Which titan ate u using? The second one is a tank. The first one is paper lol
First one, forgot the name. You'd think a huge plasma rifle the size of a bus would vaporize people quicker.
Which titan ate u using? The second one is a tank. The first one is paper lol
Were titans this weak in the first game? I feel like I barely kill ground troops faster than with normal weapons.
But if you did well, you had more Titans than players who played poorly and you would recieve those Titans faster. So this criticism doesn't make any sense at all.
I never played 1.
But I feel like Titans probably get taken down a bit too easily to ground troops. I think there should be other ways to get batteries besides just taking them from the opposite teams titans. Maybe have spawns for them? Or a Pilot class that creates them?
Yeah might be that I was missing a shooter like this since I've been playing only Overwatch non stop for months but holy fuck I'm having tons of fun, the gunplay is absolute perfection atm
Confirmed my D1 pre-ordering
Only things that I'd want back is the speed boost when jumping and the Titans ai
And a tad less busy maps, I still like the one in this test tho
Spectres should have them![]()
The *exact* same still applies to Bounty Hunt, if not more so.
And get outta herd with that 'You cleary don't *understand* Titanfall' BS.
I think one of the biggest problems with is that it seriously encourages camping inside or just outside a bank. The amount of times I checked the perimeter, and tried to drop off 500 dollars only to be killed halfway through is too many to count. The absolutely ridiculously short TTK compounds this issue because you literally have zero time to react to being shot.I have to say I feel a bit differently than a lot around here as I was a big fan of TF1 and I'm really enjoying this as well. I like the flow of Bounty Hunt. I feel like people are still getting the hang of the mode but I like the give and take of the bonuses and the bank, things like stealing some of a large bonus from a pilot before they hit the bank is cool. I get about 3 titans a game and I enjoy grappling and messing with other titans as well. I also think the battery stuff is interesting although I'm still getting the hang of it. Playing on XB1 I don't think graphically it looks all that great (albeit it's only in alpha) but it seems to run pretty smooth. I can see myself having a lot of fun with it later this year.
Parties are broken. Join the same network and then send an invite to your network, the others can accept and play.We cant play together..trying for about one hour and its Impossible to form a party. Xb1 here, anyone trying?
Bounty Hunt is tons of fun to me, anyway, is there a way to check the player stats right now?
I'm also really really loving it! I didn't think I would. With a few small tweaks it could be something really special.
Spawn some sort of different "Titan batteries" within the AI Titans that drop. like a red battery that gives a player controlled Titan some ability when stolen... And a purple one that does something else etc. Might even be cool as a Counter Strike elimination round based Gametype were you only have one life and use money to buy better stuff beginning of each round!
"It doesn't matter how good you are. It's not gonna be 'I kill 3 people/I kill 6 people, so I get a Titan' and the lesser skilled players don't".
"Having the AI in the environment as 'food' to help speed up Titan build time".
"Pilots always working towards a new Titan. It doesn't matter what you're doing, you Titan timer is always happening".
"The regenerating shield was the last thing we figured out in Titan combat to really make it work. Before that, your Titan would get damaged to 10% health and it would be worthless. Adding the shield and letting that regen made them more viable".
"Pilot and Titans should be equally viable (...) We did not spend 80% of our time on either Pilots or Titans and then 20% of our time on the other".
Gears of War 4 is Oct 11th
Playstation VR (and probably Neo) releases Oct 13th
Battlefield 1 is Oct 21st
Titanfall 2 is Oct 28th
Infinite Warfare is Nov 4th (1 week later)
people who preorder IW legacy digitally will get Modern Warfare remastered Oct 5th
Dishonored 2 is Nov 11th
Watch Dogs 2 is Nov 15th
FF15 is Nov 29th
A few of these are going to get thrown to the wayside, and right now based on all the negative feedback from the alpha I really hope EA/Respawn delay Titanfall 2 to Q1 2017. It will be sad if they send it out to die.
Yeah that really annoys me. In the first game titans felt truly powerful, but now it can be pretty difficult to even take out a pilotFirst one, forgot the name. You'd think a huge plasma rifle the size of a bus would vaporize people quicker.
Man, it's really like a different team worked on this.https://www.reddit.com/r/titanfall/...s_video_of_respawn_from_two_years_ago/d6qb611
https://www.youtube.com/watch?v=nBNf2CHRQ8E&feature=youtu.be&t=30m8s
Maybe someone that's working on R2 should watch this? :/
The reason the grappling hook should be default is because it would seem the maps are designed around using it. I can't even imagine trying to traverse Homestead without it.
https://www.reddit.com/r/titanfall/...s_video_of_respawn_from_two_years_ago/d6qb611
https://www.youtube.com/watch?v=nBNf2CHRQ8E&feature=youtu.be&t=30m8s
Maybe someone that's working on R2 should watch this? :/
Yeah it would! And would be a cool risk/reward teamwork sort of mechanic. Who know... Maybe there already is something like that and it's all hush hush!I love the idea of various batteries. It actually gives teams some objective to focus on that would be pretty much unique to Titanfall. Could have an Amped Battery that appears.
I think one of the biggest problems with is that it seriously encourages camping inside or just outside a bank. The amount of times I checked the perimeter, and tried to drop off 500 dollars only to be killed halfway through is too many to count. The absolutely ridiculously short TTK compounds this issue because you literally have zero time to react to being shot.
Which is why it sucks. If it weren't for the hook, the maps would be better.
You mean BLOPS3? Well Titan Fall 2 don't play like shit for a start.So....?
If CoD can do it now, what makes Titanfall 2 special if it fucks over the core aspects that made sure CoD could never be Titanfall?
So this video gives us some answers.
https://youtu.be/zyryweXyBxA
Reading between the lines it near confirms what many have thought, although nothing is explicitly said.
The lack of AI/Bounty replacing attrition: "we listened to the community about reducing the annoyance factor of the AI, try and make them have a real purpose"
There were vocal people who either didn't play the original or gave up after some time. Those that did continue to play saw the AI did have a purpose. They were a resource to reduce Titan build time.
No Titan cool down: "You have to earn a Titan this time, not just given one"
They elaborate a little on this later, but surely you earned your Titan in the original Titanfall by farming the resource (the AI) that served 'no purpose'? Alongside other objectives of course.
So the AI and cooldown go hand in hand.
If Respawn removed the AI first, then removal of the countdown makes sense. Without the' easy' resource to reduce build time, then players could sit tight and wait out for their Titan. The countdown had to go.
If Respawn removed the Cooldown first, then the AI still would make some sense. Kills would still up your Titan meter.
The question is, which came first. The removal of AI or the Titan cool down? I think it has to be the removal of AI.
Which then becomes - why?
The message is the feedback from the 'community', but something doesn't sit right with me on that. Especially when the 'community' that continued to play the game pretty much ignored any modes without AI.
The 'community' has now, overwhelmingly, rejected the change. Reddit, GAF, Twitter, even their own forums. Did Respawn get this so wrong?
Respawn didn't make this change for a laugh. Either it is something they truly believe is right, or there is something else.
I just feel a part of the puzzle is missing.
Pilot vs Pilot is just a unfocused version Call of Duty.
It's awful.
You mean BLOPS3? Well Titan Fall 2 don't play like shit for a start.
I never played it in the original and have yet to touch it here. Zero interest and it represents fundamentally when I don't care for in the Titanfall universe.
How does radar work. I swear I sometimes dont see enemies in my proximity
How does radar work. I swear I sometimes dont see enemies in my proximity
Well I can't stand CODBLOPS3 and just from this test I preordered Titan Fall 2, so they're doing something right.I don't like CoD at all. And a lot of Titanfall fans don't either... So it wasn't as simple as CoD with mechs. I fear that, now that it is, It's the same fan base that will just prefer the bigger game.
How embarrassing.https://www.reddit.com/r/titanfall/...s_video_of_respawn_from_two_years_ago/d6qb611
https://www.youtube.com/watch?v=nBNf2CHRQ8E&feature=youtu.be&t=30m8s
Maybe someone that's working on R2 should watch this? :/
Radar is essentially meaningless in this game considering all enemies fucking glow and stick out like sore thumbs.
Picking silenced weapons was a big deal in the first game.
Yeah I'm also finding that TTK is waaaaay too short - there is absolutely NO time to react at all. Such a bummer.
Also, I never played Titanfall 1.
- How do you jump on an enemy mech and drop in a grenade?
- And how do you throw off an enemy that has jumped on your mech?
Yeah I'm also finding that TTK is waaaaay too short - there is absolutely NO time to react at all. Such a bummer.
Also, I never played Titanfall 1.
- How do you jump on an enemy mech and drop in a grenade?
- And how do you throw off an enemy that has jumped on your mech?
https://www.reddit.com/r/titanfall/...s_video_of_respawn_from_two_years_ago/d6qb611
https://www.youtube.com/watch?v=nBNf2CHRQ8E&feature=youtu.be&t=30m8s
Maybe someone that's working on R2 should watch this? :/
Reviewers didn't like those elements, look at other EA sequels.So this video gives us some answers.
https://youtu.be/zyryweXyBxA
Reading between the lines it near confirms what many have thought, although nothing is explicitly said.
The lack of AI/Bounty replacing attrition: "we listened to the community about reducing the annoyance factor of the AI, try and make them have a real purpose"
There were vocal people who either didn't play the original or gave up after some time. Those that did continue to play saw the AI did have a purpose. They were a resource to reduce Titan build time.
No Titan cool down: "You have to earn a Titan this time, not just given one"
They elaborate a little on this later, but surely you earned your Titan in the original Titanfall by farming the resource (the AI) that served 'no purpose'? Alongside other objectives of course.
So the AI and cooldown go hand in hand.
If Respawn removed the AI first, then removal of the countdown makes sense. Without the' easy' resource to reduce build time, then players could sit tight and wait out for their Titan. The countdown had to go.
If Respawn removed the Cooldown first, then the AI still would make some sense. Kills would still up your Titan meter.
The question is, which came first. The removal of AI or the Titan cool down? I think it has to be the removal of AI.
Which then becomes - why?
The message is the feedback from the 'community', but something doesn't sit right with me on that. Especially when the 'community' that continued to play the game pretty much ignored any modes without AI.
The 'community' has now, overwhelmingly, rejected the change. Reddit, GAF, Twitter, even their own forums. Did Respawn get this so wrong?
Respawn didn't make this change for a laugh. Either it is something they truly believe is right, or there is something else.
I just feel a part of the puzzle is missing.