LolOH M YGFOIAHFUCKING GOD
LolOH M YGFOIAHFUCKING GOD
It was announced for Taiwan as well. I hope it comes to NA.Is this and the order 1886 bundle for Europe only or will they be available in North America too?
Chalice dungeons meant to replace new game+?
True that. Either way, it's time to get this preorder in. lolNice feature, but Souls games already had a shitload of replayability.
Chalice dungeons meant to replace new game+?
It really seems a Massive .... Chalice
YEAH!
From the Taipei Games Show
Hope those Chalice Dungeons will have some cool rewards as well.
I really disagree that it adds replayability. Souls games always had tons of them. And, at least in my opinion, the large majority of it came exactly from the brilliant level design and how you deal with it in future playthroughs.
Most of what makes me keep replaying Dark Souls is the fact that my initial 80 hours playthrough is now barely 5 because I know the level design, I can now clear the Catacombs running for a few seconds and rolling twice, I can clear Anor Londo in a couple of minutes without fighting any mobs, this kind of thing is a big part of why I love those games so much, the dungeon changing every time I play goes against that.
Again, it's one optional dungeon, so I don't mind, but I can't agree with this vision (that From Software themselves seem to share) that it's this kind of thing that will keep people playing for years. Dark Souls didn't have it, people are still playing it. It's not about "every time being like the first time", it's the exact opposite, having a completely different experience by knowing exactly how the game works.
Rushing to the Solaire Bonfire in Anor Londo, running up the stairs, turning back, jumping and landing right in front of the O&S fog wall? This kind of shit is amazing.
i hope it's harder than they say. sometimes their hard isnt our hard ;P
I prefer new experiences to learning how to break the game. So the chalice dungeon sounds awesome since you can generate a whole new level with no guarantee that you will be able to beat it even if you have been playing for 80hrs.
The only thing we need to know is how long the singleplayer campaign is. I can't shake a slight worry that the procedurally generated dungeons are there to compensate for a shorter singleplayer experience. I just want my mind put rest on this issue.
I'll give it a try. The fact that you can share dungeons and also that it stays the same during your playthrough (or doesn't it?) definitely makes it a lot more appealing to me, though.
I like how they are experimenting with procedural generation with the Chalice Dungeon. Will be very interesting to see how they handle it and whether this will lead to more gameplay with procedurally generated elements in future Souls games.
I like how they are experimenting with procedural generation with the Chalice Dungeon. Will be very interesting to see how they handle it and whether this will lead to more gameplay with procedurally generated elements in future Souls games.
I really disagree that it adds replayability. Souls games always had tons of them. And, at least in my opinion, the large majority of it came exactly from the brilliant level design and how you deal with it in future playthroughs.
Most of what makes me keep replaying Dark Souls is the fact that my initial 80 hours playthrough is now barely 5 because I know the level design, I can now clear the Catacombs running for a few seconds and rolling twice, I can clear Anor Londo in a couple of minutes without fighting any mobs, this kind of thing is a big part of why I love those games so much, the dungeon changing every time I play goes against that.
Again, it's one optional dungeon, so I don't mind, but I can't agree with this vision (that From Software themselves seem to share) that it's this kind of thing that will keep people playing for years. Dark Souls didn't have it, people are still playing it. It's not about "every time being like the first time", it's the exact opposite, having a completely different experience by knowing exactly how the game works.
Rushing to the Solaire Bonfire in Anor Londo, running up the stairs, turning back, jumping and landing right in front of the O&S fog wall? This kind of shit is amazing.
What you need to understand is that not everyone wants to just speedrun the game forever. Since it is optional, both kinds of players are given what they want. This isn't going to overtake the structured design you want.
For me, I love to replay DS1, but I'd also love if some things could be different every time I played.
OH M YGFOIAHFUCKING GOD
blrlbrlbrlbrlblrblrlblblbrr
No way umbasa is just an easter egg in this game
No way umbasa is just an easter egg in this game
I'm thinking the same. The lack of magic in Bloodborne can easily be explained with Demon's Souls as well.Depending on which ending is canon...
ERECTION.
but...you can still have all that same level of replayability PLUS this new stuffI really disagree that it adds replayability. Souls games always had tons of it. And, at least in my opinion, the large majority of it came exactly from the brilliant level design and how you deal with it in future playthroughs.
Most of what makes me keep replaying Dark Souls is the fact that my initial 80 hours playthrough is now barely 5 because I know the level design, I can now clear the Catacombs running for a few seconds and rolling twice, I can clear Anor Londo in a couple of minutes without fighting any mobs, this kind of thing is a big part of why I love those games so much, the dungeon changing every time I play goes against that.
Again, it's one optional dungeon, so I don't mind, but I can't agree with this vision (that From Software themselves seem to share) that it's this kind of thing that will keep people playing for years. Dark Souls didn't have it, people are still playing it. It's not about "every time being like the first time", it's the exact opposite, having a completely different experience by knowing exactly how the game works.
Rushing to the Solaire Bonfire in Anor Londo, running up the stairs, turning back, jumping and landing right in front of the O&S fog wall? This kind of shit is amazing.
As long as the random dungeon is just a bonus area I'm fine with it.
but...you can still have all that same level of replayability PLUS this new stuff
i don't see the issue here
I do get it, which is why I don't have a problem with this being one optional dungeon, but, as others said, maybe this is them testing waters for making more of the game procedural in the future, which would make me worried. I'm really not a fan of this kind of game.
I wouldn't be whining on every thread or anything like that, it's just that I really love Dark Souls and wouldn't want it to not be for me anymore.
Hey, I get cha. That's why a lot of changes in DS2 bothered me, the bonfires and Warping completely changed what I loved about DS1.
Although, I really doubt they are going to move into fully procedural design at any point in the near future.
I really disagree that it adds replayability. Souls games always had tons of it. And, at least in my opinion, the large majority of it came exactly from the brilliant level design and how you deal with it in future playthroughs.
Most of what makes me keep replaying Dark Souls is the fact that my initial 80 hours playthrough is now barely 5 because I know the level design, I can now clear the Catacombs running for a few seconds and rolling twice, I can clear Anor Londo in a couple of minutes without fighting any mobs, this kind of thing is a big part of why I love those games so much, the dungeon changing every time I play goes against that.
Again, it's one optional dungeon, so I don't mind, but I can't agree with this vision (that From Software themselves seem to share) that it's this kind of thing that will keep people playing for years. Dark Souls didn't have it, people are still playing it. It's not about "every time being like the first time", it's the exact opposite, having a completely different experience by knowing exactly how the game works.
Rushing to the Solaire Bonfire in Anor Londo, running up the stairs, turning back, jumping and landing right in front of the O&S fog wall? This kind of shit is amazing.
dammit you guys made me think they actually SAID umbasa in that video lol