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New The Witcher 3 Gameplay

Tigress

Member
CD Projekt RED is still working on its insanity mode, so it couldn't reveal much, but did say it's toying with plenty of ideas, like having dying delete your saves. Nothing has been decided yet, but it wants to make it super punishing without eliminating the fun.

You know, I tried playing Skyrim hardcore and was enjoying the death is a lot more undesirable. Except I realized after the second or third time I died that well, starting the game over and over again gets boring and it just makes me not want to play.

Some one suggested a better thing is if I die I lose all my possessions. It still is pretty punishing without getting boring cause I keep restarting.

(Yeah, I know, you say just don't die. But I'm not great at gaming but I do like the idea of a play through where death doesn't just mean you reload the last save and makes you a lot more cautious cause you really don't want to die).

My prediction for this game is that it will have combat that's not amazing, but still much better than that in Skyrim, and that it will catch a lot of shit for it.

I'll admit I like Skyrim's combat better than Witcher 2 anyways. If nothing else both are button mashers and I hate the have to target something mechanic before you attack. I'd rather have to aim myself and then attack. I'm kinda dismayed seeing there is a button for targetting in witcher 3. Hopefully it is just an optional way to play and you don't have to use it to attack.

Now Dragon's Dogma.. that had good combat (too bad it had sucky story. But the combat was so good it was just fun for that).
 

Vooduu

Member
1395940979168
 
i heard they werent translated well. are they?

The sword of destiny( the second book) did not get translated. You can easily find a translation in mobi format online. The other books that would make playing wiitcher 3 more enjoyable have been translated.
Start with blood of elves.Its available on amazon.
 
For crafting, you must find a blueprint, collect the necessary ingredients, and then locate a blacksmith skilled enough to craft the item.

This was already the case in previous games.

You can meditate anywhere you can build a fire, but you can't just go into a stranger's house and meditate at their fireplace.

So it's confirmed that like in the first game you need a bonfire to level up.
I liked the ability to meditate anywhere in TW2.

Thanks for the replies guys...Faster combat sounds good to me. As long as its not turn based where you pause and play. I like real time where I am in control of the moves 1 to 1. If thats how it plays and has a good story I am in. Unfortunately don't have a PC to try W2, so I have to go in based on gaf's recommendation :).

To elaborate (and let's get this out of the way right from the start), it's not as good as Souls, but this s a different game and a different character.
Geralt's fighting style is defined by his speed and technique. So he feels lighter and quicker. You'll be fighting mobs most of the time so expect to quickly jump from one enemy to the next like in the Batman games, while mixing sword attacks with signs (magic) and projectiles.
It works well and all the complaints about TW2's combat make it seem way worse than it is.
Combat in the first game is a different beast and definitely an aquired taste but it has its merits.
 

tuxfool

Banned
Looking at the uncompressed B-roll you can definitely see much more aliasing, the pop-in becomes more obvious, but on the other hand the grass textures look a lot better, where in the screenshots they look like a blurred mass.

I'm not entirely certain what they're going to do about the pop-in. They're using a piece of middleware called Umbra, that handles geometry occlusion and LOD. I'm sure they could tweak it, but the LOD dance is here to stay.

Also I don't know if it is the video, but the Lip-Synch is completely off (image is delayed), to the point of distraction.

If people aren't impressed with the youtube video, the uncompressed footage is different enough to maybe change some minds.
 

semprfi17

Member
The only thing I hope they add is a auto save feature where after you pick up or finish quests. Just started playing through the second game after picking it up for free on games with gold and while I enjoy the gameplay after getting used to it I forget to constantly save and since the checkpoint saves are far apart it does get old having to go through cutscenes and buying the items I needed over and over again after I die.

I want to play the game and not go to the save menu constantly.
 

Seanspeed

Banned
Yup, thanks Blim. Just watched the 1080p stream. And yea, shit, this is a great looking game. Whatever nitpicking people are finding with it, I think much of that will go away once we've got our hands on it. I expect some spectacular screenshots from the community.
 

Kiru

Member
Looking at the uncompressed B-roll you can definitely see much more aliasing, the pop-in becomes more obvious, but on the other hand the grass textures look a lot better, where in the screenshots they look like a blurred mass.

I'm not entirely certain what they're going to do about the pop-in. They're using a piece of middleware called Umbra, that handles geometry occlusion and LOD. I'm sure they could tweak it, but the LOD dance is here to stay.

Also I don't know if it is the video, but the Lip-Synch is completely off (image is delayed), to the point of distraction.

For people that don't notice the pop-in:

witcher3treesqduxm.gif


I hate that stuff in games, but oh well, I will live with it...
 
While the uncompressed video does look great, I still do think that it has been downgraded from a bit from the early gameplay previews. Of course we have no idea of how significant Ultra settings may improve the visuals. Nonetheless, I can't wait to play it!
 

RoadHazard

Gold Member

Not needing any more ingredients after you've made a potion once sounds awful to me. I like picking herbs and stuff here and there as I run through the world, and then using them to brew up some useful concoctions, but it sounds like that will be pointless now. I don't like how health potions auto-refill in DA:I either, and this sounds even worse. Sure, you might argue they're just getting rid of pointless grind, but having to actually gather ingredients makes it feel like you've earned those potions, like you've made something valuable. They say they don't want people to be afraid of using their potions, which I get (I've certainly been guilty of never using certain potions at all because I only had one or two of them and wanted to hold onto them until I REALLY needed them), but it seems like they're going too far in the other direction with this. Just make the herbs plentiful and the mixing procedure quick and painless, and I don't see the issue with keeping things as they are in this respect.

I'm honestly a little scared they're making things a bit too "welcoming" with this game. Some other things they've said also point in that direction.
 

lumzi23

Member
Looks great if that is the console version. I expect a heck of a lot more from the PC version though given the monstrous specs for this game and footage they have shown for it in the past.

That said, I still feel fairly confident that the game will match up to my expectations come release.

That said that is the best gameplay demonstration they have showed for this game thus far. Geralt sounds a little stiff voice acting wise but overall my story and voice concerns have been alleviated. I for one think the animations overall are pretty great. It is no AC: Unity but it is a lot much improved from what they showed before and pretty slick overall. The interactive cutscene animations for Geralt are a bit stiff though.
 

Seanspeed

Banned
Not needing any more ingredients after you've made a potion once sounds awful to me. I like picking herbs and stuff here and there as I run through the world, and then using them to brew up some useful concoctions, but it sounds like that will be pointless now. I don't like how health potions auto-refill in DA:I either, and this sounds even worse. Sure, you might argue they're just getting rid of pointless grind, but having to actually gather ingredients makes it feel like you've earned those potions, like you've made something valuable. They say they don't want people to be afraid of using their potions, which I get (I've certainly been guilty of never using certain potions at all because I only had one or two of them and wanted to hold onto them until I REALLY needed them), but it seems like they're going too far in the other direction with this. Just make the herbs plentiful and the mixing procedure quick and painless, and I don't see the issue with keeping things as they are in this respect.

I'm honestly a little scared they're making things a bit too "welcoming" with this game. Some other things they've said also point in that direction.
Maybe. Its all about how they fit it in the game, though. There may be other ways of balancing these things out. I'm with you on enjoying gathering ingredients, though. Especially in an open-world game.
 

FirmBizBws

Becomes baffled, curling up into a ball when confronted with three controller options.
Only thing I need to know is if I can pause during cutscenes. Hated how DAI had it so you couldn't.

Also a dialogue log like persona would be awesome too
 

boskee

Member
Looks great if that is the console version. I expect a heck of a lot more from the PC version though given the monstrous specs for this game and footage they have shown for it in the past.

That said, I still feel fairly confident that the game will match up to my expectations come release.

That said that is the best gameplay demonstration they have showed for this game thus far. Geralt sounds a little stiff voice acting wise but overall my story and voice concerns have been alleviated. I for one think the animations overall are pretty great. It is no AC: Unity but it is a lot much improved from what they showed before and pretty slick overall. The interactive cutscene animations for Geralt are a bit stiff though.

This is PC footage.
 

lumzi23

Member
Yup, thanks Blim. Just watched the 1080p stream. And yea, shit, this is a great looking game. Whatever nitpicking people are finding with it, I think much of that will go away once we've got our hands on it. I expect some spectacular screenshots from the community.

No doubt it looks nice but there is definitely a downgrade IF this is the PC version at max which I strongly doubt.
 
Not needing any more ingredients after you've made a potion once sounds awful to me. I like picking herbs and stuff here and there as I run through the world, and then using them to brew up some useful concoctions, but it sounds like that will be pointless now. I don't like how health potions auto-refill in DA:I either, and this sounds even worse. Sure, you might argue they're just getting rid of pointless grind, but having to actually gather ingredients makes it feel like you've earned those potions, like you've made something valuable. They say they don't want people to be afraid of using their potions, which I get (I've certainly been guilty of never using certain potions at all because I only had one or two of them and wanted to hold onto them until I REALLY needed them), but it seems like they're going too far in the other direction with this. Just make the herbs plentiful and the mixing procedure quick and painless, and I don't see the issue with keeping things as they are in this respect.

I'm honestly a little scared they're making things a bit too "welcoming" with this game. Some other things they've said also point in that direction.

I guess you will need for example 30 herbs of X and 15 herbs of Y to unlock a potion. Anyway, the incentive is to encourage people to use potions more often and make the alchemy tree more viable, which a lot of people didn't use in The Witcher 2.

No doubt it looks nice but there is definitely a downgrade IF this is the PC version at max which I strongly doubt.

It's the PC version running at high. Ultra mode was disabled for the event.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
The only other animation I see is Geralt sliding down the slope and not running. Is there a link to other footage where his running animation actually changes? I'm not seeing it in today's vid.
Happens briefly at the start.
nfclsw.gif


And it happens here as well before the slope gets too steep which leads into a slide.
xqjqis.gif


Like I said earlier it seems to depend on how steep the slope is.
 

Seanspeed

Banned
No doubt it looks nice but there is definitely a downgrade IF this is the PC version at max which I strongly doubt.
I really couldn't care less if there was a downgrade or not. Final result looks to be shaping up nicely and that's my main concern.
 

Exuro

Member
Why did they use the old trailer at the end? Just reminds me how awesome the old King of the Wild Hunt design was and how bad the new one is. :(
 

lumzi23

Member
I really couldn't care less if there was a downgrade or not. Final result looks to be shaping up nicely and that's my main concern.

You might not which is cool. But you claimed that the nitpicking would go away. If the downgrade is as drastic as it appears that seems highly unlikely.
 

RoadHazard

Gold Member
This was already the case in previous games.



So it's confirmed that like in the first game you need a bonfire to level up.
I liked the ability to meditate anywhere in TW2.



To elaborate (and let's get this out of the way right from the start), it's not as good as Souls, but this s a different game and a different character.
Geralt's fighting style is defined by his speed and technique. So he feels lighter and quicker. You'll be fighting mobs most of the time so expect to quickly jump from one enemy to the next like in the Batman games, while mixing sword attacks with signs (magic) and projectiles.
It works well and all the complaints about TW2's combat make it seem way worse than it is.
Combat in the first game is a different beast and definitely an aquired taste but it has its merits.

TW2's combat felt everything but "light and quick" to me when I first started playing it. "Clunky and unresponsive" might have described my initial feelings better. The buttons don't really respond like you think they will, Geralt can't really fight multiple enemies at once like you'd expect him to be able to (at least not until you've got quite afew combat upgrades) so instead you have to keep rolling in and out of combat, etc. I did learn to work with the system, perhaps even appreciate it, but it's in no way great. Comparing it to a reasonably similar game, Dragon's Dogma, TW2 just gets absolutely crushed in the combat department. That game has quick, responsive combat.

I hope they have managed to improve things noticeably for TW3, but I'm not expecting any miracles. I'll look to Bloodborne for my awesome combat fix.
 

megatonante

Neo Member
The more I watch videos, the more pop in I notice. I re watched the video in 720p60fps from The Witcher official youtube channel and those horrible thigns from the witcher 2 are back to haunt my nights.
When Geralt walks into the village, I could see foliage on the house poppin in gradually as Geralt approached, and some shadows appearing like in the previous chapter, where certain spots of light appeared and disappeared for that effect.

It seems that the only improvement from The Witcher 2 is the actual distance the object appears, which is a bit farther, and that rubble on the street doesn't appear 2 meters from Geralt like in The Witcher 2, but let's say 20 meters.

My dreams are shattered. The Witcher 3: Wild Pop-ins
 

RedSwirl

Junior Member
My prediction for this game is that it will have combat that's not amazing, but still much better than that in Skyrim, and that it will catch a lot of shit for it.

I guess it just depends on why people play RPGs, which tends to vary wildly.

Looking back, in most of the big RPGs I've played over the last few years, both Japanese and western, the two main draws have been exploring and talking to people. Combat in Skyrim, The Witcher, and all three Mass Effect games has been very much a secondary distraction. People seem to give Witcher 2 a lot more shit for it though.

I don't think any RPG developer is gonna make a combat system that matches Dragon's Dogma. You gotta remember that game was made by the Devil May Cry team. Their experience is just in a whole different area compared to CDProjekt or Bethesda.
 
You might not which is cool. But you claimed that the nitpicking would go away. If the downgrade is as drastic as it appears that seems highly unlikely.

better this than "why does this game run at 20 fps' talk at launch, imo. I don't see this game looking like AC:Unity and running great.
 

Nzyme32

Member
My prediction for this game is that it will have combat that's not amazing, but still much better than that in Skyrim, and that it will catch a lot of shit for it.

Can't remember which site it was, but they said the fighting and swimming controls were clunky, amongst other things, so seems you could be right
 

tuxfool

Banned
I don't think there has been a downgrade of the assets. But I've come to the realization that good AA can totally elevate peoples perception of the quality of the final product.

The first trailer to contain gameplay also had some weaker AA and texture quality and people conveniently forget all this stuff on their downgrade crusade.
 

Nicktendo86

Member
It looks rough to me. Like, really rough. Pop in and LOD issues seem to be the bane of this generation.

It looks slightly wrong to me as well, like he is floating while running around, there us a lack of weight. Hard to put my finger on it.

I didn't enjoy the little I played of w2 but was/still am mildly interested in his this turns out. Needs a lot of polish by the looks of things.
 

Seanspeed

Banned
You might not which is cool. But you claimed that the nitpicking would go away. If the downgrade is as drastic as it appears that seems highly unlikely.
Nah. Much of the downgrade talk with Dark Souls 2, AC Unity and whatnot died down substantially once people were playing the games.

And if there was a downgrade, and there might have been(we haven't seen the game with all the bells and whistles yet, though), it certainly is not 'drastic'.
 

patapuf

Member
I absolutely love how this game looks. I don't mean graphically, i mean in terms of clothes weapons, the NPC's, the villages and interior design, the big draw distance (despite the pop in). It oozes atmosphere.

I was beginning to be lukewarm on the game but the footage hyped me again. This will be worth it just to see everything they've built.
 
More infos
http://www.gameinformer.com/b/news/...al&utm_source=twitter.com&utm_campaign=buffer

More was revealed on transferring your save if you're moving platforms or played on Xbox 360. You will come across a character that will sing your past tales to you. You can correct this character with the choices that happened to you if he gets an event wrong. This is differently woven into the narrative and not something separate from the game.

Im going to go and say this character is Jaskier (Dandelion) and he sisngs your tales at the start of the game while Geralt (you) interjects everytime he is wrong, and probably Jaskier saying he does that becuase thats how peotry works.

Its an amazing and funny way becuase that happens many times in the books, of Geralt discussing with Jaskier againt flourishing too much his adventures.
 
TW2's combat felt everything but "light and quick" to me when I first started playing it. "Clunky and unresponsive" might have described my initial feelings better. The buttons don't really respond like you think they will, Geralt can't really fight multiple enemies at once like you'd expect him to be able to (at least not until you've got quite afew combat upgrades) so instead you have to keep rolling in and out of combat, etc. I did learn to work with the system, perhaps even appreciate it, but it's in no way great. Comparing it to a reasonably similar game, Dragon's Dogma, TW2 just gets absolutely crushed in the combat department. That game has quick, responsive combat.

I hope they have managed to improve things noticeably for TW3, but I'm not expecting any miracles. I'll look to Bloodborne for my awesome combat fix.

Maybe you should read my post again. I said "lighter and quicker" when compared to the souls games. Neither did I use the words responsive or great.
As for fighting multiple enemies, you're wrong, it's perfectly doable right from the start of the game. Obviously evading will be a part of it, as will using Aard to push enemies back/knock them to the ground or stunning them by throwing bombs.
When I compared it to the Batman games I was reffering to how the flow from enemy to enemy is quicker and more seamless than in Souls, not that you're invincible as long as you don't miss a cue to counter. In TW2 you have to be on your toes to not get surrounded or overwhelmed, blocking isn't very effective since Geralt doesn't use shields. In Souls you can be mobile but you can also be a tank, hiding behind a good shield if you have high stamina. In the witcher games you need to move constantly.
I'm pointing out the differences because that's what the person I quoted was asking about.
 
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