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Digital Foundry Performance Analysis: Fallout 4

I feel like the outrage about Witcher 3 performance on PS4 was much greater, even though it actually performed better.

It's the Bethesda factor.

Come on. You're basing this on what? And why does it matter? And it's not even guaranteed to be the same share of people.

This hate/defensive/anti-defensive crap is a bit too much.
 
Did a quest in the big city. loading times are really annoying. Had to run from

A to B
B to A
A to C
C to A

everytime two loading screens, one ist 5-10 seconds (in) and one ist 10-30 seconds (out)

fuck.
 

thelastword

Banned
With mgs5 looking the way it does at 1080p / 60 fps, this game has zero excuse to run as shit as it is. Ueah the witcher has similisr problem, but the witcher actually tries to push the boundaries of what is possbile in an open-world game. This game looks like Bethesda simply went for servicable and ran with it. Fucking bums me out that this game doesn't get slack for looking and running like this in the media.
Good on MGS5 for being a staunch performer. Witcher 3 was a mess, still is, since the framerate is still not a solid 30fps, the load times are still awful and the presets wildly inconsistent. Even in it's awful state it looks better than Fallout 4. Goodness, these third party games are really awful on consoles.

And yes, these reviews, some how last gen if a game performed worse on one console over the other, one console would get a 9/10, the other a 8-7/10. This gen, games receive stellar appraisals when framerate is generally awful, we have games on certain consoles which are at 0fps, 1-2fps without much of a whisper........

It's not about power, Ps5 will have the same problems even with a Titan lol
Exactly, but people will no doubt try to impress upon you that "these weak consoles" are the culprits. Even weak AMD CPU's coupled with entry level GPU's run this much better.......Check a brief snippet of a weak AMD CPU and the 750ti here.

Fallout 4 is being given a free pass. It happened to unity and the review scores were downgraded because of technical bugs.
It's been happening a lot, check the MCC collection, that got pretty good reviews and MP was totally broken at launch, even SP to a certain degree. The Witcher 3 got amazing reviews on consoles, but it's still an inconsistent preset, struggling to stay at 30fps mess with awful loadtimes. Usher in Fallout 4, some pretty solid reviews, but watch how this game looks and performs, I mean 0fps at times, awful animations, awful character models, no shadows past my feet and where are the shoutouts?

Even BLOPS 3 is one of the worse performing COD's ever, but it's getting solid reviews as well. On the flip, I've seen some solid performing games with high technical details, quite playable, trashed.

Why are we calling it 0fps? It's always been called a stutter, is this different?
A stutter is not necessarily 0fps, you can lose controller response/feedback or visual feedback with higher frames.
 

nOoblet16

Member
After playing this game for a bit I have no doubt this game is severely being draw cell limited on consoles. The shadows and grass (sometimes wall like objects just made of grassy stuff) fade out and disappear outright so close to you. The geometry itself actually has a fairly high draw distance.

It is not as distracting because of how it fades in rather than pop in. But it feels jarring as fuck to see trees 30 metres away from you have no shadows.
 

orochi91

Member
I will confess I miss those days when I could simply "enjoy" a game with literally zeo fucks given about IQ, framerate, AF, shimmering anti-aliasing, stutter etc. I will go even further and plainly admit I'm envious of those people now. Those considerations have scarred my brain, it has become impossible for me to lay back and just, you know, game without worrying or wondering about technology.

Lol, same.

I only really started noticing framerates and other technical stuff when I played FF13 and FF13-2 back-to-back several years ago.

FF13 was really polished and ran at locked fps, whereas 13-2's fps was simply atrocious.

Built a gaming PC a few years after for multiplat releases.
 
Not sure if you guys have seen this, but DF has published further insight into the issue with the Xbox One version. It turns out it's a storage device issue. Switching from the vanilla HDD to an SSD seems to have completely eliminated the hiccups.

Here:

http://www.eurogamer.net/articles/d...d-drives-boost-xbox-one-fallout-4-performance

PS4 also sees some performance boost, but not quite as much as the One.

TL;DR It's not a GPU or CPU issue, mostly hard disk load.
 

Kssio_Aug

Member
Read the article I just linked above.

We posted practically at the same time. I was reading it now! :)

Well, it's good to see how the external HD solved the issue in DF analysis. Yet, I'd like to know from people playing with the internal hard drive if they're having said issues. My friend said he isn't and a guy in the comments in that last DF article said he didn't as well.

I wonder how many people has been affected by this issue.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
I just hope they can iron out some of these issues, first day buyers always seem to have the worst experience these days
 

Andodalf

Banned
8 hours in on xb1, I haven't encountered the stuttering, but the frame rate can get dicey, in on area it made combat difficult. Do the stutters only occur at a certain point of save length?
 
Why is there no water in this part of the PS4 version of the game?

oZ7lLsc.jpg



Youtube, here:
https://youtu.be/JQ4oz8Y1Z8Q?t=21

If you go a few seconds further there is (or better isn't if you look at PS4) another puddle on xbox one and PC but none on PS4 ... WHY?
 

Durante

Member
TL;DR It's not a GPU or CPU issue, mostly hard disk load.
That's hardly a surprising finding, when you drop to hundreds of milliseconds of frametime it almost has to be a secondary storage issue.
Still, good to have confirmation.


1. There is a FO4 bug thread in GAF. I don't remember a dedicated bug thread in Witcher 3?
That might be because Witcher 3 didn't have that many bugs. I didn't encounter any, and that never ever happened to me throughout 5 Bethesda games. In any case, bugs and performance issues are separate things.
2. The top upvoted topic of r/games describes the game as a technical mess.
Good!
3. FO4 official reviews have more mentions about the bugs than Witcher 3's. Metacritic aggregates is getting hit significantly by this.
See answer one.
6. Witcher 3's downgrade-gate only matches FO4's last-gen graphics gate at best. This is despite Bethesda is being more honest than CDPR in this case.
The difference of course being that W3 still looks about as good on every platform as you can expect an open world RPG to look.

I won't go into your other points, which I see mostly as a reminder that for some reason, Bethesda game releases are massive "events" these days on the internet.
 

dark10x

Digital Foundry pixel pusher
not only do you make excellent technical videos and tests... you also have a GREAT taste in games.!
Thanks!

I think it says something about the quality of the game when you consider it had performance issues and frame-pacing problems. The game itself is SO good that I was actually able to ignore those things. The final battle...man, one of the most epic things I've ever played.
 

DrKelpo

Banned
My two cents... I played quite a few hours so far and in general I really enjoy the game. There are enough unique places and stuff to discover to keep me playing and interested , although I must say I'm already kinda fed up with searching through these filler houses (if you know what I mean) because they just feel like empty shells filled with the same two pieces of furniture everytime. It's more my fear of missing some items that force me to do it. These are also the parts of the game where its visual downsides really show.
I have no problem with the fact, that the game does not feature high end graphics... gameplay and atmosphere are more important to me, but in that case, I atleast expect the game to run well. I really would like to see videos of the people who claim the game runs smooth for them, because mine surely does not. There are minor drops all the times, mostly so little I don't care... But especially in combat it's noticeable. I can't remember the last time I encountered any group of enemies where the game didn't stutter and made it hard for me to aim straight.
If someone is charging me, it always stutters. In some situations more in others less.. But noticeable every time.
I really hope this can be patches to a certain degree =(
 
My two cents... I played quite a few hours so far and in general I really enjoy the game. There are enough unique places and stuff to discover to keep me playing and interested , although I must say I'm already kinda fed up with searching through these filler houses (if you know what I mean) because they just feel like empty shells filled with the same two pieces of furniture everytime. It's more my fear of missing some items that force me to do it. These are also the parts of the game where its visual downsides really show.
I have no problem with the fact, that the game does not feature high end graphics... gameplay and atmosphere are more important to me, but in that case, I atleast expect the game to run well. I really would like to see videos of the people who claim the game runs smooth for them, because mine surely does not. There are minor drops all the times, mostly so little I don't care... But especially in combat it's noticeable. I can't remember the last time I encountered any group of enemies where the game didn't stutter and made it hard for me to aim straight.
If someone is charging me, it always stutters. In some situations more in others less.. But noticeable every time.
I really hope this can be patches to a certain degree =(

It's really annoying, because I like the game too. The frame rate problems are a joke, the jankiness is a joke. They're making these games so long now and I have yet to see big progression steps.
 

KORNdoggy

Member
good one :-D

But it IS a technical question .. I am confused.

could just be a randomised effect depending on weather. i mean, even the puddle shape isn't the same across PC and xbox, which suggests it isn't a static element, unlike the water filled pot-hole closer to the screen.
 
Did a quest in the big city. loading times are really annoying. Had to run from

A to B
B to A
A to C
C to A

everytime two loading screens, one ist 5-10 seconds (in) and one ist 10-30 seconds (out)

fuck.
Yep it's pretty annoying, especially since the last two open world games I played witcher 3 and mgsv had no load screens once you were in the world.
 

Hawk269

Member
For those playing on XB1 already, how's it performing? I'm curious about more feedback.

Stellar so far for me. I am about 5 hours into it and no real issues at all. The was some slight stutter in a portion near the opening segments of the game, but outside of that no issues. Been wandering around, found a cave and been searching buildings etc with no stutter or frame rate issues. Fought a big group of radio active rats, must of been about 5-6 of them and it ran fine.

I do have a Elite console that has the SSHD drive in it, so not sure if that is helping it. I know the DF has uncovered a issue with using the internal HD and it causing hiccups and such. I also have a 7200 external 5tb drive, but put this one on the internal since it is a SSHD.

But so far solid as a rock and I also think the game looks really good. There are some areas where it feels a little dated, some of the character models/faces, but overall, it is a pretty good looking game. It is no Rise of the Tomb Raider, but being an open world game I think it looks very good.
 
So... I played about 5 hours of Fallout-4 last night (XB1) and I think Digital Foundry need to get themselves a couple of new XB1's because I believe the current ones they're using are broken.

The game ran very well for me. The frames were solid, there was no stutter, and there was not one single instance of the dreaded "0 fps" freeze. I quite enjoyed the experience.

Maybe DF have just beat the life out of their XB1's with all the testing they do constantly? Black Friday is almost here DF, go out and score yourself a couple of new XB1's on the cheap.
 

derwalde

Member
PS4 with 7200rpm HDD here.

The load times are actually fine imho, really nothing stands out for me. But its so confusing that the game runs fine outside but indoors drops frames like crazy in scenarios that doesnt seem taxing at all.
 

kvn

Member
So... I played about 5 hours of Fallout-4 last night (XB1) and I think Digital Foundry need to get themselves a couple of new XB1's because I believe the current ones they're using are broken.

The game ran very well for me. The frames were solid, there was no stutter, and there was not one single instance of the dreaded "0 fps" freeze. I quite enjoyed the experience.

Maybe DF have just beat the life out of their XB1's with all the testing they do constantly? Black Friday is almost here DF, go out and score yourself a couple of new XB1's on the cheap.

Yeah they really should. They didn't refill the secret sauce. You have to refill it every 4 weeks, even says so in the manual.
 

valkyre

Member
It's not about power, Ps5 will have the same problems even with a Titan lol

Whenever this argument is presented by PC users, they need to be reminded of Arkham Knight...

Which runs absolutely perfect on consoles and yet it is a mess on PC.

Most of the time its not about lack of power, but lack of proper optimization.

Edit: The above is not meant to say that console have the same power as PCs... but that comments like "did you console guys expected W3 to run 30 fps solid on your console? You should be happy it runs at 25" are pure bullshit most of the time, as proven by the example I gave and W3 runs beautifully now.
 
Good on MGS5 for being a staunch performer. Witcher 3 was a mess, still is, since the framerate is still not a solid 30fps, the load times are still awful and the presets wildly inconsistent. Even in it's awful state it looks better than Fallout 4. Goodness, these third party games are really awful on consoles.

And yes, these reviews, some how last gen if a game performed worse on one console over the other, one console would get a 9/10, the other a 8-7/10. This gen, games receive stellar appraisals when framerate is generally awful, we have games on certain consoles which are at 0fps, 1-2fps without much of a whisper........

Exactly, but people will no doubt try to impress upon you that "these weak consoles" are the culprits. Even weak AMD CPU's coupled with entry level GPU's run this much better.......Check a brief snippet of a weak AMD CPU and the 750ti here.

It's been happening a lot, check the MCC collection, that got pretty good reviews and MP was totally broken at launch, even SP to a certain degree. The Witcher 3 got amazing reviews on consoles, but it's still an inconsistent preset, struggling to stay at 30fps mess with awful loadtimes. Usher in Fallout 4, some pretty solid reviews, but watch how this game looks and performs, I mean 0fps at times, awful animations, awful character models, no shadows past my feet and where are the shoutouts?

Even BLOPS 3 is one of the worse performing COD's ever, but it's getting solid reviews as well. On the flip, I've seen some solid performing games with high technical details, quite playable, trashed.

A stutter is not necessarily 0fps, you can lose controller response/feedback or visual feedback with higher frames.




Actually, this CPU is faster than the PS4/XB1 one.
 

KKRT00

Member
Whenever this argument is presented by PC users, they need to be reminded of Arkham Knight...

Which runs absolutely perfect on consoles and yet it is a mess on PC.

Most of the time its not about lack of power, but lack of proper optimization.

Edit: The above is not meant to say that console have the same power as PCs... but that comments like "did you console guys expected W3 to run 30 fps solid on your console? You should be happy it runs at 25" are pure bullshit most of the time, as proven by the example I gave and W3 runs beautifully now.

But Arkham Knight runs on the i3/750Ti as great as on PS4. The problem with this game is and was about 60fps.
https://www.youtube.com/watch?v=VzvjjdXzyVs

Absolutely perfect on consoles and on PC is different, due to different expectations.
 
So... I played about 5 hours of Fallout-4 last night (XB1) and I think Digital Foundry need to get themselves a couple of new XB1's because I believe the current ones they're using are broken.

The game ran very well for me. The frames were solid, there was no stutter, and there was not one single instance of the dreaded "0 fps" freeze. I quite enjoyed the experience.

Maybe DF have just beat the life out of their XB1's with all the testing they do constantly? Black Friday is almost here DF, go out and score yourself a couple of new XB1's on the cheap.

I've been casually browsing this thread for the banter since it's inception but this takes the cake.

So your basically more in tune with performance than DF with their technical expertise and "broken" XB1's?
Ok.
 

Kezen

Banned
Whenever this argument is presented by PC users, they need to be reminded of Arkham Knight...

Which runs absolutely perfect on consoles and yet it is a mess on PC.

Most of the time its not about lack of power, but lack of proper optimization.

Edit: The above is not meant to say that console have the same power as PCs... but that comments like "did you console guys expected W3 to run 30 fps solid on your console? You should be happy it runs at 25" are pure bullshit most of the time, as proven by the example I gave and W3 runs beautifully now.

Batman AK can run as well as consoles at 30fps so your example is very weird. A pristine 60fps is not achievable though, but you can (really, I'm not joking) a much smoother experience if you have the right specs.
It's not a mess for everyone. ;)
Does that seems like a mess to you ? http://i.imgur.com/Ahp3yhe.png
 

Kssio_Aug

Member
Stellar so far for me. I am about 5 hours into it and no real issues at all. The was some slight stutter in a portion near the opening segments of the game, but outside of that no issues. Been wandering around, found a cave and been searching buildings etc with no stutter or frame rate issues. Fought a big group of radio active rats, must of been about 5-6 of them and it ran fine.

I do have a Elite console that has the SSHD drive in it, so not sure if that is helping it. I know the DF has uncovered a issue with using the internal HD and it causing hiccups and such. I also have a 7200 external 5tb drive, but put this one on the internal since it is a SSHD.

But so far solid as a rock and I also think the game looks really good. There are some areas where it feels a little dated, some of the character models/faces, but overall, it is a pretty good looking game. It is no Rise of the Tomb Raider, but being an open world game I think it looks very good.

So... I played about 5 hours of Fallout-4 last night (XB1) and I think Digital Foundry need to get themselves a couple of new XB1's because I believe the current ones they're using are broken.

The game ran very well for me. The frames were solid, there was no stutter, and there was not one single instance of the dreaded "0 fps" freeze. I quite enjoyed the experience.

Maybe DF have just beat the life out of their XB1's with all the testing they do constantly? Black Friday is almost here DF, go out and score yourself a couple of new XB1's on the cheap.


Great! And honestly, at this point it seems to be the general experience cause I still haven't heard anyone confirming the hiccups DF experienced so frequently (the 0fps stuff).
 

valkyre

Member
Batman AK can run as well as consoles at 30fps so your example is very weird. A pristine 60fps is not achievable though, but you can (really, I'm not joking) a much smoother experience if you have the right specs.
It's not a mess for everyone. ;)
Does that seems like a mess to you ? http://i.imgur.com/Ahp3yhe.png

I remember certain issues (at least upon release) with things like rain effects, streaming etc.

And yes ofc and 60 fps not achievable by a good PC is certainly evident of poor optimization, wont you agree? Thats the premise of my post.

That consoles run AK as intended. And PCs dont.

They obviously are taking refunds for a damn reason....
 

Kezen

Banned
I remember certain issues (at least upon release) with things like rain effects, streaming etc.
The streaming engine seems "late", even to this day hence the stutter in the frametime graph I posted. Rain does not render as intented.

And yes ofc and 60 fps not achievable by a good PC is certainly evident of poor optimization, wont you agree? Thats the premise of my post.
I would not rank AK amongst the best optimized PC releases of the year.

That consoles run AK as intended. And PCs dont.
True but I'll take an imperfect 60fps over a 30fps limitation any day of the week. Even in its sorry state it can be a much better version if you have 16gb of RAM and 4gb of VRAM. And you don't need as much if you can settle for the same 30fps as consoles.
 
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