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Digital Foundry: Hands-on with DriveClub (second tech preview)

RoboPlato

I'd be in the dick
Certainly a good idea rather than a blanket solution. I'd imagine putting the barest AA on objects that don't need it would save some serious overhead.
Order 1886 is doing something similar. 4x MSAA for a base then a custom technique for specular aliasing.
 

madp0k

Member
I've just woke up, I'm just checking I'm in the right thread, is this the new concerned one?

Yep looks like it

Carry on

game looks brilliant, only 30 days till we get to play it and the concerned crew can move en masse to the order threads phew
 

le-seb

Member
I don't believe weather was ever on the cards for them, until fans recently started asking (begging) for it.

Don't quote me on that, though.
Matt Southern from Evolution Studios at DriveClub official release:
I can also fire up the DriveClub app on my phone or tablet, pick the race type, pick the cars, pick any time of day, in any weather, at any time of the year, set a time and send that challenge all over the world
Weather was obviously part of their initial plan, but when E3 2013 came, it had been postponed as patch possibly coming later.

What's right, though, is that nobody ever said the game would release with weather effects included.
 
2670750-4269673729-Excel.gif
Wow, that's amazing and to think a year ago game journalists were saying that it looked only as good as Forza and wasn't 60fps.

The weather patch coming later was news to me though, when? I was pretty excited for that.
 
game looks brilliant, only 30 days till we get to play it and the concerned crew can move en masse to the order threads phew

They'll be too busy eating crow to bother with The Order threads.

It was mentioned at the initial announcement. But it wasn't going to be ready for the game if it were a launch title. The way they talked about it back then made me think that the weather would probably be ready in late 2014 as they said that the game would be very different a year from its release.

Matt Southern from Evolution Studios at DriveClub official release:

Weather was obviously part of their initial plan, but when E3 2013 came, it had been postponed as patch possibly coming later.

What's right, though, is that nobody ever said the game would release with weather effects included.

I see! I'm not sure wtf I was remembering, lol. Thanks for correcting me, guys.
 

AmyS

Member
I'm impressed, and I don't normally say that about games that are 30fps.

Compared to Need For Speed Rivals on the same platform, which is also 1080p | 30fps (and uses the Frostbite 3 engine that powers BF4), DriveClub looks so much better.

BTW, the only ancestor of DriveClub that was 60 frames per second was the first Project Gotham Racing on the original XBOX.
 

Loudninja

Member
Speaking of weather its not just to look pretty:
Alex Perkins: As you’d expect, weather is a game changer. When your tires get wet it’s harder to brake and easier to drift, which has a big effect on how you race and score fame for your club. It’s not just the handling that changes though, visibility can also change massively and impact on how the game plays too, especially at night when you’ve got your windscreen wipers going like crazy and your headlights are reflecting on the snowflakes ahead of you to blanket the sky in white.
http://blog.us.playstation.com/2014/07/08/first-look-driveclubs-dynamic-weather-in-action/
 

bombshell

Member
Wow, that's amazing and to think a year ago game journalists were saying that it looked only as good as Forza and wasn't 60fps.

The weather patch coming later was news to me though, when? I was pretty excited for that.

A year ago? It was Ryan "Mr. Xbox" McCaffrey in an IGN preview right before E3.
 

p3tran

Banned
I'm impressed, and I don't normally say that about games that are 30fps.

Compared to Need For Speed Rivals on the same platform, which is also 1080p | 30fps (and uses the Frostbite 3 engine that powers BF4), DriveClub looks so much better.

BTW, the only ancestor of DriveClub that was 60 frames per second was the first Project Gotham Racing on the original XBOX.
I dont want to ...defend nfs:rivals :D but we have to remember two things: a) nfs is open road b) day one launch game, and multiplat on top.
not too bad, considering it also sports day/night, weather, nice damage modeling (more than just changing textures), much more busy than your average racer with helicopter chases and road blocks, etc etc.
but as a negative, as I said above, eventhough motion blur is done quite nicely, just a switch to/from forza is very telling of what it masks.
 
Wow.. some of the comments on the Digital Foundry site.. sheesh.. looks like a ps2 game?? lol..
Some people lost the ability to be amazed/ wowed. They've lost their inner child. They are basicly dead inside.

I seriously think some people should take a break from gaming for a lot of months and stop following the news. Maybe they'll have another appreciation after that time. Allthough these people just sound like silly trolls. Angry frustrated sadlings
 
I may be wrong, but isn't DC close to being open world? I mean, isn't everything in the world being rendered in real time with fully 3D models with very long draw distances? Or maybe I don't know what I'm talking about. :/

This game looks AMAZING and I don't care that it's 30fps.
 
I may be wrong, but isn't DC close to being open world? I mean, isn't everything in the world being rendered in real time with fully 3D models with very long draw distances? Or maybe I don't know what I'm talking about. :/

This game looks AMAZING and I don't care that it's 30fps.

This is what they said a while ago in an interview:

You can just about see the curvature of the earth, certainly if the cloud is high," Alex Perkins, the game's art director tells us. "They render at least out to 260km. And that's all geometry, there's no background painting.

http://www.techradar.com/news/gaming/devil-s-in-the-details-why-driveclub-might-finally-be-the-next-gen-we-were-promised-1251681
 

DieH@rd

Banned
I may be wrong, but isn't DC close to being open world? I mean, isn't everything in the world being rendered in real time with fully 3D models with very long draw distances? Or maybe I don't know what I'm talking about. :/

This game looks AMAZING and I don't care that it's 30fps.

Open World is a term that describes engines that support asset streaming, so that player can really move across large distances. Drive Club is not open world, it is set on ~25 fixed tracks [+mirrored variants] that can be rendered with dynamic TOD and weather. Same as GT5/6/pCARS.


As for GT7, I fully expect PD to go wild on image quality, with just upping the detail of environments [which can be rough on PS3]. Here is GT5 promo that shows assets rendered ingame but offline, so that all effects and image quality are top notch [dof, blur, downsampling, etc].
http://www.gamersyde.com/thqstream_rare_gt5_promo_video_720p60_-eQPUsFkCNipHZSyL_en.html

If GT7 is like this, I would be happy.
 
Looks incredible. Best looking racer I've ever seen - I'll definitely try the PS+ version at the very least. Once they're finished with this, Sony should let them use this tech for a Wipeout successor.
 

Kaako

Felium Defensor
I'm so glad they took that delay and improved the hell out of this game. The best looking racing game hands down at the moment and nothing is baked. I love it. And the sense of speed is freaking excellent. Evolution, keep doing what you're doing and never stop improving.
 

Caddle

Member
A year ago drive club didnt look better than forza. Even now forza still looks great when put next to drive club.
 

Kaako

Felium Defensor
Sweet Mary Mother of Joseph....a Motorstorm title for PS4 with DC's visuals would be enough for me to die happy.

Please, Evo, make it be. Pls.
Motorstorm PS4 is a definite no-brainer. I say in 3 years exact but I feel I might be over-estimating a tiny bit. It shall look/play absolutely glorious. I want physics turned to lvl99, dirt/mud particles flying everywhere, crazy winds, fires, tornadoes, earthquakes, everything cranked up.
 

DieH@rd

Banned
This graphics engine is amazing, hope Sony uses it for other games, specially open world ones.

After seing what DC engine can produce in 1st year of PS4's lifecycle, I sure hope they will use it for new Motostorm and Wipeout [even if it's 30fps].
 

Cuyejo

Member
I'm not sure why they would given that it's not an open world game

Am I missing something? It has all the features an open world graphics engine would desire: dynamic weather, dynamic lighting, volumetric clouds and particles, huge draw distances, etc.
 

Jabba

Banned
Good to see it's holding up well and also playing well from what I've read about it.

I'm really hoping that this generation will allow us to start moving away from "graphics as decoration" to "graphics as content". As much as some people complain about it what is shown on the screen is the primary way the game communicates with us and they can be far more important than just looking pretty.

In DriveClub the visuals are a big part of what keeps you in the environments when you're playing. The feeling of an environment being a solid, physical place where everything in it is connected physically brings far more to the experience than just attractiveness.

We're a long way from being 100% but for me at least the sense of place in DriveClub is unmatched so far.

I for one really can't wait for the game and the weather update really can't come soon enough.

The only games that gave any inkling of sense of place, to myself, was the first Rallisport on Xbox. I remember playing Rallisport and getting an ominus feeling on my left or right, based on the sheer drop of the cliffs on a particular track. Driveclub looks to do even better. Well said.
 

EvB

Member
Am I missing something? It has all the features an open world graphics engine would desire: dynamic weather, dynamic lighting, volumetric clouds and particles, huge draw distances, etc.

And the reason those features are there are because the engine hasn't got to deal with the additional technical demands and open world game has.
The game has been built from the ground up for eye candy, which is exactly why it isn't open world.
 

Pimpbaa

Member
I don't even have Driveclub yet and I'm already excited at whatever they may be making next. I'm sure they will push the ps4 even further next time. I just hope DC doesn't make my PS4 rev up the fan to the point where it sounds like a hair dryer.
 

S1kkZ

Member
I don't even have Driveclub yet and I'm already excited at whatever they may be making next. I'm sure they will push the ps4 even further next time. I just hope DC doesn't make my PS4 rev up the fan to the point where it sounds like a hair dryer.

after what happend to sucker punch (lay offs despite the last game selling over a million copies), i hope there is a "next" for evolution.
 
I just want the weather patch to come ASAP so I can be driving around at night in a blizzard and winning a race at the last corner by spinning the car Infront :D

Oh and some decent wheel setups god dammit!
 
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