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Street Fighter V Systems Trailer and hands-on impressions

Dai101

Banned

bRIuJBw.gif


"Ojaji!!"
 
Considering Hakan gains mobility and range during his focus attack when oiled(along with other things), they could easily wrap his mechanics within the V system. We won't see him though, will we? :(
 

Sanctuary

Member
Why are some articles saying that the guard meter is "new to the series"?

Viper's flame/lightning attacks would look sooooo good in this engine *_*

She's still such a KoF character though. If she makes it in, they need to redo her KO scream. Most obnoxious sound effect in SF4.
 

cackhyena

Member
At first I was thinking adding a character with Focus would be lame. For one, I kinda wanna just leave all that is SF4 in the past. Two, The options to get out of trouble or blow through it are much more varied for a character with that ability compared to others. Focus on wake up to get out of a jump in, etc. But looking at the kind of damage they are going for in this compared to 4, maaaaybe that would even out just fine.
 

petghost

Banned
Yo fuck custom combos by the way. The v trigger system seems like a perfect chance to sneak them in but they have been dumb in every game they ever been in. Imagine them in this game with its damage scaling already being hella low.
 
I hope Viper and Juri make it in this game. If any characters deserve to live on after SF4, it's those two.
I like both of these characters wise, but Viper and her burn kicks, yeah, she can go away forever with that tbh...I hope vortex in general is kinda gone and you always have to outwit your opponent with mix-up.
 
What's so terrible about her burn kicks?
besides the fact she gets to spam them?

- The flame is so broad, you can't tell where she is landing at times, even when you are accurately reading your opponent's mix-ups.

- recovery and damage on them, especially before they got nerfed was ridiculous.

- brain-dead mix-up makes opponents of equal skill level weaker because there defense suffer.

I can go on if you'd like?
 
besides the fact she gets to spam them?

- The flame is so broad, you can't tell where she is landing at times, even when you are accurately reading your opponent's mix-ups.

- recovery and damage on them, especially before they got nerfed was ridiculous.

- brain-dead mix-up makes opponents of equal skill level weaker because there defense suffer.

I can go on if you'd like?
They can just fix all of this if they bring her back, or do you think that she isn't much if that were to fix the issue?. I thought she was a cool concept for a character in the SF universe, though I never played with her much at all.
 
besides the fact she gets to spam them?

- The flame is so broad, you can't tell where she is landing at times, even when you are accurately reading your opponent's mix-ups.

- recovery and damage on them, especially before they got nerfed was ridiculous.

- brain-dead mix-up makes opponents of equal skill level weaker because there defense suffer.

I can go on if you'd like?

Sounds like you're mainly talking about the airborne one. The grounded version is hated so much because they can be mashed and used as a reversal to beat low attacks. Unlike a DP it's safe on block so your pretty much where you were before having to guess whether she will continue doing reversals. Sure you can OS it, but the meager punishes you get won't stop her from continuing to do it. That's the other reason why people hate burn kick so much.

If she does come back though I doubt she will be able to use these moves the same way. The different wake up times will probably also prevent her from looping it over and over if she kept guessing correctly. Still I'm too bitter about the current version of her that I wouldn't want her back :p
 
I wasn't aware of her being such an issue to that extent. Does she place high in tournaments as of late (or ever)? Shenanigan characters usually cause a scene.
 

Robot Pants

Member
Sounds like you're mainly talking about the airborne one. The grounded version is hated so much because they can be mashed and used as a reversal to beat low attacks. Unlike a DP it's safe on block so your pretty much where you were before having to guess whether she will continue doing reversals. Sure you can OS it, but the meager punishes you get won't stop her from continuing to do it. That's the other reason why people hate burn kick so much.

If she does come back though I doubt shell will be able to use these moves the same way. The different wake up times will probably also prevent her from looking it over and over if she kept guessing correctly. Still I'm too bitter about the current version of her that I wouldn't want her back :p
yea just avoid the headache and dont bring her back.
Juri and Abel from SF4, the rest no thanks. The SF4 characters are great designs mostly made incredibly frustrating to play against, and I don't trust Capcom to fix them this time around. Leave them out :)
 

XenoRaven

Member
I wasn't aware of her being such an issue to that extent. Does she place high in tournaments as of late (or ever)? Shenanigan characters usually cause a scene.
I think people got frustrated seeing SFIV become more and more about mixups and 50/50's than zoning and space control. Viper was one of the biggest culprits, although she was used a lot less when they nerfed EX Seismo. It used to be completely invincible and the biggest Viper player was notorious for doing nothing but EX Seismo on wakeup because it was safe on block and completely invincible, so he never had to deal with wakeup pressure. They made the move vulnerable to throws in AE and Viper players became less successful.
 

That was so depressing because it was right after Daigo defeated Infiltration 10-0 in a FT10. Everybody was like "mah boy, he can't be stopped". Then got Viper'd. I remember reading some tweets or something about how their were Daigo fans in the audience who were in shock. They just stood still and had this look of disbelief in their face. I was pretty sad to to be honest :(

But anyways, back to SFV. I assume set play will be completely gone since almost nothing gives you hard knockdowns. But I wonder if certain specials will still give you time to do ambiguous jump ins? That seems to be the only way to keep "vortex" alive in SFV, but may be Capcom doesn't want that at all. And the only way to pressure is the old fashion way, walk or dash forward to get in your opponents face after a soft knockdown.
 

Biker19

Banned
I hope Viper and Juri make it in this game. If any characters deserve to live on after SF4, it's those two.

I agree. I couldn't care less about the other new characters from that series as they really aren't that interesting (except for Gouken, though he's another shoto).

Like I said in another thread, if Capcom's going to bring in new characters, they need to make fighters from places that they haven't tried from yet, such as Egypt, Canada, & Australia. It's great that we got a fighter from Turkey, & a fighter from South Korea, but they need to expand more on that front. Even Namco had done that with Tekken as of lately.

Counting the characters from SF 1 to SF IV (excluding the EX series because it isn't canon), we already have

14 characters from USA (Alex, Crimson Viper, Cody, Guile, Guy, Joe, Ken, M. Bison/Balrog (Boxer), Mike, Nash/Charlie, Poison, Rolento, Rufus, & Sodom),
13 from Japan (E. Honda, Geki, Gouken, Gouki/Akuma, Ibuki, Karin, Maki, Makoto, Oro, R. Mika, Retsu, Ryu, & Sakura),
4 from England (Birdie, Cammy, Dudley, & Eagle),
4 from Hong Kong (Dan, Fei Long, Yang, & Yun),
3 from Germany (Hugo, Juli, & Juni),
3 from China (Chun-Li, Gen, & Lee),
2 from France (Abel, & Remy),
2 from Thailand (Adon, & Sagat),
2 from Mexico (El Fuerte, & T. Hawk),
2 from Russia (Necro, & Zangief),
2 from Brazil (Blanka, & Sean),
1 from Jamaica (Dee Jay),
1 from India (Dhalsim),
1 from Kenya (Elena),
1 from Turkey (Hakan),
1 from South Korea (Juri),
1 from Spain (Balrog/Vega (Claw)), &
1 from Italy (Rose).
 

Sanctuary

Member
What guard meter? All I seen is a stun meter ala 3s.

http://www.gamersdecide.com/pc-game...ere-are-10-important-things-you-should-know-0

The mechanic he's citing though isn't new to the series. Although I thought this was only supposed to be possible through V meter use, and with just Ryu?

Also new to the series is a guard break system. Now, when you are on the defensive, you have two options. You can retreat to the corner and probably die… or you can block. Street Fighter V puts a timer on how long you can defend yourself from your opponent's attack before being forced to strike back.

As you take attacks while blocking, the Guard Break meter will slowly deplete. If it fully depletes, then the player will be temporarily stunned, giving your opponent a serious advantage.

Is he just confusing "stun" with "guard" and "taking damage" with "blocking"?
Either way, he's wrong. If it's in, it's not new at all.
 

lupinko

Member
I agree. I couldn't care less about the other new characters from that series as they really aren't that interesting (except for Gouken, though he's another shoto).

Like I said in another thread, if Capcom's going to bring in new characters, they need to make fighters from places that they haven't tried from yet, such as Egypt, Canada, & Australia. It's great that we got a fighter from Turkey, & a fighter from South Korea, but they need to expand more on that front. Even Namco had done that with Tekken as of lately.

Counting the characters from SF 1 to SF IV (excluding the EX series because it isn't canon), we already have

14 characters from USA (Alex, Crimson Viper, Cody, Guile, Guy, Joe, Ken, M. Bison/Balrog (Boxer), Mike, Nash/Charlie, Poison, Rolento, Rufus, & Sodom),
13 from Japan (E. Honda, Geki, Gouken, Gouki/Akuma, Ibuki, Karin, Maki, Makoto, Oro, R. Mika, Retsu, Ryu, & Sakura),
4 from England (Birdie, Cammy, Dudley, & Eagle),
4 from Hong Kong (Dan, Fei Long, Yang, & Yun),
3 from Germany (Hugo, Juli, & Juni),
3 from China (Chun-Li, Gen, & Lee),
2 from France (Abel, & Remy),
2 from Thailand (Adon, & Sagat),
2 from Mexico (El Fuerte, & T. Hawk),
2 from Russia (Necro, & Zangief),
2 from Brazil (Blanka, & Sean),
1 from Jamaica (Dee Jay),
1 from India (Dhalsim),
1 from Kenya (Elena),
1 from Turkey (Hakan),
1 from South Korea (Juri),
1 from Spain (Balrog/Vega (Claw)), &
1 from Italy (Rose).

Dan is Japanese and is from Japan, the Hong Kong was only for an Alpha 2 stage.

With your logic Birdie is from Italy because his Alpha 1 stage was Rome.
 

Biker19

Banned
Dan is Japanese and is from Japan, the Hong Kong was only for an Alpha 2 stage.

Not according to his bio in the Street Fighter World Warrior Encyclopedia:

Link.

Also, a profile:

Link.

With your logic Birdie is from Italy because his Alpha 1 stage was Rome.

Birdie was already from England back in Street Fighter 1, only reason he's in Rome in Alpha 1/Zero 1 is because that the game was basically a rushed title & shares the same stage with Rose (Canonically, the Alpha/Zero series started with 2).
 

Skilletor

Member
The thing is that BOTH players get ultra, though.

If your HP is in the range of being depleted from eating an ultra, that probably means that YOU already have an ultra stocked, too. And, if you have SO much life that you don't have an ultra, then if you get hit by one you'll definitely have an ultra when it's done, and now your opponent is in trouble.

It's not really a "reward for losing" as much as it's an extra tool BOTH players get later in the round.

Sure, whatever. Don't care enough to argue any further.

That's sort of what Chun's is

Nah, her v-trigger is more akin to rose's shadow super in the alpha series. Customs are just that, customs, that allow you to cancel normals and specials to creat custom combos.
 

Renekton

Member
That was so depressing because it was right after Daigo defeated Infiltration 10-0 in a FT10. Everybody was like "mah boy, he can't be stopped". Then got Viper'd. I remember reading some tweets or something about how their were Daigo fans in the audience who were in shock. They just stood still and had this look of disbelief in their face. I was pretty sad to to be honest :(
We don't have to use that clip to indict Viper.

That was Kyabetsu, one-time SBO SF4 winner. He has Daigo's number for some reason. He might body some big name then get unceremoniously random-ed later haha.
 

Jinfash

needs 2 extra inches
I don't want sf2 characters. I liked what they did with sf3. They kept the iconic characters and replaced the rest. If it weren't for sf3 people wouldn't be asking for q, makoto, Sean, etc. They need to do another refresh after sfiv.

Yep, I've had enough of the OG 16. SFV doesn't need to be inundated with that shit.
I'm in the same boat. Too bad they already stated there will only be 4 new characters. [Citation Needed]
 

Skilletor

Member
I'm in the same boat. Too bad they already stated there will only be 4 new characters. [Citation Needed]

Capcom hasn't said anything about how many new characters there will be. All we have is rumors, most of which have been right so far. Those rumors also originated around release of the first gameplay, though, and who knows how development has changed.
 
Sure, whatever. Don't care enough to argue any further.

Sure, that's why you responded at all, lol.

14 characters from USA (Alex, Crimson Viper, Cody, Guile, Guy, Joe, Ken, M. Bison/Balrog (Boxer), Mike, Nash/Charlie, Poison, Rolento, Rufus, & Sodom),
13 from Japan (E. Honda, Geki, Gouken, Gouki/Akuma, Ibuki, Karin, Maki, Makoto, Oro, R. Mika, Retsu, Ryu, & Sakura),
4 from England (Birdie, Cammy, Dudley, & Eagle),
4 from Hong Kong (Dan, Fei Long, Yang, & Yun),
3 from Germany (Hugo, Juli, & Juni),
3 from China (Chun-Li, Gen, & Lee),
2 from France (Abel, & Remy),
2 from Thailand (Adon, & Sagat),
2 from Mexico (El Fuerte, & T. Hawk),
2 from Russia (Necro, & Zangief),
2 from Brazil (Blanka, & Sean),
1 from Jamaica (Dee Jay),
1 from India (Dhalsim),
1 from Kenya (Elena),
1 from Turkey (Hakan),
1 from South Korea (Juri),
1 from Spain (Balrog/Vega (Claw)), &
1 from Italy (Rose).

Though I agree with your point...

To be fair, a lot of the U.S. characters came from Final Fight, a game that took place in one particular city in the U.S. So, that kinda artificially boosts the American representation. Additionally, a number of the American characters are "remakes" of previous characters. Mike > Mike Bison, Joe > Cody, Guile > Charlie. So that further pads the numbers.

BTW, Rolento is from East Germany, though he shows up in America at various points in the timeline.
 
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