If only Nintendo had enough people to make their own games so they wouldn't have to go around begging other people to do it.
Nintendo´s output its the highest its EVER been, so no.
If only Nintendo had enough people to make their own games so they wouldn't have to go around begging other people to do it.
Why would Sega want to do that? They got their own ip.
Does SEGA have a dev team that can make the game? I think Sumo digital could, but they aren't owned by SEGA. It's like people wanting Capcom to make a Zelda game because of the GBC games despite most of those guys being hired by Nintendo/leaving Capcom.I mean, why they didn't go with SEGA again instead?
They have a strong relationship, they're familiar with the IP, they might have a better idea of what Nintendo wants to do with it.
Also, lmao at Alex's comment.
Someone is still mad.
Does SEGA have a dev team that can make the game? I think Sumo digital could, but they aren't owned by SEGA. It's like people wanting Capcom to make a Zelda game because of the GBC games despite most of those guys being hired by Nintendo/leaving Capcom.
I don't know. Maybe they do, maybe they don't.
It was a mere suggestion. Sadly, Amusement Vision (the team behind GX) died a year after the game was released but like I said, SEGA and Nintendo have a strong relationship so it seems logic to trust them once again an IP they're already familiar with.
Didn't some of its members form the Yakuza team?
I've never played an f zero. How do they stack up in terms of quality? Does it go GX, 64, Snes? I know nothing about the GBA games.
This is pretty true. The next F-Zero has so much to live up to after GX that I think it'll never meet expectations.F-Zero GX is pretty much a perfect game. One of the few games where I feel comfortable saying, objectively, it's practically flawless. It's that good. So much content, challenging, beautiful, plays like a dream. As much as I'd love to see the series continue, I can't imagine anyone ever creating something better.
Seems there are other devs who would love to work on it.
Seems there are other devs who would love to work on it.
If Nintendo want to make a new F-zero, give the project to Monster.
Isn't Monster only like..15 people or something?
I mean their website is like something out of the 80's.
Seems there are other devs who would love to work on it.
F-Zero GX is pretty much a perfect game. One of the few games where I feel comfortable saying, objectively, it's practically flawless. It's that good. So much content, challenging, beautiful, plays like a dream. As much as I'd love to see the series continue, I can't imagine anyone ever creating something better.
I honestly understand this reasoning to some level. As an EA studio they were allowed to do basically whatever they wanted with EA's "not-so-selling" IPs, but would be heavily monitored by Nintendo. Now I personally think that EA's racing IPs are relatively mundane and it would still be more fun to work at F-Zero, but hey, N4S sells -> there's audience for N4S -> there is a good probability these particular devs actually like this sort of game.So its not fun to do someone else Ip unless it's EAs ips?
I honestly understand this reasoning to some level. As an EA studio they were allowed to do basically whatever they wanted with EA's "not-so-selling" IPs, but would be heavily monitored by Nintendo. Now I personally think that EA's racing IPs are relatively mundane and it would still be more fun to work at F-Zero, but hey, N4S sells -> there's audience for N4S -> there is a good probability these particular devs actually like this sort of game.
This would work greatly, really. Never actually came out to my mind given how much isolated from gaming community Nintendo is.
Great initiative from NoE. Too bad this actually didn't happened. But... even if actually happened, aware of how little advertising effort Nintendo puts into their partnership deals, like Wonderful 101, Devil's Third, The Last Story, Pandora's Tower and even, F-Zero GX, I doubt they would dedicate themselves to advertise a Criterion made F-Zero.
I don't know why but I find the Vauxhall only racer hilarious. Something about it seems absurd.
I think this is relevant as to why it was a bullet as it dates the Forza project.Lol, Froza is "a bullet?" Okay... And you work on NFS now. Okay... Have fun with your little Need for Speed games. Let me know when you're going to make a relevant sequal to Underground 2.
I don't think anyone should be upset with his answer. It's honest.
Or how little they advertised Metroid: Other M, Hyrule Warriors and Super Smash Bros 4...
Seems there are other devs who would love to work on it.
At least this means Nintendo was considering a new entry to the series.
So it's not TOTALLY dead to them.
Sure, but it's like asking Treyarch to make Metroid.
You know the answer before you start.
He probably thought about it as a dev, with Nintendo being the worst of conservatives.In what gamer's fantasy world is a crazy futuristic battle racer less fun to make than a live action urban, modern day street racer?
They were a truly phenomenal team.Criterion made the best arcade racer in the Burnout series and now they've been relegated to EA IP regurgitation fodder.
Just sad and I feel for Alex and his team.
Seems there are other devs who would love to work on it.
That's not how business works.If Nintendo asks you to develop a game with their IP, you do it. Seems like a no brainier to me.
That's not how business works.
I agree. If Criterion were shackled to a megacorporation like Nintendo then they wouldn't have been able to pursue fantastic original IP like the upcoming Need For Speed 21.
Lol, Froza is "a bullet?" Okay... And you work on NFS now. Okay... Have fun with your little Need for Speed games. Let me know when you're going to make a relevant sequal to Underground 2.
He comes off as kind of a jerk about it. Sure working on another IP isn't always the best thing but being offered to take on the next game after the revered F-Zero GX speaks highly of your studio at least.
Besides, it's not like Criterion invented NFS...
I agree. If Criterion were shackled to a megacorporation like Nintendo then they wouldn't have been able to pursue fantastic original IP like the upcoming Need For Speed 21.
it's either a weird coincidence or just plain bad luck but it's the second time F-Zero has got "we don't like to work on other's IPs" type comments from a dev.
the FAST Racing devs said something similar when asked about making an F-Zero game (in their case it was "we want to make our own IP and not be known for an existing IP")
how come the people at Namco didn't refuse SSB4 or the people at Koei Tecmo didn't refuse Hyrule Warriors?
easy answer: money. JUST BE STRAIGHT AND SAY YOU DON'T WANT TO MAKE F-ZERO BECAUSE IT DOESN'T SELL!
The game could do a killing if they made it F2P. And made it hard as nails. It's not a $60 console game anymore but it could still get good audiences with the right approach.
Nobody wants the captain.Well there you go. Nintendo doesn't want to make one. Other developers you would want to make one don't want to.
Lmao I can already visualize the "F-Zero U announced (F2P)" thread. Would be comedic gold.