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Giant Bomb: PS4.5 / PS4K is codenamed NEO, more info

ced

Member
Ok so possibly stupid question:

Will an original PS4 game that has questionable performance, run much better when played on the neo or would it require patching to be able to utilize the increased performance?
 
I'd much rather we just dropped to 4-5 year cycles on consoles and maintained back compatibility. This seems like too small a jump forward about a year or two too soon.

Still, I'm getting a PS4 this year come hell or high water so if there is a better version on the market, that's the one I'm going for.
 

Audioboxer

Member
Can someone explain what will this mean for games? 30 to 60fps different? 900p to 1080p? Better AA/Shadows?

Well most games are already 1080p. It should mean locked 30 without any drops, or 60 with some drops/locked 60. Then possibly better textures/shadows/lighting/etc. Just depends on the title really.
 

00ich

Member
4)
This is the case we are worried about, and that's a legitimate worry because we have seen it happen already with new 3ds.

The new 3ds came with 2-3 times the cpu power, 2 times the ram and additional Vram, too. All that at a lot lower hardware power level. That's a a lot more significant update than what the PS4 gets. Plus it's mostly more power CPU power not GPU power as it is the case with the PS4k.
A faster CPU is harder to design for, because basic choices like the number of enemies or size of a level determine the required power in that department.
With the PS4k and it's GPU you can basically double the resolution to make reasonable good use of the new hardware and call it a day.
 

platocplx

Member
I wonder if this is the new way they do consoles, slight revison of not only the external like in the past but now internals as well.
 
I'm up for a more powerful console, no doubt about that.
But I'd like to know soon what this upgrade actually is, my PS4 backlog is already quite large, should I tackle W3 or F4 this summer or wait for better performance, that's annoying.
 

Black Hat

Member
Ok so possibly stupid question:

Will an original PS4 game that has questionable performance, run much better when played on the neo or would it require patching to be able to utilize the increased performance?

Would assume patch unless framerate is uncapped.

Infamous: SS would be an interesting scenario.
 

Nirolak

Mrgrgr
Can someone explain what will this mean for games? 30 to 60fps different? 900p to 1080p? Better AA/Shadows?
I suspect it will vary between those three for different titles.

If you're CPU bound you're unlikely to get up to 60 FPS and will focus on graphics settings upgrades since this doesn't look dramatically faster on that front.

If your game is 900p, this much of a GPU increase should pretty easily get you to 1080p.

If your game was halfway to 60 FPS anyway (think something like 40-45 FPS when unchained), but you capped at 30 due to some GPU limit, you might switch to 60. 60 FPS in some ways can take 3x the resources so this doesn't straight fit all software given it's more like a 2x GPU upgrade unless I'm reading it incorrectly.

Or you just make less good PS4 versions and treat this as your baseline.
 

wapplew

Member
Can someone explain what will this mean for games? 30 to 60fps different? 900p to 1080p? Better AA/Shadows?

From what I read on other forum, more likely case is 4K@30 or 1080@30 with better effect, 1080@60 will less likely because CPU not powerful enough.
 

00ich

Member
Well most games are already 1080p. It should mean locked 30 without any drops, or 60 with some drops/locked 60. Then possibly better textures/shadows/lighting/etc. Just depends on the title really.

There may be a lot more sub-1080p titles for the original PS4 in the future...
 
Voting with your wallet is petty

lol
umm...dude, I’m talking about all the uproar posts. If you just want one platform to last and be the main/sole focus for 5-7 years more power to you. I’m not calling users petty who are just nonchalant about it. You don’t like the direction, don’t buy it.

I’m talking about these posts

“I hope this backfires on Sony”

“I hope it’s a complete failure”

“Welcome to 15 fps games on PSPoor”

I do find that petty. Not only is it insulting for the people that perhaps would like for a slim model to actual be beefier and are exciting about the change, but its pessimistic of a future they don’t know will actually come.
 
I don't think Jags can even clock that high and be stable without also causing incredible heating. The poor IPC of the Jaguars also gives you very limited returns on just increasing the clockspeed, you'd need to upgrade to the next generation (or two) of the cat family to solve the problems of the Jaguar CPU.

This console is basically an overclocked system. It will have all the same problems as the original too, since it was apparently not addressed at all.

Yeah kind of disappointing. The silver lining is that it will be much easier on developers, with the same cpu in both models.
 

Ricky_R

Member
Time to find a second job motherfuckers... He's back!

theonem8ony.png
 

SaucyJack

Member
Can someone explain what will this mean for games? 30 to 60fps different? 900p to 1080p? Better AA/Shadows?

IMHO.

Almost all PS4 games are already running 1080p with the exception of the Battlefield games and Ass Creed/Watch Dogs so this shouldn't be an issue.

30fps to 60fps - no, unless game was running well over 30 uncapped on PS4 in which case it might be the difference between 60fps or not.

Better AA/shadows - absolutely, yes.

A combination of the above, maybe.
 

Ensoul

Member
I wonder if this is the new way they do consoles, slight revison of not only the external like in the past but now internals as well.

I wonder that too. For example something like this.

Ps4=Plays all ps4 games.
PS4 Neo= Plays ps4 games and neo games.
Ps4 neo 2= Plays Neo and Neo 2 games (but not playstation 4 games)

That would give each console about a 6 year life cycle?
 

Audioboxer

Member
There may be a lot more sub-1080p titles for the original PS4 in the future...

Nothing to suggest this other than developer fear-mongering. Hardware is easily scaleable. You could say the same thing right now, PC ports should mean there are a lot more 900p PS4 titles...

All that should really be happening in multiplatform titles is more of the PC bells and whistles make their way into the PS4k versions (or at minimum a better FPS). Devs are already scaling PS4 copies to PC ports, the PS4k is really just a man in the middle of that journey.

No dev is going to intentionally harm a version, a current PS4 title is really just running on a low~medium range PC, so you get 1080p, and usually 30FPS.
 
I wonder that too. For example something like this.

Ps4=Plays all ps4 games.
PS4 Neo= Plays ps4 games and neo games.
Ps4 neo 2= Plays Neo and Neo 2 games (but not playstation 4 games)

That would give each console about a 6 year life cycle?

There wont be Neo games
 
Yeah it's not like this gen has been full of devs pulling bad decisions or anything

You mean devs like Lionhead studios or Evolution Studios? No pun intended here, if devs scew up, than sometimes there are consequences. Of course there will always be devs who screw up, but those are the exceptions which prove the rule.
 

Interfectum

Member
I wonder that too. For example something like this.

Ps4=Plays all ps4 games.
PS4 Neo= Plays ps4 games and neo games.
Ps4 neo 2= Plays Neo and Neo 2 games (but not playstation 4 games)

That would give each console about a 6 year life cycle?

PS4 Neo 2 would play all PS4 games but perhaps Sony wouldn't require devs to target PS4 anymore. There aren't "Neo only" games.
 

Anteo

Member
PS4 Neo 2 would play all PS4 games but perhaps Sony wouldn't require devs to target PS4 anymore. There aren't "Neo only" games.

But with a Neo2 they could just drop support for PS4 and have Neo as the base.

I dont think something like this is gonna happen this gen.
 
Laughable. You obviously dont work in the industry. It's extra dev and QA time and shouldn't be dismissed with 'it's not going to cost or be much work'.

Of course it going to be extra work \cost i am not saying other wise .
How much will depend on the devs and pubs .
But enough to close down pubs and devs like the post was saying i don't think so .
 
Time to find a second job motherfuckers... He's back!

theonem8ony.png

Lol.

I honestly, this is not as bad as I was fearing. It's not PS5 or even PS4.5. More powerful sure, but if Sony doesn't have their head up their ass, then base PS4 versions should function as they are. My fear is that 3rd party devs will just languish even more than they are right now. I would never call game developer's lazy (one of the hardest workers in any industry) but man there are some poorly optimized games on consoles right now. I'm worried that a different spec will lead to even sloppier work with resources being thinned out that much more.
 

LaronX

Neo Member
I wonder how will they handle the prcing on the PS3, Ps4 and Ps4.5 when it is out. I am not sure on the current prices, but the PS3 is around 200 bucks 380-400 for a Ps4. So slash the for down to 300 maybe?
 

BKK

Member
There may be a lot more sub-1080p titles for the original PS4 in the future...

Probably for PS5 games when they announce PS4 forwards compatibility with that. For people whinging about not wanting to upgrade .... you may never have to upgrade again if forwards compatibility is their new strategy!
 

Audioboxer

Member
They would have no reason to do that. They could tell devs to start targeting Neo1 as the base but still have the console able to play normal PS4 games.

Nope, with 40m PS4s out there the more likely worse case scenario is devs just ignore the extra power of the PS4k and the base PS4 game is the experience on both consoles. Someone who is a dev would need to explain if it's more work to limit the game on the PS4k to not using any extra power whatsoever, versus a very basic scaling of the more power just means a faster FPS (and not any extra bells or whistles like textures/lighting and what not). For a lot of people simply a better FPS will be enough.
 

The God

Member
umm...dude, I’m talking about all the uproar posts. If you just want one platform to last and be the main/sole focus for 5-7 years more power to you. I’m not calling users petty who are just nonchalant about it. You don’t like the direction, don’t buy it.

I’m talking about these posts

“I hope this backfires on Sony”

“I hope it’s a complete failure”

“Welcome to 15 fps games on PSPoor”

I do find that petty. Not only is it insulting for the people that perhaps would like for a slim model to actual be beefier and are exciting about the change, but its pessimistic of a future they don’t know will actually come.

Who cares if it's insulting

It's the same situation as the original XB1 plans. Lots of people were pessimistic about it, but there were some who were in favor of it.
 

Audioboxer

Member
Makes you wonder why they're even doing it?

Component pieces easily picked up at a reasonable price? It's not like the CELL where we have a proprietary CPU. These components can easily slot into the existing PS4 shell and work with the operating system in use. It ends up becoming more a case of why not do it, and see how it goes?

Plus for VR it will help.
 

anderedna

Member
Sounds great, will buy day one. Old PS4 goes upstairs, new PS4 goes downstairs. Couldn't be happier.

Haha opposite for me. Current PS4 goes downstairs, new PS4 going upstairs(bedroom).

I've been waiting to buy a newer PS4 version since my current PS4 fan is so noisy(couldn't be helped, room temp around 35 - 40 degree Celsius and I don't feel like installing an air conditioner). Hopefully new one will be less noisy.
 

SaucyJack

Member
There may be a lot more sub-1080p titles for the original PS4 in the future...

Why? Really only two devs have struggled with achieving 1080p on PS4. Dice on Battlefied/front because achieving 60fps was paramount; and Ubisoft on Watch Dogs and the two most recent Ass Creeds because their games are so complex and impressive that they've maxed out the consoles
or shitty optimisation and/or parity
 
Nothing to suggest this other than developer fear-mongering. Hardware is easily scaleable. You could say the same thing right now, PC ports should mean there are a lot more 900p PS4 titles...

All that should really be happening in multiplatform titles is more of the PC bells and whistles make their way into the PS4k versions (or at minimum a better FPS). Devs are already scaling PS4 copies to PC ports, the PS4k is really just a man in the middle of that journey.

No dev is going to intentionally harm a version, a current PS4 title is really just running on a low~medium range PC, so you get 1080p, and usually 30FPS.

No developer intentionally makes a bad product, or a technological mess. It happens.

I'm sure no developer intentionally made Shadows of Mordor, or any number of other poor last gen games that just couldn't pass muster on the 360/PS3. But they came out anyway, asking for $60.

Before the Neo, I could buy any PS4 game without really worrying if it was a bad port. With a few exceptions like Just Cause 3, the console has been a safe place to buy any game. Now? Best do your research, son.

You can do that right now. Nothing has changed.

Not every game is Assassin's Creed Unity.
 
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