This is the best this IP could hope for.Watch everyone magically love this game now
Y'all can stop complaining and buy the Wii U version.
They are very different. I liked both, but i liked more ZombiU, the survivor feel is really good. Dying Light is a more fast pacing game.
How does ZombiU compare to Dying Light?
Finally picked up Dying Light and it's so good.
Another tense, open-world, melee-focused zombie game is right up my alley
I've only played TLOU of all that but from what I remember of TLOU, you still could see what was going on with the UI. It didn't block your whole screen.
I suppose I don't know what the UI of Zombi so maybe that addresses that (like if it is like TLOU where it doesn't block the whole screen). But if it is like a lot of games where it opens up a seperate menu where you can't see what is going on, I would definitely consider that frustrating not to be able to see at all or even try to keep an eye on what was going on. Where as the idea that I could look down at my smartphone to see an inventory list but can try to keep an eye on what's going on by either watching out of the corner of my eye or quickly looking up interests me.
How's about a patch for us Wii U owners & players with all the new gameplay content?? Hmmm?
I got really excited and thought it would be a game based on one of these. Then I was disappointed. But its cool though.
Never played the original, but:
-No multiplayer
-No major graphical improvements
-Only 2 new weapons
-No replication of the 2nd screen (Isn't Ubisoft adding mobile features in all its new games?)
does not sound enticing.
Plus, we are talking about Ubisoft integration too.
So, in my case, it will all depend on the price. $20 for an aged title would be reasonable.
IF they ever release a sequel, they really should focus on adding more seamless Multiplayer features. This kind of game would be perfect for it.
On PC.
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is easily reproduced by replacing the gamepad with an inventory/map overlay on the main screen. Problem solved.
Tension that is easily reproduced by replacing the gamepad with an inventory/map overlay on the main screen. Problem solved.
I feel this way about almost every use of the Gamepad screen (aside from off-tv play). Way too often it's used to put HUD elements, or maps, or inventories out of the way and easily accessible. In practice, it's really cumbersome because you have to look away from the TV. Almost always would be better served with a button that overlays the map or whatever onto the TV screen.
Real-time inventory management has been in every Souls game for years. disappointed that there have been so many people clamoring about the game being impossible without a second screen to split what goes on around you and what's in an inventory bag.
I agree about the gamepad usage, for me scanning was the best use the game made of the gamepad, while inventory management was fairly meh. The game was really tense, but inventory management only accounted for a tiny fraction of that.Honestly. To hell with the Wii U gamepad argument. I love the game on Wii U. That's the game that I got the system for. The gamepad however does nothing for the game. The gamepad is not what makes the game great. It only a slight increase in terms of tension. Tension that is easily reproduced by replacing the gamepad with an inventory/map overlay on the main screen. Problem solved.
That's not going to be replicated in any way at all. The stress and tension was mostly created when you're in the position where your gaming focus has to be on the GamePad to sort out your inventory or pick locks or enter numbers in a keypad but you also need to keep your eye on the telly to watch out for zombies. You were constantly looking up and down from one screen to the other.
Just having an inventory on the telly isn't going to be the same at all, nor is having the telly screen being split into two parts, one half with the inventory and one half with your surrounding area - because both parts are viewable at the same time.
It was having to switch your attention from one screen to the other that creates the stress and tension. It's a fundamental part of the game that can't even be recreated with Smartglass or a Vita because any sort of lag would make it as useful as a chocolate teapot.
Tried this a while back on the Wii U, but I just couldn't stand playing anything with that fucking tablet/pad. Eventually sold my Wii U, so I'm looking forward to giving this another shot on one of these other three platforms.
ahh. ahh ahahah.. ahh. ahhhhh. hahhhh.
oh man.
first of all, apples and oranges. Dying Light is an open world bro game. Zombi U is a survival horror game with challege, risk, and consequences...
Good to know it makes me a moron because I don't agree with you about a video game.
- Gravely voice steroetype white guy bro hero
- Every character is a stereotype
- Horribly obnoxious forced tutorial
- Shallow skill tree progression
- Shallow RPG systems
- Vapid open world design
- Drop in coop
- No real challenge
- Game eventually devolves into shoot/blow shit up fest
Compared to Zombi U, I feel comfortable calling it a bro game. Also my response was in response to someone calling Zombi U "mediocre" as compared to the amazing Dying Light. I disagree.
Meh could care less about a barebone port that misses the whole point of the game to begin with.
With a minimap on the screen showing your surrounding at every moment it diffuse the tension, it's like playing MGS on easy mode in that regard (with a map showing you the enemies that is).
That was the whole point, to put you in the shoes of a survivor who have to make do with what he had.
And he had a small gps to help him along the way but he can't use it all the time, in the same way you can't use the gps all the time.
It's like making an easy version of Demon's Souls, way to miss the point.
Unlike the Wii U version with a miny map on the gamepad that shows your every movment?
Uh... except your character literally used the miny map all the time. Even though you always used two hands for pretty much every weapon in the game and you had to come to a full stop to check your inventory in your bag, for some reason the map was there no matter what.
Disagree. The whole point of the GamePad was to act as your virtual knapsack/backpack that exists in an entirely separate space. So you're looking down to rearrange your inventory in your "backpack" in real time, all while you can still look up at the TV screen to check what's going on around you. It's quite fitting.
It's not just your backpack either, but other attention-dividing things in the game like keypads and so on. The designers wanted your attention to be divided between two *places* at once, obscuring the screen does none of this and is a compromise. Your other issues with the GamePad sound like personal problems (weight, battery life etc) to me, not anything that would affect ZombiU from a game design standpoint.
Yeah, but you can still replicate this. Have the main screen focus where you'd usually look at the gamepad while having an overlay next to it. Let the user look with the analogue stick instead of his/her head and it's pretty much the same thing. For example. If you at one point had to look at a dialpad next to a door on the gamepad you could just have the screen focus on a dialpad being shown with the overlay right next to it while letting you turn the camera in a fixed position. Only difference here is that instead of looking down at the gamepad you look to the sides on one screen. The difference is really small in the end. Also. For all we know they might just fill the entire screen with said dialpad or whatever it could be about only to show the players surroundings when he/she is moving the analogue stick. Stop moving the stick and immediately switch back to the dialpad.In that case you would get your separate viewing to 100%.
Gamepad gimmicks are just that, gimmicks.
Real time inventory management has been around literally decades before ZombiU was a thing (Ultima Underworld, System Shock, etc), and scanning was done better on a controller on a Nintendo system more than ten years before Zombi U released in Metroid Prime.
I quite enjoyed the original, but whether I will double dip or not depends on the price. Nothing more than £20 please Ubi...
Yet it's never gonna be as immersive as with 2 screens in this game (alongside the other features beside the item management).
Gamepad gimmicks are just that, gimmicks.
Real time inventory management has been around literally decades before ZombiU was a thing (Ultima Underworld, System Shock, etc), and scanning was done better on a controller on a Nintendo system more than ten years before Zombi U released in Metroid Prime.
There's nothing ZombiU did with its gamepad stuff that hadn't been done before, and better, by other games with more traditional input methods. Hell, even contemporaries like The Last of Us did the real time inventory thing without having to rely on a second screen to artificially inflate tension...
Check mael post or read it again...its not about item management...