• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Digital Foundry: Performance Analysis: Destiny on Xbox One

Personally, I don't ever remember a time when there wasn't general parity for cross-platform games in any generation - even the PS3. If I'm wrong, I suspect it was because one system wasn't capable rather than one system being substantially more powerful. In the case of the PS3, that thing just had ridiculously complicated architecture.

I find all this bickering about cross-platform games needing to be superior on the PS4 evidence of a few entitled people complaining and then a bunch of other people jumping on the complain wagon. Perhaps the rest of the complainers just want to justify their PS4 purchase, which is silly. The PS4 is more powerful and its 1st party games will likely make a lot of people very happy. I chuckle when people defend their reasoning for purchasing one console over the other simply because of the cross-platform games. Differences are never that substantial. So have fun with that.
 

JavaMind

Banned
This is really bad news. They could went beyond with ps4 version with more effects at least.

Party with Xbox one is a shame...
 
vPJwepx.png


You should honestly put this in the op of every XB1/Ps4 thread to get the parity comments out of the way
 

iMax

Member
nothing... just like the Apple comment.. it shows nothing.

It shows that percentages don't necessarily translate to real world results. PS4 has 40% more power than Xbox One. That doesn't mean a third-party game optimised for both systems will "look 40% better to the consumer" on PS4. That's not how it works.
 

netBuff

Member
It shows that percentages don't necessarily translate to real world results. PS4 has 40% more power than Xbox One. That doesn't mean a third-party game optimised for both systems will "look 40% better to the consumer" on PS4. That's not how it works.

This proves some developers and publishers are maintaining artificial parity, the power gap is real. That's how it works.

An game optimized for both systems will always run better on PS4.
 

Hanmik

Member
It shows that percentages don't necessarily translate to real world results. PS4 has 40% more power than Xbox One. That doesn't mean a third-party game optimised for both systems will "look 40% better to the consumer" on PS4. That's not how it works.

but ...

A car that gets 40% better gas mileage: big difference.

A dude who gains 40% of his body weight: big difference.

A gpu with 40% more power: big difference.

But of course, big is a relative term and depends on perspective, so we are both right. It's in the eye of the beholder.

this is why I don´t understand the Apple reference.. 40% more of anything is a significant raise.. (ok maybe not 40% more of zero)
 

Wereroku

Member
I guess some were hoping the xb1 version would be inferior, but because its not you want better. Nothing has changed from yesterday to today, just enjoy the game.

Parity was perfectly fine for third party games on ps3xb360 so shouldn't be any different here.
Why do people keep being up ps3 and 360? There was almost never parity between those systems.
 

Ricky_R

Member
I guess that it may be annoying for some when you think about the fact that Bungie probably worked harder to get the Xbone version in line with the PS4's. It can be frustrating to see that extra effort lost on the PS4 version because Bungie probably wanted both as similar as possible. Not because of a conspiracy, but possibly because, simply, that's what they wanted.

Maybe if both consoles had the same specs (PS4 specs for example), Bungie would've aimed to get both games to where they actually are right now. Maybe they're ambition in visual bells and whistles end there.
 

iMax

Member
but ...



this is why I don´t understand the Apple reference.. 40% more of anything is a significant raise.. (ok maybe not 40% more of zero)

Yes but it doesn't necessarily translate into a real world perception. Do you see what I mean? If you show a PS4 game and an Xbox One game to somebody, they're not going to say "oh that looks 40% better".
 

GSG Flash

Nobody ruins my family vacation but me...and maybe the boy!
PS4 version should have been running at 60 FPS.

I think this forced parity is bs. It's preventing gamers from receiving the best version of a game possible.
 

pixlexic

Banned
It's clear to me that they decided on a goal, reached that goal easily on the PS4, then focused on getting the Xbone version up to snuff (which they seem to have managed, though we'll see to what extent with the actual comparison). It's still possible that the PS4 is doing some things a little better. Destiny isn't a graphical beast so I can't imagine it's really pushing the hardware. Furthermore, didn't Bungie state that they wanted PS4 and Xbone owners to have an identical experience? Granted, it'd be nice if they improved the AA on the PS4 version if they have enough room to.


The only problem with that theory is that destiny is plagued with lod on the ps4 just it is on all versions.

If it reached its mark so easily it surely wouldn't have such aggressive lod right?
 

netBuff

Member
I guess that it may be annoying for some when you think about the fact that Bungie probably worked harder to get the Xbone version in line with the PS4's. It can be frustrating for some to see that extra effort lost on the PS4 version because Bungie probably wanted both as similar as possible. Not because of a conspiracy, but possibly because, simply, that's what they wanted.

In all likelihood, Bungie pared down the PS4 version to Xbone levels. The same thing happened with quite a few PS4/Xbone launch titles - but with them, most received a patch before launch to remove artificial parity.
 

Ricky_R

Member
In all likelihood, Bungie pared down the PS4 version to Xbone levels. The same thing happened with quite a few PS4/Xbone launch titles - but with them, most received a patch before launch to remove artificial parity.

Ahh good point. Didn't think about it that way.
 

On Demand

Banned
The game isn't exactly next Gen quality. It's made on all 4 consoles. No console is going to be taken advantage of. The main goal was probably to get it to work on all of them. It's not surprising there's no difference between the XB1 and PS4. At least that we know of so far. The words "very closely" says there is maby a few differences. We'll have to wait and see the full comparison.
 

DarkCloud

Member
The OG Xbox was hilariously more powerful than the PS2 overall. The fact that you don't recall there being as much differences visually and performance-wise is just proving his point. The Xbox's extra grunt was being used far less for multiplats than the PS4's is now... but people weren't all waving their arms screaming "parity" each time the PS2 version was comparable. Splinter Cell is one of the very few games that displayed the sort of gap that the specs implied. There was also Resident Evil 4 on GC (primarily because it wasn't designed as a multiplat initially).

The biggest one for me was Wreckless when it was ported from Xbox to PS2. That was just painful to look at.
 
I'm guessing that Bungie simply had a target visual experience and that PS4 probably hit it fairly comfortably while they had to work at it for the XB1.

Wouldn't make the PS4 version 'gimped', its just that they didn't go above and beyond what they set out to do, which is fine. I play tons of games on my PC that obviously aren't taking full advantage of everything my rig can do and I have no problem with that.

Agree 100%. There's no evidence that the PS4 was compromised in any way other than speculation of what could have been. Sure, in a perfect world, every piece of software would be completely optimized and take full advantage of hardware, but IMO that's a pretty naive and idealistic view. The PS4 hardware doesn't exist in a silo, it exists in a competitive marketplace; you can't realistically expect every piece of software to be 100% custom-tailored to your platform of choice. If that were the case, multi-platform games wouldn't exist because it would cost too much time and money to deliver a product. And this is coming from a PS4 owner who's currently playing Destiny.
 

Synth

Member
I guess that it may be annoying for some when you think about the fact that Bungie probably worked harder to get the Xbone version in line with the PS4's. It can be frustrating to see that extra effort lost on the PS4 version because Bungie probably wanted both as similar as possible. Not because of a conspiracy, but possibly because, simply, that's what they wanted.

Maybe if both consoles had the same specs (PS4 specs for example), Bungie would've aimed to get both games to where they actually are right now. Maybe they're ambition in visual bells and whistles end there.

Or because MS worked harder to get the Xbox One version in line with the PS4's? Maybe Sony shoulda sent some ICE guys down to optimise the PS4 version to make it even better.

Or is Bungie required to put extra resources of their own into the PS4 version, to compensate for any help MS offered? Or maybe they should refuse MS' help to make the game the best they could on their platform, because it wouldn't be fair to the PS4 owning members of NeoGAF.
 
Yes but it doesn't necessarily translate into a real world perception. Do you see what I mean? If you show a PS4 game and an Xbox One game to somebody, they're not going to say "oh that looks 40% better".

Exactly and I think that will continue this gen. I seriously doubt there will be any significant separation between 3rd party games.

No performance hit is surprising.

That's my biggest take away from this article. Good for Bungie.
 

twobear

sputum-flecked apoplexy
I think it's a pretty straightforward sentiment. In my opinion, when a dev is making a game, each version of the game be the absolute best it can be on the given hardware for each platform. Even if it's something as small as one platform having 16xAF, compared to the other's 8xAF. It should be done...just because it can be done.

It's not a straightforward sentiment, that's exactly what I'm saying.

What you're saying, taken to its logical endpoint, is that each version of the game should have a separate SKU, and be developed differently, so that each version is 'the absolute best it can be on the given hardware'. And that's not some fantasy; it happened on Xbox/PS2.

I think it has to be a tradeoff between maximising the usage of each platform and aiming for something resembling parity for both commercial and more general financial reasons.
 
No, but to be fair (and as stated previously in this thread) MS can send engineers to Bungie and get the game to go from 900p to 1080p. If Sony had any issues with how Destiny was turning out there was (is?) nothing stopping them from doing the same thing.




Well, I think right there points to the hardware difference. Sony didn't have to send devs to Bungie to help get the game to 1080p. It was running at 1080p a lot earlier than the Xbox One version. When you have that 40% power difference, it is going to be much easier to achieve those results without help. Both systems are pretty straight forward to develop for.
 
I think that's a bit harsh, though. Destiny is an absolutely beautiful game designed for four platforms.

You're never going to push the visual envelope with a multi-platform game but what they have created is extremely beautiful. I actually find it more attractive than those games in a lot of ways even if its technical chops aren't quite at the same level. How much of it have you seen? There's some truly breathtaking maps in there and the game never drops a frame regardless of how hectic things get.

That's mostly art direction though. Technically the game is kinda weak with a FOV in the range of 70 and a framerate of 30fps. I thought with this gen we could finally get rid of tunnel vision FOVs on consoles but nope.
 

abadguy

Banned
In all likelihood, Bungie pared down the PS4 version to Xbone levels. The same thing happened with quite a few PS4/Xbone launch titles - but with them, most received a patch before launch to remove artificial parity.

Yeah clearly they had to pare down the cross gen game to "xbox one levels" for parity. Clearly.
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
Or because MS worked harder to get the Xbox One version in line with the PS4's? Maybe Sony shoulda sent some ICE guys down to optimise the PS4 version to make it even better.

To what end? To make the PS4's fan spin even less than it already does during this game? To save a few watts? If Bungie is determined to have parity they'll have it.
 

Ricky_R

Member
Or because MS worked harder to get the Xbox One version in line with the PS4's? Maybe Sony shoulda sent some ICE guys down to optimise the PS4 version to make it even better.

That's pretty much what I said in my post. Whether or not MS helped, if they worked harder on the Xbone version just to reach parity, then I can understand the displeasure to see that they didn't work extra on the PS4 to take benefit of its more capable hardware. However, if Bungie didn't want to do it, then that's that.

Or is Bungie required to put extra resources of their own into the PS4 version, to compensate for any help MS offered? Or maybe they should refuse MS' help to make the game the best they could on their platform, because it wouldn't be fair to the PS4 owning members of NeoGAF.

Bungie isn't required to do anything. I'm just pointing out that I can understand why some people are annoyed, but I also understand that if Bungie set a goal and they reached it, regardless of any extra or less effort, then there's nothing we can do about it, but to accept it and get the game, or avoid it and move on.
 

QaaQer

Member
That's mostly art direction though. Technically the game is kinda weak with a FOV in the range of 70 and a framerate of 30fps. I thought with this gen we could finally get rid of tunnel vision FOVs on consoles but nope.

They won't get rid of it until they have to, and they will have to with VR because vomit.
 

dark10x

Digital Foundry pixel pusher
That's mostly art direction though. Technically the game is kinda weak with a FOV in the range of 70 and a framerate of 30fps. I thought with this gen we could finally get rid of tunnel vision FOVs on consoles but nope.
I really don't think the FOV choice is a technical limitation in this choice. That is, I don't believe for a second that raising it in this game would have dipped the frame-rate. I don't know why they chose it but I think it's clear that it's intentional.

That being said, a lower FOV works reasonably OK when you sit back a fair distance from the screen. This is why, with PC games, a wider FOV is necessary. I can play lower FOV games from my couch but in front of a monitor it becomes terrible.
 

REV 09

Member
The hardware gap is still there, though. Microsoft can't wave some software magic and suddenly increase a console's power by 40%.
From my experience on pc that translates to maybe a 10 frames per second difference...all else being equal. It would be a much bigger difference if the gpu's were a different gen with different tech/shader abilities.
 

Krakn3Dfx

Member
It has already started, my friend.

Seriously though, why should Bungie be obliged to utilize everything the PS4 is capable of? I'm curious

10m vs 5m seems like an okay reason.

Destiny is a lot of fun and looks nice for what it is, but doesn't really seem to push any envelope tech wise, if anything, it feels held back in large part by the fact that it's cross gen.
 

Synth

Member
To what end? To make the PS4's fan spin even less than it already does during this game? To save a few watts? If Bungie is determined to have parity they'll have it.

They didn't seem all that determined to have it, considering it was going to be 900p on Xbox One beforehand. The PS4 version should have been that res as well at that time then right?
 

tzare

Member
I'm guessing that Bungie simply had a target visual experience and that PS4 probably hit it fairly comfortably while they had to work at it for the XB1.

Wouldn't make the PS4 version 'gimped', its just that they didn't go above and beyond what they set out to do, which is fine. I play tons of games on my PC that obviously aren't taking full advantage of everything my rig can do and I have no problem with that.
I see it that way, however is dissapointing that one of the most expensive games in history does not push tech a bit further. Being cross gen didn't help either. Let's see what Destiny 2 offers.
 
Top Bottom