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GDC Expo: hands on impressions/media of Project Morpheus (Sony VR)

Nzyme32

Member
What the fuck do they mean they can see the pixels?

Is this 1080p or what is the resolution of the current kit?

Consider how close the lenses are to your face that are relaying the 5 inch panel. 8k/16k is believed to be close to eliminating this
 

OSHAN

Member
XseCwLs.jpg

http://i.imgur.com/XseCwLs.jpgeoliths:

1.

observe the titties
see how big they are

2.

touch the titties
it is like you are there

3.

put your face in the titties
enjoy them

4.

regulate breathing
preserve energy
 
The hardware should be fine, but wouldn't surprise me if the integration in the demos came a little later than other things.

Aren't there contexual challenges too?

Now the Move has the take into account the Morpheus to calibrate how the 'hand' should be positioned relative to the head.
 

FacelessSamurai

..but cry so much I wish I had some
I understand having to keep the prices down to reach the masses. However, considering the current power of consoles compared to PCs, if it means all we'll get is PS3 graphics in VR, I will honestly skip Morpheus and just buy a new graphics card for my PC as well as an Oculus Rift. I'd still have to try it out first though. Hopefully Sony will have demos in stores by the time this is about to be released.
 

KAL2006

Banned
You know what's awesome though?
VR will promote games that emphasis 60fps, excellent image quality, responsive controls and immersion and atmosphere, over cinematic experiences, graphics instead of gameplay, cutscenes, quicktime events and more.

It's a win for everyone, even those who don't want to wear goggles.

I can guarantee, COD, Killzone, Drive Club, Uncharted, Batman, and all the big AAA games won't support it due to those games graphics. I can only see Indie games, ports, and niche games like the PS Eye and Move games support this. If that's the case I will not purchase it.
 

gofreak

GAF's Bob Woodward
Aren't there contexual challenges too?

Now the Move has the take into account the Morpheus to calibrate how the 'hand' should be positioned relative to the head.

Yeah. But there might also be calibration issues at times too... If we see differing views on hand/move tracking quality, that might be one explanation.
 

msdstc

Incredibly Naive
It looks really cool, but I'm concerned about the headtracking issue. I had move and for some reason there was a lot of floating and calibration issues with it.
 

gruenel

Member
Is Carmack saying the PS4 couldn't run 720p30 PS3 games in 1080p60? I find that hard to believe, but obviously I know jack shit compared to him.
 

efyu_lemonardo

May I have a cookie?
From what I understand one of the benefits of having leds with different colors is it allows the camera to track say the controller and the hmd at same time.

Not sure why its annoying since you wont see any of this with the hmd on your head.
IR isn't a single frequency, you can have multiple "colors" outside the range of human vision. But manufacturing a good enough camera with good separation between such a wide range of frequencies (in both the visible and non visible part of the spectrum) may not be cheap enough.
 
But you won't even see them. I guess people in the room with you will so if it annoys them I guess I see where you're coming from.

I expect sitting in a room with people wearing a full-face visor and playing videogames, will be just as annoying without the lights.

If i'm watching someone using it,the lights will get annoying.

Edit: This doesn't mean i won't buy it,it's just a strange little quirk i have with this stuff.

Oh boy.
 
You think?

I would imagine that VR would encourage spectacle over pure gameplay - lots of "look over there! Whoa, that bullet flew right by your face!"

I would say you could see more QTEs, especially if you've got games that use both VR and Move.

Yes there will be items flying at you from all directions but you'll have to interact with those object by blocking or shooting them down. QTE seem like a no go for VR. VR is all about the player being in control in the environment. QTEs break that illusion. What you are thinking about is the stuff for 3D movies, which is not the same as VR.
 

LiquidMetal14

hide your water-based mammals
I really hope this becomes the case. That way, we as gamers can get the best products possible. I don't want Oculus to rush but, if they know they have something ready to roll out, then they should do so. But, if they have something cooking that is so good that they need extra time, they can do that too. But, competition is good.

I mean both are for different platforms and PCs will likely have the better experience. But who will control the VR mindshare?

I just don't want to hear fanboy like comments taking sides. To me, this needs as much support universally as possible so both Oculus and Morpheus can be a success.
 
It looks really cool, but I'm concerned about the headtracking issue. I had move and for some reason there was a lot of floating and calibration issues with it.

the first batch of Move games required you to calibrate often


but later titles made this less frequent... some even never asked or only asked once while playing
 

msdstc

Incredibly Naive
the first batch of Move games required you to calibrate often


but later titles made this less frequent... some even never asked or only asked once while playing

Every game I've ever played with it had this problem, especially light gun type games. There was severe drift. I even did that whole thing where you turn off whatever the option was in settings. I think it has more to do with room lighting or angle , which is what makes me nervous, especially for my setup. Hell I don't even know if it's possible to use under my current conditions.
 
while using move controllers and stuff is cool for immersion. I really just want to use the head tracking and play with a standard controller.

is that weird?
 
Every game I've ever played with it had this problem, especially light gun type games. There was severe drift. I even did that whole thing where you turn off whatever the option was in settings. I think it has more to do with room lighting or angle , which is what makes me nervous, especially for my setup. Hell I don't even know if it's possible to use under my current conditions.

I see lighting is a issue I am also a bit worried about

maybe the new camera will fix this seeing as the old camera was dreaful
 

Mifune

Mehmber
The one Oculus demo I played had really simple, blocky graphics with minimal AA, pixelated all to hell. And it was still awesome.

I think people are making too much of the graphics. In fact, one of the amazing things is how VR takes the simplest visuals and makes them extraordinary by making you feel like you live in that world. It really is a game changer in that graphics quality takes a backseat to fluidity.
 

msdstc

Incredibly Naive
I see lighting is a issue I am also a bit worried about

maybe the new camera will fix this seeing as the old camera was dreaful

This is right now the main reason I favor the rift. This might sound stupid, but I was looking forward to something like a virtual observatory where you could lay down and take it all in, different positions, etc. Seems like you'll have to be in a pretty good angle of the camera. Makes sense now though why there's a lightbar on the controller for full tracking.
 

Hellshy.

Member
I understand having to keep the prices down to reach the masses. However, considering the current power of consoles compared to PCs, if it means all we'll get is PS3 graphics in VR, I will honestly skip Morpheus and just buy a new graphics card for my PC as well as an Oculus Rift. I'd still have to try it out first though. Hopefully Sony will have demos in stores by the time this is about to be released.

If sony released this thing tomorrow id say Carmack is being honest and we would get ps3 graphics, but its not and we all know that console graphics dont stay the same through the life cycle and ps4 is no different. Guess what I am trying to say is maybe the first wave of games wont be stunners but just like regular ps4 games, the graphics will improve.
 

LiquidMetal14

hide your water-based mammals
The one Oculus demo I played had really simple, blocky graphics with minimal AA, pixelated all to hell. And it was still awesome.

I think people are making too much of the graphics. In fact, one of the amazing things is how VR takes the simplest visuals and makes them extraordinary by making you feel like you live in that world. It really is a game changer in that graphics quality takes a backseat to fluidity.

You don't need hyper real graphics to really be immersed so as Cyberheater said in a separate thread, if we get PS3 quality graphics with good AA/60fps/native resolution to this thing then we should be all in for a damn mind blowing treat.

Leave higher spec and less limitation VR to Rift on high end PC's.

I agree with you, btw.
 

Man

Member
I think that's a bit conservative.
I think we're going to have a heart attack if we keep trying to explain the difference.
We who own (or have at least tried) OR1 and have a general good understanding of the tech should just wait for the hardware to be out. Only practical demonstrations will do.
 

Hellshy.

Member
This is right now the main reason I favor the rift. This might sound stupid, but I was looking forward to something like a virtual observatory where you could lay down and take it all in, different positions, etc. Seems like you'll have to be in a pretty good angle of the camera. Makes sense now though why there's a lightbar on the controller for full tracking.

Carmack said the latest version of rift also requires a camera.
 

efyu_lemonardo

May I have a cookie?
6PXYGYz.jpg

I know it wasn't your IP, Sony, but seriously... It's now or never.
Ever play Endless Ocean 1 or 2 on Wii?
That game was practically made for VR, with how it handles first person movement in a 3d space. They really did an excellent job recreating the scuba diving experience.
 

syko de4d

Member
Is Carmack saying the PS4 couldn't run 720p30 PS3 games in 1080p60? I find that hard to believe, but obviously I know jack shit compared to him.

double the pixels and double the frames is already like 4 times more power, now add 50% because of 3D so 6 times more power. Now add good AA because you need it and then you are already at 7-8times the power you needed before :D

But i still think ps4 can do more, way better lightning and textures or bigger Worlds for example.
 

StuBurns

Banned
Isn't Carmack on the rift team? I wouldn't listen to what he says lol.
Well he's not going to actively lie, all the Oculus people have been really up about the potential of PS4's VR unit.

I think he's barking up the wrong tree with expectations though. I don't think people will be targeting the performance profile he's suggesting in that comparison. Also, he bizarre doesn't state the hypothetical resolution of those 60fps games.

Journey is 30fps, but in VR it would still be 1080p60fps on PS4 without question.
 
http://vrfocus.com/archives/1406/hands-project-morpheus/

Sony Computer Entertainment America (SCEA) insisted that the build available to VRFocus was merely a prototype and that it would likely undergo several changes prior to release. However, even in this earliest incarnation the headset is more lightweight and comfortable that the DK1 build of the Oculus Rift. Though a little front-heavy the mount is supported by the top of your head rather than your nose or cheeks, and in that respect it’s already pushing beyond the comfort of most competitor head-mounted displays (HMDs).


More at link
 

Nzyme32

Member
Is Carmack saying the PS4 couldn't run 720p30 PS3 games in 1080p60? I find that hard to believe, but obviously I know jack shit compared to him.

No, he just thinks people should be realistic about what to expect. As an example he says a ps3 game (i'm assuming the average one is 720p) would probably run on ps4 vr at 1080p (stereo) with low msaa at 60fps. It's a reasonable estimate. The worry is that people believe they will have a killzone sf style fidelity, which is just not possible with the extra work vr needs. BUT that is not the be all and end all of vr. The experience is still great.

And if you or anyone else think he's just trying to be a dick, have a look at him knock down his own product https://twitter.com/ID_AA_Carmack/status/446289511601811457

Also someone posted this http://vr.mkeblx.net/oculus-sim/ as an explanation for the screen door stuff and low persistence to help people understand a bit more. PS4 vr doesn't have low persistence yet but I assume will do. Only problem with low persistence is that it needs 90hz minimum to be good, and Oculus even say DK2 is not up to scratch yet
 
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