You know right they could fixed the LOD because probably the grass flickering from this distance? That's very pretentious use a single shot to talk of reduced LOD.Dude, look at the markings on the ground. Looks pretty identical with just the angle of the camera slightly off.
Dude, look at the markings on the ground. Looks pretty identical with just the angle of the camera slightly off.
G'damn not 180p!It is to be noted that Alien Isolation also features an in house engine which pushes 16x Anisotropic filtering @ 180p30 & VSync on PS4 (according to DF/ some very minor fps drops and no tearing throughout thanks to vsync).
Are you even reading what I'm typing? Yeah, a couple of the ground textures are kind of close in the lower left, but you can see the entire perspective of everything is different between the two because the character isn't standing in the same place. The character is standing in a different place and therefore the camera is pointing in a slightly different direction to try and line landmarks up. Unless you want to suggest they also made the tree, the fence and the end of the concrete wall smaller with the patch too, then I'll take the actual measurable difference in size I saw myself, and the statement from the person who made the screenshot, as evidence enough.
If you want to keep arguing about it go ahead. This is silly.
Congratulations, you've made me spend more time on this than I cared to.The cracks in the asphalt on the left are lining up to well for him to be several feet back; the camera is positioned a little different. The cracks would be farther up the road if he was several feet back. He may be slightly enough back that the LOD hasn't kicked in for the grass, I guess.
I'm not anything about the game, AF or LOD, other than that picture doesn't show a difference of several feet back.
Devs can use the esram to perform texture and frame buffer tasks while doing something else with the ddr memory AT THE SAME TIME.
To my eyes the shot with worst FOD seems caused to the different distance but the 'weird' persepective give the wrong impression to be same of the other before the patch, I noticed that after to seen the video . Really I don't know where coming from this new 'case'. I have the suspect too many people are more interested to prove at all costs the xbone has a sort of mystical advantage in his hardware configuration than to discuss seriously of the real issue in the ps4 porting. And, frankly, I don't understood how the combination of the ddr3 and esram could give a sort of advantage without a most powerful cpu.Congratulations, you've made me spend more time on this than I cared to.
In this video I made, unlike your schizophrenic gif, you can clearly see how when lined up properly, the items in the background are farther back. You can literally see the trees/fence/cars/concrete wall get smaller and farther as it fades back and forth. I don't know what else I can do beyond that.
I'm not saying anything about the game, AF or LOD, other than that picture doesn't show a difference of several feet back.
Why do you keep posting images in 720p?
Update to my listing of games with their engines
Afaik so far, 4 engines are known in games that have had problems:
- Chrome Engine 6 (Dying Light) [edit] Now Fixed by Patch (1.05 - March 10th 2015)
- Cry engine 4 (Evolve)
- Unreal Engine 3 (Strider, Thief, Murdered: Soul Suspect, DmC)
- Unreal Engine 4 (Daylight)
- Unfinished Swan Engine (was Gamebryo on PS3, not sure if still the case on PS4)
About UE3, it's a bummer that DF didn't do a Tech Analysis or Face off on Sherlock Holmes Crimes and Punishments, as it is a prominent title that uses UE3. If anyone who has the game can pitch in on the quality of AF there, you are more than welcome.
Also, not sure what engine Saints Row 4 uses (it does have some AF problems on PS4), it probably is an in house engine, but I guess it could also be UE or something else.
Engines known to have had good/ noticeably present AF on PS4:
- IdTech 5 (Wolfenstein TNO, The Evil Within...)
- Frosbite 3 (in house EA engine for DAI, BF4, BF Hardline...)
- Anvil (in house Ubisoft for Assassin's Creed series)
- Disrupt (in house Ubisoft for Watch Dogs)
- Dunia (in house Ubisoft for Far Cry series)
- Lithtech Engine (in house Monolith for Shadow of Mordor)
- Crystal Engine (in house Crystal Dynamic engine for Tomb Raider series)
- No specific problems had been reported (afaik) on the Activision ones (whether COD or Destiny, both using in house engines)
It is to be noted that Alien Isolation also features an in house engine which pushes 16x Anisotropic filtering @ 180p30 & VSync on PS4 (according to DF/ some very minor fps drops and no tearing throughout thanks to vsync).
Sony screwed up. They should have gotten 8gb of esram.
Sony screwed up. They should have gotten 8gb of esram.
Before
I'd still rather have the AFx4, or x8 or what ever they have it at instead of none. Its just a pity if they've had to make the already low detail even lower.
Dimps' custom engine for Dragon Ball Xenoverse also lacks AF. More so on PS4 than XBO. PC version has no AF setting.
Also: I'm Pretty sure Strider doesn't run on UE3.
Destiny doesn't use 16x AF either AFIRemember.
None of the Halo games on XBO can manage 1080p60 and they dont' even have 16xAF
Dead or Alive 5 also , no AF to be seen
Metal Gear Solid 5 also has weak AF
Grand Theft Auto 5 has nonexistent AF on PS4/XBO as well
Never said it was frame-rate performance cost.Free? On PCs , the cost is so small that it essentially is. And the performance difference like someone else mentioned is non-existent. It's either 16xAF or no AF
Here's a comparison I made with ZAT comparing max settings with 16xAF vs 4xAF
http://screenshotcomparison.com/comparison/115844
Note that the 4 frame difference is due to variance. They both go from 138 to 143 in this static scene.
Another
http://screenshotcomparison.com/comparison/115845
Man, that game looks stellar if you crop out that ground texture, yeezus.
I know the game is a year or more out, but let's be real, AF isn't going to make it in. I can't wait to play this after work, but man so much texture soup. Is it trilinear striking again?
Man, that game looks stellar if you crop out that ground texture, yeezus.
I know the game is a year or more out, but let's be real, AF isn't going to make it in. I can't wait to play this after work, but man so much texture soup. Is it trilinear striking again?
I know the game is a year or more out, but let's be real, AF isn't going to make it in. I can't wait to play this after work, but man so much texture soup. Is it trilinear striking again?
New shot in the exact same spot. LOD may have been decreased after all ? Pretty big difference.
I'd still rather have the AFx4, or x8 or what ever they have it at instead of none. Its just a pity if they've had to make the already low detail even lower.
Please bring xbox one equivalent screenshot from this game before we blame Sony! =)
I don't see him blaming Sony in any way.
I don't say him, but we are (also see 140.85 post) =)
Please bring xbox one equivalent screenshot from this game before we blame Sony! =)
the xbones is the same but that doesn't make it ok.
Please bring xbox one equivalent screenshot from this game before we blame Sony! =)
http://www.neogaf.com/forum/showpost.php?p=156287329&postcount=2319
Some screens from the XBO version
Doesn't make the shit AF (of a pre-release game) okay, but it also makes it irrelevant to what the thread is ostensibly about.
what ? no it doesnt at all. this isnt a xbone vs ps4 thread.
it is a why is af missing on the ps4.
PS4 should be able to afford AF in these games.
I know the game is a year or more out, but let's be real, AF isn't going to make it in. I can't wait to play this after work, but man so much texture soup. Is it trilinear striking again?
The thread is built on the various DF face-offs showing AF missing in PS4 versions of games when it's present in the XBO version.
Posting one shot of a pre-release game with bad AF isn't more evidence of that problem without an XBO shot for comparison, and if it's bad in both than it's merely evidence of the continued trend of console games having low AF in general.
The thread you made is specifically titled "PS4's AF issue" which to an informed person would imply the former issue, where PS4 is missing when it's present on other platforms.
I didn't state otherwise. It's a separate issue though.if both versions don't have that doesn't mean it is ok. it just means both are bad.
Still no answers or updates?
Still no sense. With the SoC and GPU PS4 has 16x AF should be now problem at all.
what ? no it doesnt at all. this isnt a xbone vs ps4 thread.
it is a why is af missing on the ps4.
PS4 should be able to afford AF in these games.
So why isn't that a AF thread for XB1 because it also has cases of poor AF.
Added AF was a problem with some of Dying Light's grass LOD. Devs might want less pop-in or, at least, popping in at a farther distance to the player. PS4 needs more bandwidth it seems.
So why isn't that a AF thread for XB1 because it also has cases of poor AF.