, not really.
I'm not paying that much for a digital game. If the game is good and interests me ill buy it physically if an option exists. Length of the game has nothing to do with it.
Exactly. It's too much to commit if the player finds out it's not for them. Whereas a retail physical edition you would be able to resell it to recoup the costs.
Using the estimated length of a game to justify the costs is also foolish -- a game's experience is not some static value. A game could force you to grind something repeatedly for a period of time or "encourage" you to go after collectibles. Some things in a game you won't consider worthy of your time.
If they wanted design a game at this price point, they should have planned a retail release to entice those on the fence. Consumers have more power/rights/options with physical and can take more chances.
I wish Blow had come to NeoGAF first to ask us how much we think his game is worth. ;_;
I wish Blow had come to NeoGAF first to ask us how much we think his game is worth. ;_;
Wait, this isn't on Xbone?
A physical release is coming. Calm down.
40 bucks for Myst?
Exactly. It's too much to commit if the player finds out it's not for them. Whereas a retail physical edition you would be able to resell it to recoup the costs.
Using the estimated length of a game to justify the costs is also foolish -- a game's experience is not some static value. A game could force you to grind something repeatedly for a period of time or "encourage" you to go after collectibles. Some things in a game you won't consider worthy of your time.
If they wanted design a game at this price point, they should have planned a retail release to entice those on the fence. Consumers have more power/rights/options with physical and can take more chances.
A physical release is coming. Calm down.
I checked this thread when it first opened and saw that it was priced at $39 and thought "Oh cool must be bigger than I thought it was." Checked around and found quotes from blow saying the game was 30 - 100 hours of puzzles and exploration. Seemed like a good deal to me.
Then I log back into gaf and see this thread has somehow reached 12 pages?!?! I don't understand how this is such controversial news. Does not compute. If you don't think the game will be worth that much don't buy it. If you do then great buy the game and enjoy it. How the hell does such a simple decision spawn a massive thread?
How the hell does such a simple decision spawn a massive thread?
I am going to wait for reviews and impressions but the price point didn't change that opinion.
Oh and there is absolutely nothing wrong with pricing a game digitally at $40 and definitely nothing wrong with a puzzle game being priced at that point.
I am just concerned about it feeling repetitious. No need for hundreds of puzzles if they all feel the same. That is a game design flaw though not a price point one. We shall see but this is most definitely still on my radar.
Which goes against Blow's entire known design philosophy.Exactly. It's too much to commit if the player finds out it's not for them. Whereas a retail physical edition you would be able to resell it to recoup the costs.
Using the estimated length of a game to justify the costs is also foolish -- a game's experience is not some static value. A game could force you to grind something repeatedly for a period of time or "encourage" you to go after collectibles. Some things in a game you won't consider worthy of your time.
If they wanted design a game at this price point, they should have planned a retail release to entice those on the fence. Consumers have more power/rights/options with physical and can take more chances.
I am going to wait for reviews and impressions but the price point didn't change that opinion.
Oh and there is absolutely nothing wrong with pricing a game digitally at $40 and definitely nothing wrong with a puzzle game being priced at that point.
I am just concerned about it feeling repetitious. No need for hundreds of puzzles if they all feel the same. That is a game design flaw though not a price point one. We shall see but this is most definitely still on my radar.
I payed like $40 for Myst II through IV consistently, they were always worth it40 bucks for Myst?
How the hell does such a simple decision spawn a massive thread?
Because only real games deserve to be priced above $20.