I'm impressed, and I don't normally say that about games that are 30fps.
Compared to Need For Speed Rivals on the same platform, which is also 1080p | 30fps (and uses the Frostbite 3 engine that powers BF4), DriveClub looks so much better.
BTW, the only ancestor of DriveClub that was 60 frames per second was the first Project Gotham Racing on the original XBOX.
I dont want to ...defend nfs:rivals
but we have to remember two things: a) nfs is open road b) day one launch game, and multiplat on top.
not too bad, considering it also sports day/night, weather, nice damage modeling (more than just changing textures), much more busy than your average racer with helicopter chases and road blocks, etc etc.
but as a negative, as I said above, eventhough motion blur is done quite nicely, just a switch to/from forza is very telling of what it masks.