I hate it when developers justify their price with the game's duration for completionnists. Please tell me about the quality, the enjoyment, the actual number of puzzles, the game world size, the depth, ...
I hate it when developers justify their price with the game's duration for completionnists. Please tell me about the quality, the enjoyment, the actual number of puzzles, the game world size, the depth, ...
Would something like this really attract a lot of attention on the shelves?
https://upload.wikimedia.org/wikipedia/en/thumb/f/f4/The_witness_poster.jpg/800px-The_witness_poster.jpg[/QUOTE]
Orange and blue though.
How many dollars for letters are we spending? I need to be outraged!
Hey now. The sorrow emote is worth every piece of silver I paid.Paying for cosmetic items is the biggest waste of money but people pay it.
Why? It's not like the game pushes hardware, it runs on integrated graphics of last gen.
Number of puzzles is already a known, 667 at least, game world size is as pointless a metric as duration. Quality, enjoyment, depth? That's up to you. A game consisting of a single hallway could be one of the deepest/best/most enjoyable experiences you've ever had, like P.T. for many.
You want the developer to quantify these (subjective) things that can't be quantified. If you want to know more about the Witness, go look for interviews where he talks about game instead of trying to find 'sell me on it' bulletpoints on GAF.
Here's a start. This interview was posted earlier in the thread and Blow goes into the design philosophy of the game.
https://www.youtube.com/watch?v=uGsY9j9VMnQ
Would something like this really attract a lot of attention on the shelves?
Why? It's not like the game pushes hardware, it runs on integrated graphics of last gen.
Fair price.
Not sure quite what people were expecting here, or why it should somehow be £10.
It's probably worth it, they've been working on that game forever. I'll wait on reviews.
I wonder if Blow included a guide for reviewers. I'd be pretty stressed out if I had to finish this game in a week or two without being able to look up hints online if I'm stuck.
"There's this one puzzle," Blow says, grinning. "We might make it a little bit easier, but we could ship it is as is. Without walkthroughs, I'm sure that less than one percent of people will figure it out."
? No it doesn't. It's PS4/PC. I mean ffs have you even seen the gameplay footage? It's not coming to iOS. No way.
What's the point in including a guide for a puzzle-based game?
It would simply nullify the purpose of a review.
What's the point in including a guide for a puzzle-based game?
It would simply nullify the purpose of a review.
He probably wants the game to speak for itself.I wonder if Blow included a guide for reviewers. I'd be pretty stressed out if I had to finish this game in a week or two without being able to look up hints online if I'm stuck.
As cool as Braid was, I sure hope this doesn't have stuff like the 1 hour, 45-minute Braid cloud.Well obviously yeah but if some of the puzzles are as hard as Blow is saying they are it means a bunch of reviewers simply won't have seen everything the game's got to offer.
I imagine the same thing happened when Braid originally came out on XBLA, how many of them got to the real ending?
Thanks to the internet, that 1% becomes 100%. Personally I'll try until I've exhausted everything that occurs to me and if I fail after that, and I'm enjoying the game enough to continue, I'll just Google the answer.
Not questioning if it's worth its price, but I simply don't pay that kind of money for games. Won't be playing this for quite some time.
Probably. If I had to make an educated guess I would credit it to your performance in this thread.
A physical release is coming. Calm down.
I know people playing the game now. It'll take 40-50 hours to clear the first time, with at least a couple hundred puzzles unsolved. Probably ~70-80 hours to 100% the game.
So if you get really stuck at a puzzle early on your review should just be "The game is too hard for me, 3/10"?
thats better?
Talos Principle had a weird effect on me. Sometimes the puzzles were lacking but the narrative picked up, other times the narrative had a lull and the puzzles kept me going. I doubt it was the case for everyone because I played the game over a long week end. But that game was patchy. And it was just shy of 20 hours to see the main endings. There are some stars, sort of life in Braid where you have to break the game to get them. That adds a lot more duration.I'm way more concerned about this than the price (which I have no real issues with).
But 40/50 hours completion time to just finish it? That seems a lot... The puzzles have to be pretty varied or extremely interesting to be engaging for this long. Haven't played Talos Principle yet, but apparenty that game is pretty long ánd good. Let's hope TW can achieve the same.
But 70 to 80 hours for 100%? Holy crap.
It is. I've asked Blow. (I write for a mobile gaming site)? No it doesn't. It's PS4/PC. I mean ffs have you even seen the gameplay footage? It's not coming to iOS. No way.
A physical release is coming. Calm down.
It is. I've asked Blow. (I write for a mobile gaming site)