Melchiah
Member
Price? This isn't worth more than $20 to me.
I think it's worth a bit more than that, considering Resident Evil HD cost 25. 30 is my upper limit though.
Price? This isn't worth more than $20 to me.
It's about nothing.
There's is nothing in ZombiU that has to rely on the gamepad to make it work. Games have been doing the same formula as ZombiU, and better, for decades without two screens. System Shock 2 did the exact same thing in 1999 for fucks sake (including the spawn system...), what makes you think these designers can't make it work in 2015?
As I said before, other games have done it just fine for decades, and better managed it to boot.
Games like System Shock 2 and the Dead Space games have much more intuitive and immersive designs for real time inventory management and get "around" the two screen gimmick with smart enemy placement.
I only played the demo on Wii U, looking forward to playing the full thing.
It's not the "full thing" on PC (or PS4, XOne), more like a dumbed down version of a game that was made for a special feature (gamepad) and surprisingly succeeded in this task.
Lol.
I'm glad to see the spin is in full swing now.
No, the game doesn't need the gamepad. No, the new version won't suffer greatly for its loss. Yes, its the full thing.
Lol.
I'm glad to see the spin is in full swing now.
No, the game doesn't need the gamepad. No, the new version won't suffer greatly for its loss. Yes, its the full thing.
Like the x360 version of Goldeneye2010,
you take an interesting game, remove parts that differentiate it from the competition and call it a day.
Anyone thinking it is anything but a quick&dirty port is in for a surprise though, I mean this is Ubisoft we're talking about after all.
I wonder if it'll have the zombies from other players integration or if they'll just take the lazy way out.
Yeah, but you can still replicate this. Have the main screen focus where you'd usually look at the gamepad while having an overlay next to it. Let the user look with the analogue stick instead of his/her head and it's pretty much the same thing. For example. If you at one point had to look at a dialpad next to a door on the gamepad you could just have the screen focus on a dialpad being shown with the overlay right next to it while letting you turn the camera in a fixed position. Only difference here is that instead of looking down at the gamepad you look to the sides on one screen. The difference is really small in the end. Also. For all we know they might just fill the entire screen with said dialpad or whatever it could be about only to show the players surroundings when he/she is moving the analogue stick. Stop moving the stick and immediately switch back to the dialpad.In that case you would get your separate viewing to 100%.
You either haven't played ZombiU or didn't understand its design. It's the only singleplayer game that uses the WiiU controller in a smart way and there simply is no way to replicate that. This might still be a good port, but it will never be the definite version.
The inventory isn't supposed to be the most intuitive, nor anything like Dead Space. The whole point was ,,replicating'' the feel of actually grubbing in loot, quickly deciphering codes like on an actual touch device, actually using a separated radar, etc.
This will never be achieved on the TV screen. The game might work, but it will not be the same. Never. It will probably still be good, but not as good. Just like the few Wii up-ports were always inferior without pointer controls, regardless of shallow ,,hurrrgimmick'' defamations.
GE2010 was a boring shooter on the Wii that lost its appeal when it had to face the competition of the dearth of shooters on the other systems.
Sounds like a perfect comparison for ZombiU actually, now that you mention it.
Always thought this game looked interesting.
I played Dead Island and hated it though. Is this anything like that? Or am I way off and they are different enough that Dead Island is not an indicator or my enjoyment of Zombi?
Lol.
I'm glad to see the spin is in full swing now.
No, the game doesn't need the gamepad. No, the new version won't suffer greatly for its loss. Yes, its the full thing.
It´s not a spin. It´s like playing Wii Sports on an NES pad.
Still a fun game but missing the point.
You either haven't played ZombiU or didn't understand its design. It's the only singleplayer game that uses the WiiU controller in a smart way and there simply is no way to replicate that. This might still be a good port, but it will never be the definite version.
The inventory isn't supposed to be the most intuitive, nor anything like Dead Space. The whole point was ,,replicating'' the feel of actually grubbing in loot, quickly deciphering codes like on an actual touch device, actually using a separated radar, etc.
This will never be achieved on the TV screen. The game might work, but it will not be the same. Never. It will probably still be good, but not as good. Just like the few Wii up-ports were always inferior without pointer controls, regardless of shallow ,,hurrrgimmick'' defamations.
As for the "BUT DID YOU ACTUALLY PLAY IT" petulant garbage: I was actually one of the complete morons who bought a Wii U at launch, and got it along with Mario U.
it's a tired, repetitive game that tries to spruce up literally decades old mechanics with a gimmick that doesn't actually do much when it's all said and done to differentiate itself from the dozens of games that have came before it.
I don't think this is tied as much to a second screen experience as Wii Sports was to the Wiimote.It´s not a spin. It´s like playing Wii Sports on an NES pad.
Still a fun game but missing the point.
I don't think this is tied as much to a second screen experience as Wii Sports was to the Wiimote.
I think the shortcomings of missing the second screen will be more than neutralised by the improved graphics/IQ as well as... well, just the ability for people who are not WiiU owners to play it. Well worth the tradeoff, imo.
Hmm i dont think so. You can replicate any game in Wii Sports on a regular controller. Some might even argue it would be an enhanced port since the motions do not add something "essential" to the game. Or even call it useless gimmicks. Same for ZombiU .
With the Gamepad you have added immersion through:
- Scanning
- Incoming Calls and Sound Effects
- Inventory
- grabbing loot
- proximity sensors
You only get dumbed down versions of this in a port.
It's about nothing.
There's is nothing in ZombiU that has to rely on the gamepad to make it work. Games have been doing the same formula as ZombiU, and better, for decades without two screens. System Shock 2 did the exact same thing in 1999 for fucks sake (including the spawn system...), what makes you think these designers can't make it work in 2015?
Hmm i dont think so. You can replicate any game in Wii Sports on a regular controller. Some might even argue it would be an enhanced port since the motions do not add something "essential" to the game. Or even call it useless gimmicks. Same for ZombiU .
With the Gamepad you have added immersion through:
- Scanning
- Incoming Calls and Sound Effects
- Inventory
- grabbing loot
- proximity sensors
You only get dumbed down versions of this in a port.
I never understood how some gamers are so against playing a game in a different way compared to what they are used to.
When it comes down to it. This new version will never replace what the wii u version achieved.
Hmm i dont think so. You can replicate any game in Wii Sports on a regular controller. Some might even argue it would be an enhanced port since the motions do not add something "essential" to the game.
"Wii Sports is a fantastic example of quality programming. Everyone bought a Wii assuming that Wii Sports marked the beginning of what one could do with motion controls. But motion controls require a ton of programming expertise. A button, after all, is binary. A 1 or 0. A motion control has tons of inputs. But as we can see from the Wii Era, there was little interest from non-Nintendo companies in quality programming."
Wonder if PS4 version will support Vita second screen?
Lol.
I'm glad to see the spin is in full swing now.
No, the game doesn't need the gamepad. No, the new version won't suffer greatly for its loss. Yes, its the full thing.
Apparently this game doesn''t have the multiplayer aspect of the WiiU version which was one of the selling point.
GE2010 was a boring shooter on the Wii that lost its appeal when it had to face the competition of the dearth of shooters on the other systems. Sounds like a perfect comparison for ZombiU actually, now that you mention it.
As for the "BUT DID YOU ACTUALLY PLAY IT" petulant garbage: I was actually one of the complete morons who bought a Wii U at launch, and got it along with Mario U. I said the same thing about the game then that I am now: it's a tired, repetitive game that tries to spruce up literally decades old mechanics with a gimmick that doesn't actually do much when it's all said and done to differentiate itself from the dozens of games that have came before it.
snip
It´s not a spin. It´s like playing Wii Sports on an NES pad.
Still a fun game but missing the point.
Y'all can stop complaining and buy the Wii U version.
Look, GamePad value in ZombiU is always going to be subjective, and I say this as someone who considers it still one of the better examples of using the peripheral, and by far the best game at launch that gave Nintendo a run for their money. If the GamePad "makes the experience" or whatever for you, that's fine.
But it's not like Skyward Sword or Wii Sports Resort where adapting motion controls to a standard pad, while doable, would be somewhat convoluted and stripped of the 1:1 3D space tracking that simply isn't possible on the hardware and thus makes for a drastically different experience.
I really loved looking down at the gamepad to manage inventory, use health, equip items or whatever, but for me it wasn't that integral or that frequent that the absence of second screen hardware would strip the game of its tension. It wasn't just "looking down" that enforced ZombiU's tension. It was the methodical, easy-to-die encounters, scarce resources, Metroid-lite like level design, Souls-like survivalism, and unbroken gameplay when managing inventory. Like I've said before The Last of Us did that latter point perfectly; your character crouched, a sensible, accessible real time menu popped up to juggle equipped weaponry and health, all the while the game remained in play and gave you simple camera controls to look around.
Whipping up your GamePad to look through the scanner is literally just screen replacement. It wasn't even "second screen, away from the action" like inventory management. It was the exact bloody imagery simply rendered on another display. Maybe it won't feel as good to you to press a button to do this instead of lifting the pad, but on a game design level it does not, on a fundamental level, strip away or reimagine your presence in the virtual world. Looking down at the second screen to view radar and manage inventory? Sure. Scanner? No.
So no, it's not going to be exactly the same experience. It can't be, not without utilising a mobile phone or Vita or whatever to replicate the GamePad. I loved the GamePad integration. And many of you did too. And many of you wouldn't give these up for another build of the game, feeling they're that important. And that's fine. But it's a fallacy to imply they were utterly essential to the design of ZombiU, like the game as a whole will fall apart without them.
It's not only inaccurate, but also a massive disservice and oversight to all the other amazing things going on in the game. Strip away all the GamePad use and the heart of ZombiU is still there, and still unlike more or less every other horror game out there. Alien is the only recent thing to come close in design style, and even that is plenty different in fundamental areas. This might be a shitty port, and I'm worried it is not due to Straight Right (who are great) but due to its digital only, last minute, Ubisoft release status. But assuming it's not, there's a great (if sometimes rough) Resident Evil meets 'Souls horror game in there that does a far better job of adhering to the very concept of "survival horror" than most games out there even with the GamePad features gone.
You can't focus on the main screen and the pad screen at the same time.
That was the whole point of the pad integration, putting a minimap on the mainscreen is missing the point.
That's niticking, like saying that it's unrealistic to have the character interact with the flashlight while also holding his weapon with both arm.
The minimap is not just minimap, it's 1rst and foremost and radar and used as such.
You would get that if you actually played it.
If you don't care about the ZombiU experience and just want to play random zombi game #87645 just say so.
Certain parts of the game will be a significantly lesser experience without the gamepad, but you're right that overall gameplay won't be affected as much.I don't think this is tied as much to a second screen experience as Wii Sports was to the Wiimote.
I think the shortcomings of missing the second screen will be more than neutralised by the improved graphics/IQ as well as... well, just the ability for people who are not WiiU owners to play it. Well worth the tradeoff, imo.
There is no world in which a WiiU version of this game with the tracker in the gamepad wouldn't have been a 100% better experience. It would almost have been worth buying Colonial Marines for, if they'd ever released the damn game.There are plenty of games that use this system with one screen, Alien isolation is a recent example of this. And it even makes more sense, if your using a radar you would hold it in front of yourself while using it to detect something. You wouldn't keep looking down, then back up because that's a cumbersome process that leaves you uneccesarily vurnerable.
There is no world in which a WiiU version of this game with the tracker in the gamepad wouldn't have been a 100% better experience. It would almost have been worth buying Colonial Marines for, if they'd ever released the damn game.
Lol you are fucking kidding right? People like you make talking about games unbearable.It's cool to have an opinion but just know that you're just as wrong as the people you're complaining about.
I bet nobody told you it "couldn't" happen, just that it would lose a lot. Which is factually still true, no matter how you slice it.
This brought a tear to my eye. A tear of blood.Look, GamePad value in ZombiU is always going to be subjective, and I say this as someone who considers it still one of the better examples of using the peripheral, and by far the best game at launch that gave Nintendo a run for their money. If the GamePad "makes the experience" or whatever for you, that's fine.
But it's not like Skyward Sword or Wii Sports Resort where adapting motion controls to a standard pad, while doable, would be somewhat convoluted and stripped of the 1:1 3D space tracking that simply isn't possible on the hardware and thus makes for a drastically different experience.
I really loved looking down at the gamepad to manage inventory, use health, equip items or whatever, but for me it wasn't that integral or that frequent that the absence of second screen hardware would strip the game of its tension. It wasn't just "looking down" that enforced ZombiU's tension. It was the methodical, easy-to-die encounters, scarce resources, Metroid-lite like level design, Souls-like survivalism, and unbroken gameplay when managing inventory. Like I've said before The Last of Us did that latter point perfectly; your character crouched, a sensible, accessible real time menu popped up to juggle equipped weaponry and health, all the while the game remained in play and gave you simple camera controls to look around.
Whipping up your GamePad to look through the scanner is literally just screen replacement. It wasn't even "second screen, away from the action" like inventory management. It was the exact bloody imagery simply rendered on another display. Maybe it won't feel as good to you to press a button to do this instead of lifting the pad, but on a game design level it does not, on a fundamental level, strip away or reimagine your presence in the virtual world. Looking down at the second screen to view radar and manage inventory? Sure. Scanner? No.
So no, it's not going to be exactly the same experience. It can't be, not without utilising a mobile phone or Vita or whatever to replicate the GamePad. I loved the GamePad integration. And many of you did too. And many of you wouldn't give these up for another build of the game, feeling they're that important. And that's fine. But it's a fallacy to imply they were utterly essential to the design of ZombiU, like the game as a whole will fall apart without them.
It's not only inaccurate, but also a massive disservice and oversight to all the other amazing things going on in the game. Strip away all the GamePad use and the heart of ZombiU is still there, and still unlike more or less every other horror game out there. Alien is the only recent thing to come close in design style, and even that is plenty different in fundamental areas. This might be a shitty port, and I'm worried it is not due to Straight Right (who are great) but due to its digital only, last minute, Ubisoft release status. But assuming it's not, there's a great (if sometimes rough) Resident Evil meets 'Souls horror game in there that does a far better job of adhering to the very concept of "survival horror" than most games out there even with the GamePad features gone.
This apparently drops Tuesday. Anyone grabbing it? I'll dive if its $20. If more, I'll have to debate it.
No preload either. Strange.
I never understood how some gamers are so against playing a game in a different way compared to what they are used to.
When it comes down to it. This new version will never replace what the wii u version achieved.