Not entirely sure what that GIF's supposed to show...
nothing... just like the Apple comment.. it shows nothing.
Not entirely sure what that GIF's supposed to show...
Glad I didn't waste my money on Destiny. I will wait for the inevitable sequel and hope that the PS4 is fully utilized by then. Enjoy beta testers.
nothing... just like the Apple comment.. it shows nothing.
It shows that percentages don't necessarily translate to real world results. PS4 has 40% more power than Xbox One. That doesn't mean a third-party game optimised for both systems will "look 40% better to the consumer" on PS4. That's not how it works.
WTF happened to ShitPosts?Wish @NeogaffShitPosts was still here. This would be gold.
It shows that percentages don't necessarily translate to real world results. PS4 has 40% more power than Xbox One. That doesn't mean a third-party game optimised for both systems will "look 40% better to the consumer" on PS4. That's not how it works.
A car that gets 40% better gas mileage: big difference.
A dude who gains 40% of his body weight: big difference.
A gpu with 40% more power: big difference.
But of course, big is a relative term and depends on perspective, so we are both right. It's in the eye of the beholder.
Why do people keep being up ps3 and 360? There was almost never parity between those systems.I guess some were hoping the xb1 version would be inferior, but because its not you want better. Nothing has changed from yesterday to today, just enjoy the game.
Parity was perfectly fine for third party games on ps3xb360 so shouldn't be any different here.
but ...
this is why I don´t understand the Apple reference.. 40% more of anything is a significant raise.. (ok maybe not 40% more of zero)
It's clear to me that they decided on a goal, reached that goal easily on the PS4, then focused on getting the Xbone version up to snuff (which they seem to have managed, though we'll see to what extent with the actual comparison). It's still possible that the PS4 is doing some things a little better. Destiny isn't a graphical beast so I can't imagine it's really pushing the hardware. Furthermore, didn't Bungie state that they wanted PS4 and Xbone owners to have an identical experience? Granted, it'd be nice if they improved the AA on the PS4 version if they have enough room to.
I guess that it may be annoying for some when you think about the fact that Bungie probably worked harder to get the Xbone version in line with the PS4's. It can be frustrating for some to see that extra effort lost on the PS4 version because Bungie probably wanted both as similar as possible. Not because of a conspiracy, but possibly because, simply, that's what they wanted.
That was less about power differences and more about the PS3's complicated architecture.Why do people keep being up ps3 and 360? There was almost never parity between those systems.
In all likelihood, Bungie pared down the PS4 version to Xbone levels. The same thing happened with quite a few PS4/Xbone launch titles - but with them, most received a patch before launch to remove artificial parity.
You should honestly put this in the op of every XB1/Ps4 thread to get the parity comments out of the way
Game looks great on X1, good stuff
The OG Xbox was hilariously more powerful than the PS2 overall. The fact that you don't recall there being as much differences visually and performance-wise is just proving his point. The Xbox's extra grunt was being used far less for multiplats than the PS4's is now... but people weren't all waving their arms screaming "parity" each time the PS2 version was comparable. Splinter Cell is one of the very few games that displayed the sort of gap that the specs implied. There was also Resident Evil 4 on GC (primarily because it wasn't designed as a multiplat initially).
I'm guessing that Bungie simply had a target visual experience and that PS4 probably hit it fairly comfortably while they had to work at it for the XB1.
Wouldn't make the PS4 version 'gimped', its just that they didn't go above and beyond what they set out to do, which is fine. I play tons of games on my PC that obviously aren't taking full advantage of everything my rig can do and I have no problem with that.
I guess that it may be annoying for some when you think about the fact that Bungie probably worked harder to get the Xbone version in line with the PS4's. It can be frustrating to see that extra effort lost on the PS4 version because Bungie probably wanted both as similar as possible. Not because of a conspiracy, but possibly because, simply, that's what they wanted.
Maybe if both consoles had the same specs (PS4 specs for example), Bungie would've aimed to get both games to where they actually are right now. Maybe they're ambition in visual bells and whistles end there.
PS4 version should have been running at 60 FPS.
I think this forced parity is bs. It's preventing gamers from receiving the best version of a game possible.
This does make this thread a lot more bearable.
Yes but it doesn't necessarily translate into a real world perception. Do you see what I mean? If you show a PS4 game and an Xbox One game to somebody, they're not going to say "oh that looks 40% better".
No performance hit is surprising.
You should honestly put this in the op of every XB1/Ps4 thread to get the parity comments out of the way
I think it's a pretty straightforward sentiment. In my opinion, when a dev is making a game, each version of the game be the absolute best it can be on the given hardware for each platform. Even if it's something as small as one platform having 16xAF, compared to the other's 8xAF. It should be done...just because it can be done.
Tbf, it's not even about the XB1 performance anymore
No, but to be fair (and as stated previously in this thread) MS can send engineers to Bungie and get the game to go from 900p to 1080p. If Sony had any issues with how Destiny was turning out there was (is?) nothing stopping them from doing the same thing.
I think that's a bit harsh, though. Destiny is an absolutely beautiful game designed for four platforms.
You're never going to push the visual envelope with a multi-platform game but what they have created is extremely beautiful. I actually find it more attractive than those games in a lot of ways even if its technical chops aren't quite at the same level. How much of it have you seen? There's some truly breathtaking maps in there and the game never drops a frame regardless of how hectic things get.
In all likelihood, Bungie pared down the PS4 version to Xbone levels. The same thing happened with quite a few PS4/Xbone launch titles - but with them, most received a patch before launch to remove artificial parity.
Or because MS worked harder to get the Xbox One version in line with the PS4's? Maybe Sony shoulda sent some ICE guys down to optimise the PS4 version to make it even better.
Or because MS worked harder to get the Xbox One version in line with the PS4's? Maybe Sony shoulda sent some ICE guys down to optimise the PS4 version to make it even better.
Or is Bungie required to put extra resources of their own into the PS4 version, to compensate for any help MS offered? Or maybe they should refuse MS' help to make the game the best they could on their platform, because it wouldn't be fair to the PS4 owning members of NeoGAF.
That's mostly art direction though. Technically the game is kinda weak with a FOV in the range of 70 and a framerate of 30fps. I thought with this gen we could finally get rid of tunnel vision FOVs on consoles but nope.
I really don't think the FOV choice is a technical limitation in this choice. That is, I don't believe for a second that raising it in this game would have dipped the frame-rate. I don't know why they chose it but I think it's clear that it's intentional.That's mostly art direction though. Technically the game is kinda weak with a FOV in the range of 70 and a framerate of 30fps. I thought with this gen we could finally get rid of tunnel vision FOVs on consoles but nope.
From my experience on pc that translates to maybe a 10 frames per second difference...all else being equal. It would be a much bigger difference if the gpu's were a different gen with different tech/shader abilities.The hardware gap is still there, though. Microsoft can't wave some software magic and suddenly increase a console's power by 40%.
It has already started, my friend.
Seriously though, why should Bungie be obliged to utilize everything the PS4 is capable of? I'm curious
To what end? To make the PS4's fan spin even less than it already does during this game? To save a few watts? If Bungie is determined to have parity they'll have it.
Please stop trying to derail the thread.Game looks great on Xbox One.
I see it that way, however is dissapointing that one of the most expensive games in history does not push tech a bit further. Being cross gen didn't help either. Let's see what Destiny 2 offers.I'm guessing that Bungie simply had a target visual experience and that PS4 probably hit it fairly comfortably while they had to work at it for the XB1.
Wouldn't make the PS4 version 'gimped', its just that they didn't go above and beyond what they set out to do, which is fine. I play tons of games on my PC that obviously aren't taking full advantage of everything my rig can do and I have no problem with that.