Hub is still in development? I though that one was cancelled.That's why a F2P version is being developed (LBPHub), and Media Molecule's working on a new IP.
Hub is still in development? I though that one was cancelled.That's why a F2P version is being developed (LBPHub), and Media Molecule's working on a new IP.
Nonsense.It isn't relevant anymore.
Is LBP Hub still alive? I thought it got turned into LBP3 ?_?
Tearaway is the only game you mentioned that bombed(hard ), COD despite being shit sold really well, probably one of the best selling Vita games ever, AC also did really well, i don't know KZ:M but GR didn't bomb for sure, so stop putting random names to make Vita look bad when it's not at all.It's the reality of the market. Vita has no place in the current market, it only appeals to a niche of core gamers and Sony has acknowledged it long ago when COD and AC:Liberty failed to sell, at the end of 2012. They have tried to reinvent the system in different ways, first as the home for innovative and great indie titles, then they tried to place it as a PS4 companion hardware with the remote playing...now it's basically whatever they can still get with minimum costs working close with a few developers to keep their installed base alive.
Also in your list you don't mention that all the titles they made for Vita including Gravity Rush, Killzone Mercenary and Tearaway bombed.
Continuing making Vita titles in this environment is just a waste of resources and people have to accept it.
Gravity Rush will find a much better home on PS4 where it can hope to be recognized, sell well and become an other important Sony series.
On Vita it would be sent to die just to please what....100k potential customers?
I blame whoever thought of creating the Vita platform in the first place.
Considering how little Japanese support there's been, and the fact that the only audience-relevant games out by then will be Akiba's Trip, PS4/PS3/Vita Shonen multiplats and Omega Quintet, there needs to be a lot more content before releasing larger budget niche stuff is sustainable.So you think 10+ months from now, with over 25 million PS4s minimum, it'll still haven't formed yet?
Is LBP Hub still alive? I thought it got turned into LBP3 ?_?
- It's been a long time since new information about the new Gravity Daze has surfaced, but people will understand immediately why when they see new footage
Kazuma Kujou (Granzella)
- A new Disaster Report game is coming in Autumn. Also, two titles coming for PS Vita, and a brand new action adventure game for PS4
The post you quoted is talking about relevancy, so why are you moving the goalposts?
So you think 10+ months from now, with over 25 million PS4s minimum, it'll still haven't formed yet?
Nonsense.
That makes Yoshida an alright guy in my book. Games like Gravity Rush plays and looks better on console, so if GR comes to PS4 I might complete it this time.Sony has dropped support for the Vita way too fast and Yoshida is to blame as the head of SCEWWS:
-Studio Liverpool: disbanded after releasing a Vita launch game.
-BigBig: disbanded after releasing a Vita launch game.
-Zipper: disbanded after releasing a Vita launch window game and several others in a short period before. One of their games got hit by PSN outage.
-Sony Bend: moved to PS4 after releasing the most successful Vita launch game instead of doing one more Uncharted or other cover based shooter for Vita right away with the tech they already have.
-Guerilla Games Cambridge: seemingly moved over to console development after releasing a graphically benchmark on handheld platforms instead of continuing with a new shooter using the tech.
-Nihilistic Studios: Yoshida gave them Resistance even though they were known to be subpar shovelware developers.
-Polyphony Digital: the Vita gets not even a token announcement for the biggest franchise Sony has. It would have sold systems on its promise alone and seemingly they never really intended bringing it over.
-Media Molecule: one of the best Vita exclusives gets an extended port on the PS4.
and now
-Team Gravity: sequel to Vita exclusive gets moved to PS4.
Yoshida never supported the Vita. The studios that released launch games could have had their next one on the horizon or released already but instead, the Vita even loses its exclusives. Other big Sony franchises get passed over to bad developers or not even announced.
So what do you think the game will sell or what could be seen as a success?
This guy gets it...It's the reality of the market. Vita has no place in the current market, it only appeals to a niche of core gamers and Sony has acknowledged it long ago when COD and AC:Liberty failed to sell, at the end of 2012. They have tried to reinvent the system in different ways, first as the home for innovative and great indie titles, then they tried to place it as a PS4 companion hardware with the remote playing...now it's basically whatever they can still get with minimum costs working close with a few developers to keep their installed base alive.
Also in your list you don't mention that all the titles they made for Vita including Gravity Rush, Killzone Mercenary and Tearaway bombed.
Continuing making Vita titles in this environment is just a waste of resources and people have to accept it.
Gravity Rush will find a much better home on PS4 where it can hope to be recognized, sell well and become an other important Sony series.
On Vita it would be sent to die just to please what....100k potential customers?
Sony is not wasting their time with games that sell 100k worldwide. Lmao.
based Koei, I hope bamco localizes god eater 2 as well, all of the monster hunters!Kazutoshi Sekiguchi (Koei)
- Toukiden will continue evolving in 2015 (*previous interview earlier this year pretty much stated it would also be coming to home consoles)
Keiichi Toyama (SCEJ)
- It's been a long time since new information about the new Gravity Daze has surfaced, but people will understand immediately why when they see new footage
The thing is that the PS4 is doing well, Sony has actual room to groom said audience and improve the console's library.So they should stop developing GR2 full stop. I can wait for the game to release on PS4 and tank. The audience is not there and I doubt It will ever be for the type of game that is GR.
I'll be perfectly honest, I don't give a shit.
However, I've seen enough of Sony's treatment of Vita games in the past year to know that keeping it as a Vita game means nothing. Sony will give it minimal support, even if it's profitable, GD2 will be a niche game released for a niche platform. It'll just be an exclusive checklist in whatever calendar period Sony releases it, regardless of critical reception or whatnot.
If that's the fate of GD2 Vita, I'd rather see an ambitious undertaking of GD2 on the PS4, where Sony may actually give some amount of attention to it this time round.
Toshihiro Nagoshi (Sega) - Intending to innovate.
Hideki Kamiya (Platinum Games) - The Takarazuka opera should be hot in 2015.
Death has become life, no? It was dying on Vita, but will be reborn on PS4, as it should. The IP is too good to not be on PS4.Life has become death.
Tsuji Bonbon (Capcom) - The 11th year of the Monster Hunter series will be a new start.
Suda said the only important thing.
Toshimichi Mori (Arc System Works) - 2015 is going to be the year we really take off. I cant say a whole lot right now, but theres a lot I want to push forward in the coming year.
Hideki Kamiya (Platinum Games) - The Takarazuka opera should be hot in 2015.
Read more at
Taro Yoko - Hes spacing out as he makes his next game.
Iirc there are still more vitas sold than Wii us, yes, several million total.On Vita it would be sent to die just to please what....100k potential customers?
Ah, so those ESRB ratings for PC versions of the Hyperdimension Neptunia Re:Birth games were accurate.
1920p Kat.1080p Kat
Tomonobu Itagaki (Valhalla Game Studios) - Itagaki alludes to 2015 being the year he sets off a big, brand new bomb, which is surely alluding to Devils Third.
He confirmed it recently, yes.That's the Nier dude right? So he's working on a new game?
Yeah I hope they include the first game as well.
I really don;t see how people can be upset at GR2 being a PS4. It not only benefits the development team which can work with far fewer restrictions, but also means that GR is not destined to bomb on Vita and could become a long running franchise if successful.
I don't see how? What can the Vita do that the PS4 can't gameplay wise?Particularly I wanted to see this becoming a PS4/Vita series, not just PS4, and definitely not just Vita. Yeah the graphics wouldn't be the best thing out there, but they would be able to achieve much more gameplay-wise, and the PS4 would have no problem running the game in 1080@60 with some more graphical effects.
He confirmed it recently, yes.
I don't see how? What can the Vita do that the PS4 can't gameplay wise?
New PlayStation Dengeki Interviews:
Horiyuki Kobayashi (Capcom)
- Several games will be both announced and released in 2015
You mean dmc 5.I'm sorry, did I read that correctly that Dragon's Dogma 2 will be announced and released in 2015?
Because that's what I read, and I can read because I went to school.