• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Reddit [verified] User shares NX info: x86 Architecture, Second screen support etc.

Status
Not open for further replies.

ugoo18

Member
I'll be honest, after 3D World I'm not very optimistic. Ratchet PS4 is a VERY high bar.

Now if they made 3D Mario NX with the same scale that they're making Zelda U in, THAT has a lot of potential to indeed surpass Ratchet PS4.

Isn't that similar to the sentiment that MK8 wouldn't look much better if at all compared to those arcade Mario Kart titles because Nintendo isn't experienced with HD development then we got MK8.

Nope, it was discussed on 3Dforums many moons ago (I am not looking it up again) saying it was 1080p downsampled from 1440p was their best estimate.

What do you think its from ? Its more than what ps4 crunches out.

1440p is a Nintendo press release (sounds better than bullshot LOL), but if Ubi do that its because they are nasty....

They all do it, deal with it. Or believe it was native on WiiU, bookmark so when it comes out, we can discuss......and crow will be eaten.

Maybe it was running on NX PC target hardware....who knows. This is what I believe anyway...

This again, how many times will you keep parroting this. Especially considering that you for whatever reason were hung up on Pikmin 3s visuals apparently never improving until i had to take a screenshot of my game to show the clear difference between Pikmin 3 when announced and Pikmin 3 at retail. I'll give you the same response i gave last time.

A line i believe was proven to be taken from 1 poster on beyond3d speculating that it was rather than a unanimous agreement saying this is so.

Further corroborated by

yep, haha. I always inquired whenever I heard that line repeated and someone finally linked me to the source. most people would just dodge or tell me to look in their post history for it or find it myself. well someone did finally link me to it and the extent of this "source" is essentially one sentence of someone thinking out loud.

How many times are you going to keep going around acting like there was a unanimous agreement at B3D on it that only you seem privy to vs it actually being speculated by a poster. Will the game look that clean on the WiiU, probably not but stop acting like there was some congress of B3D analysts that definitively said that.

There have been quite a few sham shows in regards to many first and third party developers showing high end pcs running their games while claiming console footage, either directly or through various smoke screens (such as ps4 controller prompts and even fake menus in some cases). This was especially egregious at reveal events, but continues on big events and reveals like e3 even today.

In regards to Zelda footage Nintendo has been on point with what they reveal and the final game.

Skyward Sword Reveal trailer
https://www.youtube.com/watch?v=2dYgrMz_XBI

Skyward Sword Gameplay
https://www.youtube.com/watch?v=A-PJjgceJAM


Windwaker Reveal Trailer
https://www.youtube.com/watch?v=aQ7riCXrDxY

Windwaker Gameplay
https://www.youtube.com/watch?v=vg7hurd5bAI


Twilight Princess Reveal Trailer
https://www.youtube.com/watch?v=SDWVC2V12ug

Twilight Princess Gameplay
https://www.youtube.com/watch?v=1aGPkbRKfgU
 

NateDrake

Member
I'm sure we'll see DQ11 (and DQ10) at a Japanese event after the NX is unveiled (maybe even when the system is unveiled along with its Japanese lineup) or at TGS.



At this point, when people catch up, folks will show a rumor, and it'd go like this:

*shows NX rumor*

Reddit?

Read it.

The main issue with the Reddit rumors are the constant thread updates of them with either vague information, or the leakers not getting verified. One leaker shows a random "email" from Nintendo Europe to show his validity. Someone should set a trap and catch the leaker in a lie by asking for a basic form of credentials impossible to fake - be it a business card or something.
 
The main issue with the Reddit rumors are the constant thread updates of them with either vague information, or the leakers not getting verified. One leaker shows a random "email" from Nintendo Europe to show his validity. Someone should set a trap and catch the leaker in a lie by asking for a basic form of credentials impossible to fake - be it a business card or something.

I also notice hardly any of them post here. Is Reddit more popular than GAF? (Maybe it is, I don't know. :p)
 
The main issue with the Reddit rumors are the constant thread updates of them with either vague information, or the leakers not getting verified. One leaker shows a random "email" from Nintendo Europe to show his validity. Someone should set a trap and catch the leaker in a lie by asking for a basic form of credentials impossible to fake - be it a business card or something.

They've been exposing themselves by saying contradictory or impossible things. The problem is that some people are so thirsty for NX rumors/information that they try to explain away those moments.

There was an unverified reddit "leaker" that said friend codes were back, exposing himself, and more than one person was stanning for him with "lol its Nintendo of course they're back" and "but he went back and EDITED" after he got called out. This is someone with specific and extremely sensitive information that can't even get it straight and I'm supposed to believe him because "LOL it's Nintendo!"

Wouldn't be this many fake leakers on reddit if people weren't this gullible.
 
They've been exposing themselves by saying contradictory or impossible things. The problem is that some people are so thirsty for NX rumors/information that they try to explain away those moments.

There was an unverified reddit "leaker" that said friend codes were back, exposing himself, and more than one person was stanning for him with "lol its Nintendo of course they're back" and "but he went back and EDITED" after he got called out. This is someone with specific and extremely sensitive information that can't even get it straight and I'm supposed to believe him because "LOL it's Nintendo!"

Wouldn't be this many fake leakers on reddit if people weren't this gullible.

It's also no coincidence that things started getting crazy after the fake controller incident. That got so much press, that there was a sudden rash of 'leakers'.

Curious that they all emerged after that mess, despite having all this supposed info to hand, eh.

Classic case of escalation. And ultimately, if you throw enough semi plausible stuff at a wall, some of it will stick, meaning you can build on it next time.
 
Huh, look at this, Monolith (western) has a QA job post, and it says:

https://careers.timewarner.com/tgwebhost/jobdetails.aspx?partnerid=391&siteid=36&jobid=752955



This was found by Reddit:

https://www.reddit.com/r/NintendoNX/comments/4dtwz9/monolith_productions_is_possibly_making_a_game/

Now only two possibilities here; they're working on NX, or they're happy with Nintendo lot check experience so that the person can just move on to Sony and MS stuff easily. Likely the latter, but you never know.

I choose to believe the former.
 
There have been quite a few sham shows in regards to many first and third party developers showing high end pcs running their games while claiming console footage, either directly or through various smoke screens (such as ps4 controller prompts and even fake menus in some cases). This was especially egregious at reveal events, but continues on big events and reveals like e3 even today.
Of course they do, I even said as much in the comment you quoted. Nintendo isn't known for doing that other than when showing off demos for hardware that hasn't been finalized. In those cases, they show off demos targeting what they expect the final hardware should be able to do. The Wii U has been out for a while, there's no reason to think that wasn't running on actual Wii U hardware or Devkit.
 

Chrono321

Member
The problem with all those reddit "leaks" is the hunger for some small news about NX.
When I get home from work I love to search GAF for some fresh news...
It's almost unbearable to wait even longer... That's why many are too incautious by following those rumors. But I can understand them. We all just want to believe! 😔
 

Koozek

Member
Zelda news coming forreal! Maybe that direct guy was right :p ?

https://twitter.com/arcadegirl64/status/718442460234407938

lip_licker.gif
 

ChaosXVI

Member
Oh Christ...more rumors of upcoming info. My heart just can't take this. Nintendo hype gives me the feeling of when I was 10 years old, counting down the days until Christmas.

Emily Rogers's track record isn't 100%, but she's definitely been on the mark lately...a little too on the mark since she went dark for awhile after that Mother 3 stuff.
 
Not a big fan making a chart out of rumors, but if you must, what you did would be much faster in illustrator than in photoshop. As in... +/- 1 minute in illustrator.

Wtf... how? D:

Edit: nevermind, found it. Will give it a try! Thanks.

Relative performance in percentage points.

Insane Metal chose to make the XBO the baseline for comparison in each segment.

The space between each dotted line is equal to 50 percentage points.

For example, he's rating the NX's CPU is roughly 25-33% more powerful than the XBO, etc.

Yeah, I didn't think it'd be that difficult for people to understand hahah. Thanks.
 

Neoxon

Junior Member
I'm glad to see Emily Rogers is back. Maybe we'll be getting a Wii U-centered direct prior to E3?

Then again, they just announced the new Paper Mario last Direct. This one would probably just be centered on Zelda U.
Why? We already know about everything that's coming to the Wii U this year.
 

whipihguh

Banned
Why? We already know about everything that's coming to the Wii U this year.

I had forgotten about last Direct and didn't think they'd have a Direct focused solely on Zelda, but I remembered that last Direct announced pretty much anything else they had, which is why I added those last two sentences to my post.
 

Thraktor

Member
Some questions.

128bit bus + 32mb esram vs 256bit bus no esram. Which is cheaper in the long run.

LPDDR4 vs DDR4 which should NX use.

As PS4 and XBO have shown us, in general a single high bandwidth pool (e.g. GDDR5) will likely be the more cost-effective option than SRAM plus low-bandwidth DDR. It's also worth noting that if you wanted to build a console that properly targeted 1080p you'd really want 64MB of SRAM rather than the 32MB that XBO uses. If you wanted a PS4-competitve device with a 64MB pool of SRAM on your SoC, the die size would balloon up to over 500mm² (i.e. somewhere between the size of a R9 390X and a Fury X). There's no way that's cheaper than just using 8GB of GDDR5.

Regarding DDR4 and LPDDR4, despite their similar names they have quite different applications in a games console.

DDR4 could, at the fastest available speeds (3200 MT/s) achieve around 100GB/s on a 256 bit bus. The problem is that DDR4 chips are generally only available in 16 bit I/O form, which means you'd need 16 DDR4 chips on your motherboard to achieve that. As willing as I am to consider that Nintendo might use a wider memory interface, I'd be very surprised if they dropped 16 RAM chips on their motherboard (and they would be very unlikely to be able to reduce that number in future revisions). DDR4 is, however, a lot cheaper than GDDR5 or LPDDR4, so in the unlikely event that Nintendo decides they need 12GB or 16GB of RAM in NX it would be a lot cheaper to do so with DDR4 than LPDDR4 or GDDR5.

LPDDR4 has only slightly faster available speeds than DDR4 (3733 MT/s), but has far higher per-chip bandwidth, due to a much wider interface (typically 64 bit I/O per chip), and even competes with GDDR5 on a per-chip bandwidth measure, while being available in much larger capacities. It seems to me more likely as a substitute for GDDR5 (i.e. single high bandwidth pool) than DDR4 (secondary low bandwidth pool), and is possibly more expensive than GDDR5 for a similar capacity and bandwidth. It has a couple of advantages over GDDR5, the first being that it can achieve sufficient bandwidth and capacity in fewer chips, and the second being the much lower power consumption. This isn't just a reduction of peak power draw, but a massive reduction in standby power draw. If Nintendo wants to implement instant wake from standby and suspend-resume on NX they'll need to keep RAM wired while in standby mode. With something like GDDR5 this consumes a lot of power (which is not a small contributor to PS4's standby power draw), whereas LPDDR4 would allow Nintendo to achieve the same functionality with a standby power draw potentially not much higher than Wii U's.

Thanks for responding, Thraktor.
I wasn't aware of the dilemma Nintendo is facing with eDRAM going forward. It'll be interesting to see what solution they settle on. I don't really want what - architecture wise - amounts to PS4/XB1 in a Nintendo labeled casing. It's a bit more fun seeing unique designs with their various strength/weaknesses. If the hardware is up to participate this time around, I hope the software side of development is by far more welcoming to developers than it ever was. Nintendo can never seem to achieve both bullet points simultaneously, haha.

It's worth keeping in mind that Nintendo have only ever actually designed two 3D home consoles from scratch: the N64 and Gamecube. Wii was obviously an upgraded Gamecube, and Wii U's requirement for Wii BC required following many of the same architectural choices (e.g. PPC CPU and split memory pools). Of those two, N64 had a single unified memory pool and Gamecube had split pools. If Nintendo is dropping Wii U BC and building NX from scratch it's difficult to say that they have a pattern of choosing split memory pools. They did it once 15 years ago and have been following on from that decision since.

Of course, 3DS uses separate VRAM pools as well, although in that case the FCRAM used as the larger memory pool was, as far as I'm aware, the highest bandwidth solution available to them, so if they felt they needed more bandwidth for the framebuffer then on-die SRAM was pretty much the only option available to them.

Ok new pessimistic NX configurations, ascending order of credibility.

1:
2 x 4 core Puma at 1.8+ ghz
4GB of GDDR5 96 gb/s, 128 bit bus
640:40:16 GCN 1.1 GPU at 800mhz 1024gigaflops

2:
2 x 4 core Puma at 1.8+ ghz
8GB of DDR4 / LPDDR4, 128 bit bus 50/60 gb/s
640:40:16 GCN 1.2 GPU at 600mhz 800 gigaflops

3.
2 x 4 core Puma at 1.8+ ghz
8GB of DDR4 / LPDDR4 256 bit bus 100/120 gb/s
640:40:16 GCN 1.1 GPU at 800mhz 1024 gigaflops.


Optimistic version: Assuming higher TDP, 14nm fab, and GDDR5x
2 x 4 core Puma at 2.0+ ghz
8GB of GDDR5x, 128 bit bus, 160 - 200 gb/s
1024:72:32 Polaris at 1.0 ghz. 2.0+ teraflops

I'd be quite surprised if they used anything other than GCN 1.2. It seems that AMD started working on NX's APU around October/November 2014, and the first GCN 1.2 based card (R9 285) had already been released a couple of months before, so the GCN 1.2 architecture would have been finished for some time. There's not much point throwing out advancements like color buffer compression if they're long finished.

I'd also err on the side of assuming that they'll use a lower GPU clock speed than Sony or MS, particularly if we're talking about a 28nm sub-XBO performance low power consumption device. Something like an XBO config at 700MHz may be plausible.

Any possibility that the NX platforms employ the new ASTC texture compression made by the Vulcan group (Khronos)?

An old article from 2012: http://www.anandtech.com/show/6134/...s-30-opengl-43-astc-texture-compression-clu/4

I think this would be good to shave of a few % of the bandwidth on the handheld and console if they use the new one and ditch the old and archaic S3TC texture compression that has been around since 1999

I'm not sure if ASTC has or is likely to take off, but there's a reason the "archaic" S3TC has stuck around so long. There are plenty of newer algorithms which achieve more efficient compression, but they use up a lot more silicon to decompress (silicon which needs to be duplicated in each texture unit), and in general if you use that silicon for larger texture caches instead you actually end up getting better performance. For a texture compression algorithm to replace S3TC, it needs to outperform it in a similar silicon budget, which is a much bigger challenge than just outperforming it on a signal-to-noise measure.
 

Proelite

Member
Of course, 3DS uses separate VRAM pools as well, although in that case the FCRAM used as the larger memory pool was, as far as I'm aware, the highest bandwidth solution available to them, so if they felt they needed more bandwidth for the framebuffer then on-die SRAM was pretty much the only option available to them.

Thanks for the detailed answers.

Is it possible but not improbable that Nintendo would with a 40nm fab process again to get 64mb+ edram in their SOC. They can use some really customized 40nm parts from AMD. I don't think they'll be able to fit the 16 rops needed for 1080p 60fps ports. Perf would be 4x Wii U max. Yuck.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Thanks for the detailed answers.

Is it possible but not improbable that Nintendo would with a 40nm fab process again to get 64mb+ edram in their SOC. They can use some really customized 40nm parts from AMD. I don't think they'll be able to fit the 16 rops needed for 1080p 60fps ports. Perf would be 4x Wii U max. Yuck.
Nintendo sticking with 40nm just so that they'd get large edram pools again is highly improbable.
 
Status
Not open for further replies.
Top Bottom