Frank Serpico
Banned
This bad port makes me sad, I was ready to jump into this this weekend
If they use this version at tournaments they'll have to keep the dualshock controllers locked in a safe during each match.
http://www.capcom-unity.com/combofiend/blog/2015/05/27/usfiv-on-ps4-out-today-update
They won't.
Where did you find USF4 reference?
I clearly stated which version in my post - SSF4AE
『Inaba Resident』;165512807 said:Skullgirls isn't out on PS4 yet.
Compared to the other versions, with the extra input delay, it effectively does.
Not on my copy.
Or Gilley's, as I already posted: http://www.neogaf.com/forum/showthread.php?p=165511016#post165511016
Not on my copy.
Or Gilley's, as I already posted: http://www.neogaf.com/forum/showthread.php?p=165511016#post165511016
Why does host leaving close rooms... Thats wasn't like that in other versions.
i wonder how well my Cronus Max would preform. it would be alot more convenient than the PS3 stick method
No.especially if its your first time playing sf.If I play casually, will I care about the input lag?
This bad port makes me sad, I was ready to jump into this this weekend
He provided evidence, sorry you feel like your lag sense is tingling but it seems to be on par with PS3.Stop trying to dismiss this mess.
Not on my copy.
Or Gilley's, as I already posted: http://www.neogaf.com/forum/showthread.php?p=165511016#post165511016
He provided evidence, sorry you feel like your lag sense is tingling but it seems to be on par with PS3.
Hate train is too real.
I haven't been able to get my CronusMAX to work on PS4 yet. Hmm. I wonder if I should try again.I've been using an Xbox 360 SFxTekken stick on PS4 via CronusMAX and it works, with no more input lag than on the pad as far as I could tell by feel(I completed Dan and Vega's trials with no real issues).
The issue still exists where the controller disconnects and reconnects every eight or so minutes though. I've set a macro (hold L1 and press L2) to reset it and as long as I remember before each fight it's not a problem.
I do forget, though, and I'll eat a punish in the face in that half second downtime on occasion. Plus, more worryingly, controllers disconnecting causes the game to crash if you're online. I assume it's if you're online; I've been online when it's happened each time anyway.
Not on my copy.
Or Gilley's, as I already posted: http://www.neogaf.com/forum/showthread.php?p=165511016#post165511016
Capcom's not been having the best time with the recently released PlayStation 4 version of Ultra Street Fighter IV. Despite garnering some positive reviews, the professional fighting game communitymany of whom are planning to compete in Capcom's own Capcom Pro Tour tournamenthave been less than impressed with the port. Numerous videos of the game have been published to YouTube, showcasing a raft of bugs, glitches, and performance issues that would have a detrimental effect on tournament play.
"I am so mad right now. We got ripped off and were forced to buy this as tournament competitors. I don't see myself playing this unless patch," reads a tweet from just one of a string of disgruntled players.
The problems are so bad that Capcom has decided to pull the PS4 version of the game from the rest of its 2015 Pro Tour. The even larger EVO tournament, which features SFIV as well as games like Super Smash Bros. Melee, Mortal Kombat X, and Tekken 7, is also considering its options. Joey Cuellar, a founding member of the EVO tournament, tweeted: "We are currently evaluating what system to put USF4 on at Evo 2015. Please be patient!"
Complaints about Ultra SFIV on PS4 have been flying in thick and fast since its release earlier this week. These have ranged from smaller, but no less irritating issues like animation lag when moving between menu screens and audio bugs, through to larger issues like invisible sonic booms, flaky online matchmaking, andmost troubling of allincreased input lag.
Notably, while Capcom backed the PS4 version of Ultra SFIV, it didn't actually develop it. Instead, it was published and developed by a third-party production group within Sony. In a statement over on its Unity Blog, Capcom wasn't shy about laying the blame on Sony.
"Some."
Godspeed everyone involved, lol at "some" though.
Godspeed everyone involved, lol at "some" though.
Calling it now. If they don't get another developer in to fix it this version of the game will never be good enough. Any other ocean made patch will be as half added as the game.
Really don't see how they would even want to hire this company in the first place and not a reputable one to do this port if it was suppose to be used at EVO.What an embarrassment this is for Sony.
Calling it now. If they don't get another developer in to fix it, this version of the game will never be good enough. Any other ocean made patch will be as half assed as the game.
Was able to call and get a refund pretty easily on Wednesday morning.
They are working in partnership with SCEA and Capcom which are pretty competent when it comes to game development, with Capcom's expertise of the game itself and SCEA's technical know how there's still a reason to be optimistic.I was thinking the same thing. The fact that same devs that did such a pathetic port are commenting that they're the ones "fixing" the problems has me feeling pretty damn hopeless about this thing ever becoming the definitive edition they promised.
Really don't see how they would even want to hire this company in the first place and not a reputable one to do this port if it was suppose to be used at EVO.
They are working in partnership with SCEA and Capcom which are pretty competent when it comes to game development, with Capcom's expertise of the game itself and SCEA's technical know how there's still a reason to be optimistic.
What an embarrassment this is for Sony.
But I agree that this really needs another studio to come in and take over. Other Ocean doesn't seem capable based on history to date.
If I play casually, will I care about the input lag?
I feel for their testing department a little, they probably didn't know what they were getting into.Man their DevTracker referencing must be a bunch of posts from here and on youtube.
Calling it now. If they don't get another developer in to fix it, this version of the game will never be good enough. Any other ocean made patch will be as half assed as the game.
Godspeed everyone involved, lol at "some" though.
Grimløck;165549437 said:what did you say????
They were capable enough to port most of the game but not capable to fix bugs? Nah.... as long as the pressure is there, and the staff to make sure it gets done it should get done.
Here's a glitch that I noticed that's really freaking weird.
I got rid of the lag on the character select screen . I put my PS4 in rest mode, and played it again. The character select actually went to a full 60fps or like the PS3 and 360 versions. After a little bit, it went back to lagging like usual. It's like day and night. I also replicated this three times in a row. So, it is possible for these menus to work at the original speed, but something is holding it back? I recorded it on the PS4 to make sure it wasn't a one off shot, and it seems to be consistent.
They were capable enough to port most of the game but not capable to fix bugs? Nah.... as long as the pressure is there, and the staff to make sure it gets done it should get done.